Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
JailsonMeuHerói
Ravana
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 160L
1,470 Elo+
Solo
Sobek
Sobek
KaibatsuDoratoge
Sobek
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,367 Elo+
Solo
Team Averages
Level 122
1,500 SR
1,468 Elo+

VS

Team Averages
Level 99
1,488 SR
1,528 Elo+
Achilles
Achilles
 
Achilles
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DrakenQ
Hercules
Level 126
God Stats
0W - 2L
1,465 SR
Queue Stats
106W - 80L
1,517 Elo+
Solo
Thoth
Thoth
LawnT
Thoth
Level 94
God Stats
0W - 2L
1,261 SR
Queue Stats
213W - 202L
1,474 Elo+
Solo
Cerberus
Cerberus
RnGxDeadShot
Cerberus
Level 105
God Stats
2W - 2L
1,715 SR
Queue Stats
352W - 358L
1,584 Elo+
Solo
Cthulhu
Cthulhu
xXdongatooXx
Cthulhu
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 0 / 5
6,675
1,335
5,325
3,476
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
 
Vulcan
10
3 / 0 / 8
6,243
1,249
6,026
2,740
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
 
Kuzenbo
10
1 / 0 / 8
5,985
1,197
2,460
4,821
5,318
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
3 / 0 / 7
6,251
1,250
6,350
4,438
2,776
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 9
5,684
1,137
3,161
6,528
6,105
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 3 / 0
5,029
1,006
3,334
5,734
6,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
DrakenQ
Hercules
5
0 / 2 / 0
4,412
882
1,036
3,648
1,663
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
LawnT
Thoth
11
0 / 3 / 0
5,208
1,042
4,080
5,348
2,103
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
RnGxDeadShot
Cerberus
10
0 / 1 / 0
4,998
1,000
2,568
4,970
3,981
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
xXdongatooXx
Cthulhu
10
0 / 3 / 1
5,069
1,014
3,931
7,243
6,202
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
12
Kills
1
1
Deaths
12
37
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
5
6.5
W
Vulcan
 
Vulcan
3
0
8
7
W
Kuzenbo
 
Kuzenbo
1
0
8
5
L
Achilles
 
Achilles
1
3
0
0.33
L
Hercules
DrakenQ
Hercules
0
2
0
0
W
3
0
7
6.5
W
1
1
9
5.5
L
Thoth
LawnT
Thoth
0
3
0
0
L
Cerberus
RnGxDeadShot
Cerberus
0
1
0
0
L
Cthulhu
xXdongatooXx
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,322
Damage
14,949
22,003
Taken
26,943
17,632
Mitigated
20,498
10,464
Healing
5,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,325
502
1,539
412
3,476
2,030
875
2,345
1,131
13,391
0
W
Vulcan
 
Vulcan
6,026
2,421
698
480
2,740
1,403
866
1,356
1,384
11,913
0
W
Kuzenbo
 
Kuzenbo
2,460
1,274
1,944
1,832
4,821
5,318
515
2,109
2,610
3,055
0
L
Achilles
 
Achilles
3,334
838
97
478
5,734
6,549
0
3,791
1,759
0
4,917
L
Hercules
DrakenQ
Hercules
1,036
37
0
364
3,648
1,663
0
1,955
1,693
0
1,263
W
6,350
1,877
686
826
4,438
2,776
1,252
2,162
2,248
0
9,803
W
3,161
184
734
1,313
6,528
6,105
0
2,607
3,741
7,272
0
L
Thoth
LawnT
Thoth
4,080
285
244
1,107
5,348
2,103
0
4,023
1,127
12,375
0
L
Cerberus
RnGxDeadShot
Cerberus
2,568
119
264
1,214
4,970
3,981
0
2,754
2,150
7,093
0
L
Cthulhu
xXdongatooXx
Cthulhu
3,931
170
321
1,407
7,243
6,202
0
3,722
3,242
11,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,838
Gold Earned
24,716
57
Minions Killed
58
0
Camps Cleared
0
627,975
Distance Traveled
515,878
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,675
1,335
23
5
0
114,052
0
W
Vulcan
6,243
1,249
25
5
0
140,271
3
W
Kuzenbo
5,985
1,197
0
0
0
126,115
1
L
Achilles
5,029
1,006
6
1
0
116,493
1
L
Hercules
4,412
882
1
0
0
40,822
0
W
Ravana
6,251
1,250
8
2
0
125,987
0
W
Sobek
5,684
1,137
1
0
0
121,550
0
L
Thoth
5,208
1,042
21
4
0
114,681
2
L
Cerberus
4,998
1,000
15
3
0
121,506
1
L
Cthulhu
5,069
1,014
15
3
0
122,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role