Player Matchup

Sol
Sol
 
Sol
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
CakeShredder
Skadi
Level 43
God Stats
4W - 1L
1,527 SR
Queue Stats
19W - 15L
1,516 Elo+
Party 2
Xing Tian
Xing Tian
Dirrech
Xing Tian
Level 17
God Stats
2W - 1L
1,504 SR
Queue Stats
9W - 13L
1,358 Elo+
Party 2
Thoth
Thoth
Horsee
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,464 Elo+
Party 2
Arachne
Arachne
UsedupUsername
Arachne
Level 45
God Stats
1W - 1L
1,311 SR
Queue Stats
29W - 45L
1,426 Elo+
Party 2
Team Averages
Level 33
1,468 SR
1,453 Elo+

VS

Team Averages
Level 86
1,555 SR
1,560 Elo+
Rama
Rama
 
Rama
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
 
Cliodhna
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
DamperFreije
Jormungandr
Level 41
God Stats
8W - 6L
1,614 SR
Queue Stats
151W - 102L
1,629 Elo+
Party 1
Bellona
Bellona
TheAlwaysDirty
Bellona
Level 82
God Stats
2W - 1L
1,664 SR
Queue Stats
131W - 75L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 1
6,353
635
6,069
7,490
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 0 / 1
6,970
697
1,601
2,843
876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Dirrech
Xing Tian
9
1 / 1 / 2
6,086
609
1,971
5,727
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
Horsee
Thoth
6
0 / 0 / 0
4,672
467
457
1,153
259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 0
6,907
691
1,374
6,329
2,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 1 / 1
4,685
469
3,228
5,286
1,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
3
0 / 0 / 0
3,718
372
329
399
154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
 
Cliodhna
2
0 / 0 / 0
3,669
367
505
674
168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jormungandr
DamperFreije
Jormungandr
8
1 / 2 / 0
4,783
478
3,109
7,140
3,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

3
0 / 1 / 0
3,800
380
700
2,131
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
1
2.5
L
Rama
 
Rama
0
1
1
0.5
L
Baron Samedi
 
Baron Samedi
0
0
0
0
L
Cliodhna
 
Cliodhna
0
0
0
0
W
0
0
1
0.5
L
Jormungandr
DamperFreije
Jormungandr
1
2
0
0.5
W
Xing Tian
Dirrech
Xing Tian
1
1
2
2
W
Thoth
Horsee
Thoth
0
0
0
0
L
0
1
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,472
Damage
7,871
23,542
Taken
15,630
9,776
Mitigated
6,373
8,707
Healing
2,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,069
2,092
230
5,314
7,490
2,315
1,879
1,712
5,778
50,755
0
L
Rama
 
Rama
3,228
2,339
0
526
5,286
1,681
0
3,403
1,883
0
15,590
L
Baron Samedi
 
Baron Samedi
329
112
0
140
399
154
0
341
58
6,272
0
L
Cliodhna
 
Cliodhna
505
107
0
158
674
168
0
116
558
0
2,682
W
1,601
999
0
704
2,843
876
3,953
51
2,792
0
46,725
L
Jormungandr
DamperFreije
Jormungandr
3,109
826
0
836
7,140
3,330
0
4,637
2,503
21,550
0
W
Xing Tian
Dirrech
Xing Tian
1,971
345
0
1,042
5,727
3,864
371
1,135
4,592
14,894
0
W
Thoth
Horsee
Thoth
457
72
0
610
1,153
259
965
220
933
12,272
0
L
700
182
0
1,036
2,131
1,040
0
0
2,131
0
5,896
W
1,374
1,055
0
807
6,329
2,462
2,047
320
6,009
0
45,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,988
Gold Earned
20,655
305
Minions Killed
93
0
Camps Cleared
0
828,012
Distance Traveled
517,288
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,353
635
76
8
0
187,006
1
L
Rama
4,685
469
28
3
0
187,678
2
L
Baron Samedi
3,718
372
10
1
0
34,120
1
L
Cliodhna
3,669
367
11
1
0
52,304
0
W
Skadi
6,970
697
94
9
0
163,336
0
L
Jormungandr
4,783
478
33
3
0
204,659
0
W
Xing Tian
6,086
609
22
2
0
188,027
3
W
Thoth
4,672
467
22
2
0
73,582
2
L
Bellona
3,800
380
11
1
0
38,527
0
W
Arachne
6,907
691
91
9
0
216,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role