Player Matchup

Sylvanus
Sylvanus
CrucialQuagga
Sylvanus
Level 62
God Stats
29W - 10L
1,668 SR
Queue Stats
211W - 125L
1,644 Elo+
Party 2
Thanatos
Thanatos
Geraldinex
Thanatos
Level 86
God Stats
5W - 2L
1,393 SR
Queue Stats
203W - 141L
1,678 Elo+
Party 2
Cupid
Cupid
Hanstastic
Cupid
Level 88
God Stats
18W - 9L
1,801 SR
Queue Stats
378W - 288L
1,641 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ImFiremire
Morgan Le Fay
Level 44
God Stats
8W - 2L
1,487 SR
Queue Stats
93W - 55L
1,603 Elo+
Party 2
Horus
Horus
WileyBee
Horus
Level 85
God Stats
27W - 13L
1,670 SR
Queue Stats
169W - 111L
1,646 Elo+
Party 2
Team Averages
Level 73
1,604 SR
1,642 Elo+

VS

Team Averages
Level 77
1,612 SR
1,610 Elo+
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ObiWannaBIówMe
Morgan Le Fay
Level 20
God Stats
5W - 3L
1,838 SR
Queue Stats
151W - 81L
1,776 Elo+
Party 1
Vamana
Vamana
koennieboy14
Vamana
Level 124
God Stats
3W - 2L
1,773 SR
Queue Stats
52W - 17L
1,854 Elo+
Party 1
Neith
Neith
punkzone
Neith
Level 77
God Stats
66W - 56L
1,449 SR
Queue Stats
75W - 76L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CrucialQuagga
Sylvanus
12
4 / 0 / 5
6,824
525
4,724
8,248
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
Geraldinex
Thanatos
13
5 / 2 / 5
7,555
581
7,904
12,330
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
14
4 / 1 / 3
8,539
657
8,898
6,424
2,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
ImFiremire
Morgan Le Fay
12
0 / 0 / 4
6,640
511
5,214
4,689
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Horus
WileyBee
Horus
14
4 / 1 / 2
8,266
636
9,020
11,845
8,777
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 5 / 0
7,759
597
8,150
12,807
3,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
 
Bastet
9
1 / 3 / 0
5,683
437
3,946
9,134
4,415
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
ObiWannaBIówMe
Morgan Le Fay
12
0 / 2 / 1
7,025
540
3,513
7,433
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
11
1 / 2 / 0
6,459
497
4,122
12,825
5,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
punkzone
Neith
10
0 / 6 / 0
5,901
454
1,978
8,750
2,538
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
17
Kills
4
4
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
0
0.4
L
Bastet
 
Bastet
1
3
0
0.33
W
Sylvanus
CrucialQuagga
Sylvanus
4
0
5
6.5
W
Thanatos
Geraldinex
Thanatos
5
2
5
3.75
W
Cupid
4
1
3
5.5
W
Morgan Le Fay
ImFiremire
Morgan Le Fay
0
0
4
2
L
Morgan Le Fay
ObiWannaBIówMe
Morgan Le Fay
0
2
1
0.25
W
Horus
WileyBee
Horus
4
1
2
5
L
Vamana
1
2
0
0.5
L
Neith
punkzone
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,760
Damage
21,709
43,536
Taken
50,949
25,984
Mitigated
19,185
24,025
Healing
12,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,150
4,002
0
4,677
12,807
3,293
0
0
12,807
60,266
0
L
Bastet
 
Bastet
3,946
925
45
1,005
9,134
4,415
0
1,582
7,516
0
21,034
W
Sylvanus
CrucialQuagga
Sylvanus
4,724
1,396
1,265
3,095
8,248
6,971
120
1,094
7,154
24,772
10,495
W
Thanatos
Geraldinex
Thanatos
7,904
2,972
0
11,728
12,330
5,529
0
1,682
10,648
0
49,928
W
Cupid
8,898
5,171
212
3,217
6,424
2,545
0
0
6,424
0
76,814
W
Morgan Le Fay
ImFiremire
Morgan Le Fay
5,214
976
0
1,094
4,689
2,162
0
1,685
3,004
45,516
0
L
Morgan Le Fay
ObiWannaBIówMe
Morgan Le Fay
3,513
459
0
2,260
7,433
3,110
0
3,390
3,743
61,975
0
W
Horus
WileyBee
Horus
9,020
3,863
120
3,294
11,845
8,777
36
7,202
4,643
0
60,581
L
Vamana
4,122
1,676
0
2,709
12,825
5,829
0
3,306
9,381
0
52,734
L
Neith
punkzone
Neith
1,978
481
0
1,625
8,750
2,538
0
609
8,141
0
40,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,824
Gold Earned
32,827
524
Minions Killed
417
0
Camps Cleared
0
1,346,492
Distance Traveled
1,327,998
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,759
597
111
9
0
236,591
4
L
Bastet
5,683
437
32
2
0
262,398
7
W
Sylvanus
6,824
525
57
4
0
239,018
9
W
Thanatos
7,555
581
98
8
0
296,574
2
W
Cupid
8,539
657
148
11
0
269,535
5
W
Morgan Le Fay
6,640
511
108
8
0
261,798
3
L
Morgan Le Fay
7,025
540
114
9
0
261,628
6
W
Horus
8,266
636
113
9
0
279,567
1
L
Vamana
6,459
497
90
7
0
319,082
4
L
Neith
5,901
454
70
5
0
248,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role