Player Matchup

Bellona
Bellona
 
Bellona
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CapedxCrusad3r
Ymir
Level 129
God Stats
2W - 0L
1,789 SR
Queue Stats
29W - 25L
1,641 Elo+
Party 1
Sol
Sol
CoyoteCody24
Sol
Level 33
God Stats
4W - 3L
1,579 SR
Queue Stats
99W - 82L
1,529 Elo+
Party 1
Ra
Ra
Lilnib
Ra
Level 69
God Stats
4W - 0L
1,585 SR
Queue Stats
66W - 52L
1,605 Elo+
Party 1
Mercury
Mercury
thetrullybully75
Mercury
Level 156
God Stats
6W - 3L
1,670 SR
Queue Stats
249W - 219L
1,671 Elo+
Party 1
Team Averages
Level 87
1,625 SR
1,589 Elo+

VS

Team Averages
Level 103
1,576 SR
1,433 Elo+
Ares
Ares
INTENSeBLUe
Ares
Level 158
God Stats
2W - 4L
1,317 SR
Queue Stats
116W - 121L
1,531 Elo+
Party 2
Kali
Kali
MiniWarmachine97
Kali
Level 49
God Stats
1W - 2L
1,714 SR
Queue Stats
8W - 12L
1,551 Elo+
Solo
Ravana
Ravana
Pryzmatik
Ravana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,141 Elo+
Party 3
Merlin
Merlin
SpaciestLake9
Merlin
Level 157
God Stats
3W - 2L
1,847 SR
Queue Stats
81W - 86L
1,516 Elo+
Party 2
Skadi
Skadi
rjohnsey41
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 3 / 1
6,955
632
6,609
9,492
8,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 1 / 4
5,323
484
2,934
5,399
3,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 0 / 2
5,914
538
5,950
4,480
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ra
11
0 / 1 / 5
6,173
561
4,062
5,326
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
8 / 0 / 1
7,135
649
5,416
7,374
2,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,984
453
4,037
9,065
5,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 3 / 0
6,546
595
6,243
10,276
5,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
Pryzmatik
Ravana
9
2 / 2 / 0
5,454
496
4,099
6,724
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 1
5,431
494
2,181
3,665
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
9
0 / 2 / 1
4,928
448
2,584
7,634
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
5
5
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
3
1
0.83
W
0
1
4
2
W
2
0
2
3
L
1
3
0
0.33
W
Ra
0
1
5
2.5
L
2
3
0
0.67
L
Ravana
Pryzmatik
Ravana
2
2
0
1
L
0
2
1
0.25
L
Skadi
0
2
1
0.25
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,971
Damage
19,144
32,071
Taken
37,364
17,728
Mitigated
17,159
11,099
Healing
9,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,609
2,494
0
3,965
9,492
8,359
0
108
9,360
0
44,494
W
2,934
1,178
0
1,684
5,399
3,088
0
2,689
2,638
9,725
0
W
5,950
2,576
0
2,389
4,480
1,346
1,320
1,085
3,395
34,660
0
L
4,037
46
0
1,913
9,065
5,131
0
4,343
4,432
15,286
0
W
Ra
4,062
744
527
1,674
5,326
2,119
0
1,355
3,780
43,039
0
L
6,243
2,327
0
3,293
10,276
5,039
0
876
9,400
0
46,357
L
Ravana
Pryzmatik
Ravana
4,099
1,367
0
1,654
6,724
3,007
0
2,089
4,618
0
26,345
L
2,181
244
0
667
3,665
1,461
0
1,583
2,082
36,227
0
L
Skadi
2,584
993
0
2,449
7,634
2,521
288
3,438
3,886
0
30,136
W
5,416
3,304
0
860
7,374
2,816
0
608
6,680
0
51,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,500
Gold Earned
27,343
325
Minions Killed
276
0
Camps Cleared
0
1,129,995
Distance Traveled
1,014,923
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,955
632
89
8
0
213,880
4
W
Ymir
5,323
484
20
2
0
203,468
2
W
Sol
5,914
538
55
5
0
200,881
2
L
Ares
4,984
453
20
2
0
208,083
4
W
Ra
6,173
561
65
6
0
233,015
4
L
Kali
6,546
595
84
8
0
204,112
2
L
Ravana
5,454
496
41
4
0
244,202
1
L
Merlin
5,431
494
86
8
0
191,021
4
L
Skadi
4,928
448
45
4
0
167,505
0
W
Mercury
7,135
649
96
9
0
278,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role