Player Matchup

Thor
Thor
BlackDarkPlague
Thor
Level 120
God Stats
9W - 3L
1,508 SR
Queue Stats
110W - 99L
1,463 Elo+
Party 1
Cernunnos
Cernunnos
TheAnimalWall14
Cernunnos
Level 33
God Stats
5W - 2L
1,548 SR
Queue Stats
13W - 10L
1,372 Elo+
Party 1
Eset
Eset
davyup
Eset
Level 109
God Stats
1W - 2L
1,830 SR
Queue Stats
50W - 44L
1,468 Elo+
Party 1
Team Averages
Level 87
1,629 SR
1,434 Elo+

VS

Team Averages
Level 93
1,492 SR
1,416 Elo+
Zeus
Zeus
K0oobeE 24
Zeus
Level 95
God Stats
69W - 82L
1,468 SR
Queue Stats
101W - 137L
1,397 Elo+
Solo
Shiva
Shiva
ProMajesty
Shiva
Level 101
God Stats
22W - 11L
1,572 SR
Queue Stats
437W - 525L
1,390 Elo+
Solo
Fenrir
Fenrir
lilgamergod7
Fenrir
Level 84
God Stats
5W - 4L
1,438 SR
Queue Stats
34W - 35L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,325
610
5,147
10,632
4,830
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
TheAnimalWall14
Cernunnos
11
0 / 3 / 1
7,032
586
4,297
9,178
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eset
davyup
Eset
11
0 / 4 / 1
7,150
596
7,644
8,911
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 7
8,733
728
9,619
6,074
2,331
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
15
6 / 0 / 3
9,367
781
8,678
7,669
5,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
14
2 / 1 / 7
8,566
714
6,865
9,823
4,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
10
10
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
2
0
7
5.5
W
Shiva
6
0
3
7.5
L
Cernunnos
TheAnimalWall14
Cernunnos
0
3
1
0.17
L
Eset
davyup
Eset
0
4
1
0.13
W
Fenrir
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,088
Damage
25,162
28,721
Taken
23,566
12,931
Mitigated
12,595
2,961
Healing
8,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,147
447
0
750
10,632
4,830
0
3,577
6,987
0
16,732
W
9,619
309
352
1,740
6,074
2,331
177
963
5,065
36,929
0
W
Shiva
8,678
1,562
795
1,548
7,669
5,348
639
3,140
4,279
0
23,081
L
Cernunnos
TheAnimalWall14
Cernunnos
4,297
1,584
0
1,000
9,178
4,612
0
3,317
5,671
0
22,525
L
Eset
davyup
Eset
7,644
173
481
730
8,911
3,489
0
2,992
5,794
22,897
0
W
Fenrir
6,865
2,014
0
3,701
9,823
4,916
389
3,440
6,041
0
32,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,507
Gold Earned
26,666
108
Minions Killed
160
3
Camps Cleared
8
624,337
Distance Traveled
712,968
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,325
610
27
2
1
225,384
2
W
Zeus
8,733
728
58
5
2
221,994
1
W
Shiva
9,367
781
47
4
1
255,649
0
L
Cernunnos
7,032
586
40
3
0
207,244
1
L
Eset
7,150
596
41
3
2
191,709
4
W
Fenrir
8,566
714
55
5
5
235,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role