Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AmbrogioJG
Jing Wei
Level 48
God Stats
3W - 0L
1,729 SR
Queue Stats
31W - 20L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
Ravarov2
Sun Wukong
Level 64
God Stats
4W - 2L
1,588 SR
Queue Stats
9W - 15L
1,334 Elo+
Party 1
Sylvanus
Sylvanus
farisath
Sylvanus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,318 Elo+
Party 1
Set
Set
hemskeuffe
Set
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,229 Elo+
Party 1
Team Averages
Level 59
1,563 SR
1,368 Elo+

VS

Team Averages
Level 82
1,618 SR
1,418 Elo+
Discordia
Discordia
DigitalSiren
Discordia
Level 102
God Stats
5W - 5L
1,808 SR
Queue Stats
225W - 254L
1,428 Elo+
Party 2
Amaterasu
Amaterasu
Krunkapotomas
Amaterasu
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 70L
1,531 Elo+
Solo
Da Ji
Da Ji
Str8Faced
Da Ji
Level 80
God Stats
3W - 3L
1,405 SR
Queue Stats
105W - 105L
1,372 Elo+
Party 3
Izanami
Izanami
TheNeatoBandito
Izanami
Level 66
God Stats
14W - 7L
1,614 SR
Queue Stats
86W - 85L
1,387 Elo+
Party 3
Khepri
Khepri
TigerisRegalis
Khepri
Level 106
God Stats
8W - 7L
1,762 SR
Queue Stats
255W - 292L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
1 / 0 / 2
11,048
552
6,790
7,800
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
AmbrogioJG
Jing Wei
15
2 / 4 / 1
9,113
456
11,852
18,996
7,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Ravarov2
Sun Wukong
15
3 / 2 / 0
9,950
498
12,039
16,568
13,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
farisath
Sylvanus
14
1 / 1 / 2
9,140
457
5,171
9,461
8,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 3 / 5
9,449
472
3,995
14,957
8,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DigitalSiren
Discordia
14
0 / 1 / 2
8,484
424
6,398
7,498
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Krunkapotomas
Amaterasu
14
4 / 3 / 1
9,229
461
9,875
17,752
12,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Str8Faced
Da Ji
17
5 / 2 / 0
9,941
497
13,828
17,101
8,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 1 / 3
9,352
468
6,662
11,093
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 1 / 4
8,442
422
4,219
11,458
12,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
8
Kills
10
10
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
2
2
W
Jing Wei
AmbrogioJG
Jing Wei
2
4
1
0.63
L
Discordia
DigitalSiren
Discordia
0
1
2
1
L
Amaterasu
Krunkapotomas
Amaterasu
4
3
1
1.5
W
Sun Wukong
Ravarov2
Sun Wukong
3
2
0
1.5
L
Da Ji
Str8Faced
Da Ji
5
2
0
2.5
L
1
1
3
2.5
L
0
1
4
2
W
Sylvanus
farisath
Sylvanus
1
1
2
2
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,847
Damage
40,982
67,782
Taken
64,902
42,125
Mitigated
40,973
24,730
Healing
24,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,790
205
144
2,784
7,800
3,888
0
996
6,630
103,767
0
W
Jing Wei
AmbrogioJG
Jing Wei
11,852
10,393
0
6,035
18,996
7,787
576
3,864
14,936
0
69,029
L
Discordia
DigitalSiren
Discordia
6,398
98
0
1,003
7,498
3,194
0
1,301
6,055
75,349
0
L
Amaterasu
Krunkapotomas
Amaterasu
9,875
5,294
0
6,109
17,752
12,440
0
1,403
15,593
0
47,605
W
Sun Wukong
Ravarov2
Sun Wukong
12,039
4,487
0
7,671
16,568
13,777
2,732
2,392
14,096
0
68,325
L
Da Ji
Str8Faced
Da Ji
13,828
3,222
0
6,530
17,101
8,367
0
2,799
14,114
0
98,681
L
6,662
5,035
0
6,359
11,093
4,596
869
1,734
9,359
0
80,394
L
4,219
60
2,706
2,275
11,458
12,376
0
4,329
6,852
20,239
0
W
Sylvanus
farisath
Sylvanus
5,171
1,105
3,030
3,950
9,461
8,236
638
1,426
7,979
22,736
0
W
3,995
1,969
0
1,116
14,957
8,437
418
1,398
13,524
0
52,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,700
Gold Earned
45,448
518
Minions Killed
534
0
Camps Cleared
0
1,879,037
Distance Traveled
1,919,023
15
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,048
552
185
9
0
441,716
8
W
Jing Wei
9,113
456
99
5
0
402,733
0
L
Discordia
8,484
424
134
7
0
389,775
5
L
Amaterasu
9,229
461
88
4
0
363,355
2
W
Sun Wukong
9,950
498
106
5
0
333,647
1
L
Da Ji
9,941
497
118
6
0
382,022
7
L
Izanami
9,352
468
148
7
0
362,403
5
L
Khepri
8,442
422
46
2
0
421,468
14
W
Sylvanus
9,140
457
41
2
0
354,457
3
W
Set
9,449
472
87
4
0
346,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role