Player Matchup

Cupid
Cupid
 
Cupid
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
AllBaII
Chronos
Level 56
God Stats
2W - 2L
1,438 SR
Queue Stats
3W - 4L
1,297 Elo+
Solo
Atlas
Atlas
Forever1nsomniac
Atlas
Level 14
God Stats
2W - 5L
1,313 SR
Queue Stats
3W - 8L
1,207 Elo+
Party 2
Mercury
Mercury
KingGlop
Mercury
Level 27
God Stats
0W - 4L
1,300 SR
Queue Stats
15W - 27L
1,318 Elo+
Party 2
Kuzenbo
Kuzenbo
Tango-_-Effects
Kuzenbo
Level 47
God Stats
4W - 3L
1,462 SR
Queue Stats
23W - 29L
1,347 Elo+
Party 2
Team Averages
Level 32
1,403 SR
1,334 Elo+

VS

Team Averages
Level 61
1,516 SR
1,537 Elo+
Tiamat
Tiamat
Nexuz OG
Tiamat
Level 106
God Stats
1W - 2L
1,275 SR
Queue Stats
215W - 210L
1,521 Elo+
Solo
Bastet
Bastet
Reset-Goat
Bastet
Level 51
God Stats
2W - 0L
1,368 SR
Queue Stats
70W - 55L
1,554 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ashaman27
Ah Muzen Cab
Level 5
God Stats
4W - 3L
1,750 SR
Queue Stats
25W - 26L
1,500 Elo+
Party 1
Thanatos
Thanatos
demonteizer
Thanatos
Level 89
God Stats
1W - 2L
1,290 SR
Queue Stats
252W - 288L
1,293 Elo+
Solo
Kuzenbo
Kuzenbo
smtchronicpuffs
Kuzenbo
Level 53
God Stats
22W - 6L
1,898 SR
Queue Stats
43W - 20L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
4 / 5 / 1
8,843
421
8,161
15,760
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
AllBaII
Chronos
11
0 / 5 / 1
7,985
380
5,999
12,027
5,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 2
8,364
398
4,563
14,157
13,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
KingGlop
Mercury
15
2 / 3 / 1
9,360
446
8,970
20,708
8,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 2 / 1
10,748
512
8,500
16,120
19,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nexuz OG
Tiamat
16
3 / 1 / 8
9,964
474
14,834
14,395
9,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Reset-Goat
Bastet
17
8 / 1 / 4
10,506
500
15,703
18,746
7,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
ashaman27
Ah Muzen Cab
18
5 / 2 / 2
11,283
537
10,646
15,015
6,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
demonteizer
Thanatos
14
1 / 4 / 0
9,070
432
7,145
13,273
9,244
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 1 / 8
9,573
456
8,973
17,896
27,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
9
Kills
18
18
Deaths
9
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
4
5
1
0.9
L
Chronos
AllBaII
Chronos
0
5
1
0.1
L
0
3
2
0.33
L
Mercury
KingGlop
Mercury
2
3
1
0.83
W
Tiamat
Nexuz OG
Tiamat
3
1
8
7
W
Bastet
Reset-Goat
Bastet
8
1
4
10
L
3
2
1
1.75
W
Ah Muzen Cab
ashaman27
Ah Muzen Cab
5
2
2
3
W
Thanatos
demonteizer
Thanatos
1
4
0
0.25
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,193
Damage
57,301
78,772
Taken
79,325
52,061
Mitigated
61,109
15,091
Healing
28,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,161
5,272
427
5,249
15,760
6,021
1,095
5,550
10,210
0
54,793
L
Chronos
AllBaII
Chronos
5,999
760
0
142
12,027
5,074
348
6,848
5,179
35,650
0
L
4,563
1,874
0
2,697
14,157
13,140
251
4,396
9,761
23,874
0
L
Mercury
KingGlop
Mercury
8,970
4,498
0
3,356
20,708
8,688
0
6,474
14,234
0
79,146
W
Tiamat
Nexuz OG
Tiamat
14,834
1,213
0
3,716
14,395
9,910
198
4,934
9,146
80,109
0
W
Bastet
Reset-Goat
Bastet
15,703
3,666
0
10,181
18,746
7,893
448
2,794
15,902
0
76,495
L
8,500
3,090
0
3,220
16,120
19,138
790
539
15,581
68,724
0
W
Ah Muzen Cab
ashaman27
Ah Muzen Cab
10,646
3,782
0
5,031
15,015
6,934
842
1,311
13,704
0
108,898
W
Thanatos
demonteizer
Thanatos
7,145
1,774
0
5,744
13,273
9,244
1,504
5,817
7,456
0
64,878
W
8,973
2,608
819
3,051
17,896
27,128
449
3,934
13,779
36,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,300
Gold Earned
50,396
452
Minions Killed
521
0
Camps Cleared
0
1,875,367
Distance Traveled
2,193,965
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,843
421
103
5
0
367,847
2
L
Chronos
7,985
380
75
4
0
265,963
0
L
Atlas
8,364
398
39
2
0
391,817
0
L
Mercury
9,360
446
128
6
0
471,979
0
W
Tiamat
9,964
474
105
5
0
443,700
6
W
Bastet
10,506
500
113
5
0
476,800
0
L
Kuzenbo
10,748
512
107
5
0
377,761
0
W
Ah Muzen Cab
11,283
537
161
8
0
404,002
0
W
Thanatos
9,070
432
96
5
0
437,976
8
W
Kuzenbo
9,573
456
46
2
0
431,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role