Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
Pot8os
Lancelot
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
127W - 111L
1,510 Elo+
Solo
Atlas
Atlas
aria_argu
Atlas
Level 35
God Stats
1W - 2L
1,160 SR
Queue Stats
77W - 79L
1,490 Elo+
Party 4
Charybdis
Charybdis
er_mendru
Charybdis
Level 18
God Stats
2W - 0L
1,755 SR
Queue Stats
32W - 35L
1,497 Elo+
Party 4
Thoth
Thoth
redwan1414
Thoth
Level 128
God Stats
4W - 0L
1,449 SR
Queue Stats
258W - 244L
1,505 Elo+
Party 3
Team Averages
Level 83
1,473 SR
1,500 Elo+

VS

Team Averages
Level 67
1,525 SR
1,410 Elo+
Hercules
Hercules
AuraEJ9
Hercules
Level 45
God Stats
0W - 1L
1,672 SR
Queue Stats
0W - 2L
1,196 Elo+
Party 1
Hera
Hera
Grakzul
Hera
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Raijin
Raijin
Loxeth
Raijin
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 282L
1,454 Elo+
Party 2
Sun Wukong
Sun Wukong
PaPaScHluMpFX30
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,414 Elo+
Party 1
Kukulkan
Kukulkan
Pogesicht
Kukulkan
Level 125
God Stats
7W - 9L
1,454 SR
Queue Stats
630W - 590L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
8 / 6 / 12
12,707
747
22,454
18,858
16,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
Pot8os
Lancelot
20
12 / 4 / 9
13,668
804
14,028
29,045
24,853
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
aria_argu
Atlas
20
3 / 4 / 24
13,910
818
15,209
29,027
33,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
er_mendru
Charybdis
18
3 / 2 / 12
11,866
698
10,653
16,477
8,515
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
20
8 / 6 / 11
13,622
801
19,280
15,886
8,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AuraEJ9
Hercules
20
7 / 9 / 7
12,457
733
18,815
25,872
16,189
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
Grakzul
Hera
7
0 / 3 / 0
7,355
433
1,138
3,493
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
Loxeth
Raijin
19
6 / 8 / 6
11,987
705
11,707
16,041
7,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
PaPaScHluMpFX30
Sun Wukong
17
2 / 8 / 7
10,315
607
16,299
25,765
24,060
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Pogesicht
Kukulkan
20
6 / 6 / 6
13,624
801
20,200
16,025
9,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
47
34
Kills
21
22
Deaths
34
68
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
6
12
2.33
L
Hercules
AuraEJ9
Hercules
7
9
7
1.17
L
Hera
Grakzul
Hera
0
3
0
0
L
Raijin
Loxeth
Raijin
6
8
6
1.13
L
Sun Wukong
PaPaScHluMpFX30
Sun Wukong
2
8
7
0.69
L
Kukulkan
Pogesicht
Kukulkan
6
6
6
1.5
W
Lancelot
Pot8os
Lancelot
12
4
9
4.13
W
Atlas
aria_argu
Atlas
3
4
24
3.75
W
Charybdis
er_mendru
Charybdis
3
2
12
4.5
W
Thoth
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,624
Damage
68,159
109,293
Taken
87,196
91,543
Mitigated
58,199
36,397
Healing
19,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
22,454
3,320
3,618
3,364
18,858
16,167
1,616
7,660
11,027
0
31,631
L
Hercules
AuraEJ9
Hercules
18,815
5,199
85
6,814
25,872
16,189
231
11,485
14,312
0
29,626
L
Hera
Grakzul
Hera
1,138
459
318
399
3,493
1,256
0
1,706
1,686
1,874
0
L
Raijin
Loxeth
Raijin
11,707
1,388
448
1,738
16,041
7,669
552
6,255
9,495
23,371
0
L
Sun Wukong
PaPaScHluMpFX30
Sun Wukong
16,299
2,946
0
5,798
25,765
24,060
0
8,003
17,455
0
26,044
L
Kukulkan
Pogesicht
Kukulkan
20,200
1,284
635
2,851
16,025
9,025
449
7,040
8,861
65,367
0
W
Lancelot
Pot8os
Lancelot
14,028
2,897
2,941
8,120
29,045
24,853
1,525
6,996
20,628
0
35,779
W
Atlas
aria_argu
Atlas
15,209
4,899
728
6,657
29,027
33,554
878
5,724
22,415
31,208
0
W
Charybdis
er_mendru
Charybdis
10,653
3,215
1,446
6,686
16,477
8,515
4,827
7,525
8,952
0
28,907
W
Thoth
19,280
566
1,324
1,513
15,886
8,454
872
5,140
10,746
46,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,773
Gold Earned
55,738
162
Minions Killed
158
0
Camps Cleared
0
1,641,415
Distance Traveled
1,089,041
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,707
747
26
2
0
340,348
4
L
Hercules
12,457
733
32
2
0
250,660
1
L
Hera
7,355
433
1
0
0
56,653
1
L
Raijin
11,987
705
14
1
0
217,789
0
L
Sun Wukong
10,315
607
9
1
0
305,462
0
L
Kukulkan
13,624
801
102
6
0
258,477
0
W
Lancelot
13,668
804
38
2
0
322,574
2
W
Atlas
13,910
818
12
1
0
338,845
1
W
Charybdis
11,866
698
44
3
0
341,665
0
W
Thoth
13,622
801
42
2
0
297,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role