Player Matchup

Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Bronze III
LeoStoff
Zeus
Bronze III
Level 145
God Stats
8W - 0L
1,226 SR
Queue Stats
11W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Bronze III
dantes_ka345
Achilles
Bronze III
Level 30
God Stats
13W - 1L
1,785 SR
Queue Stats
29W - 6L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,504 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,413 SR
1,494 MMR
Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze III
TheAndreh720
Hera
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,491 MMR
Party 1
Ymir
Ymir
Silver IV
TheTurtless
Ymir
Silver IV
Level 123
God Stats
0W - 1L
1,240 SR
Queue Stats
13W - 14L
1,491 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
5 / 0 / 7
8,223
822
9,514
8,236
6,567
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
11
0 / 1 / 12
7,190
719
9,063
5,055
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
dantes_ka345
Achilles
13
9 / 1 / 5
9,465
947
7,799
12,368
13,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
PersephoneHorusAtlasThothBastet

VS

Bans
OdinPoseidonAresEsetXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
1 / 5 / 1
6,597
660
5,564
9,074
3,137
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 6 / 0
6,111
611
5,236
8,494
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 3 / 1
6,596
660
4,370
11,718
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
14
Kills
2
2
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
0
7
8.5
L
Hou Yi
 
Hou Yi
1
5
1
0.3
W
Zeus
0
1
12
6
L
1
6
0
0.17
L
0
3
1
0.17
W
Achilles
dantes_ka345
Achilles
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,376
Damage
15,170
25,659
Taken
29,286
22,142
Mitigated
14,530
7,793
Healing
2,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,514
1,841
133
1,696
8,236
6,567
717
3,926
4,310
0
26,824
L
Hou Yi
 
Hou Yi
5,564
2,106
0
500
9,074
3,137
0
2,664
6,152
0
14,981
W
Zeus
9,063
1,072
64
1,146
5,055
1,893
850
2,031
3,024
30,027
0
L
5,236
1,189
0
625
8,494
3,011
0
1,596
6,748
13,917
0
L
4,370
1,165
0
1,032
11,718
8,382
0
4,028
7,323
16,412
0
W
Achilles
dantes_ka345
Achilles
7,799
1,868
0
4,754
12,368
13,682
663
4,128
8,240
0
19,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,878
Gold Earned
19,304
107
Minions Killed
80
6
Camps Cleared
3
560,388
Distance Traveled
460,900
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,223
822
43
4
1
195,565
4
L
Hou Yi
6,597
660
33
3
2
145,882
4
W
Zeus
7,190
719
41
4
3
168,631
2
L
Hera
6,111
611
30
3
1
151,963
2
L
Ymir
6,596
660
17
2
0
163,055
2
W
Achilles
9,465
947
23
2
2
196,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role