Player Matchup

Guan Yu
Guan Yu
Caioie
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,347 Elo+
Party 1
Skadi
Skadi
Flux18
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,140 Elo+
Party 1
Ne Zha
Ne Zha
FreshPudding
Ne Zha
Level 24
God Stats
0W - 2L
1,284 SR
Queue Stats
38W - 61L
1,311 Elo+
Solo
Nu Wa
Nu Wa
ResidentBoar1
Nu Wa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
Sl4ing1
Scylla
Level 22
God Stats
1W - 2L
1,493 SR
Queue Stats
6W - 8L
1,560 Elo+
Party 1
Team Averages
Level 21
1,455 SR
1,372 Elo+

VS

Team Averages
Level 63
1,496 SR
1,422 Elo+
Ra
Ra
 
Ra
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Eamon the Demon
Erlang Shen
Level 26
God Stats
1W - 4L
1,249 SR
Queue Stats
122W - 119L
1,403 Elo+
Party 2
Izanami
Izanami
HmmmmMercury
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,322 Elo+
Solo
Sun Wukong
Sun Wukong
IML007
Sun Wukong
Level 145
God Stats
3W - 0L
1,733 SR
Queue Stats
101W - 103L
1,445 Elo+
Party 2
Merlin
Merlin
Slothpriest
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Caioie
Guan Yu
16
0 / 8 / 10
8,397
646
7,730
18,282
21,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
Flux18
Skadi
14
2 / 9 / 4
8,955
689
13,408
16,433
6,259
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
16
4 / 9 / 6
9,333
718
8,727
16,400
8,093
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
4 / 5 / 7
9,445
727
14,617
13,701
5,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Sl4ing1
Scylla
16
6 / 7 / 5
9,998
769
16,105
12,533
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
6 / 3 / 19
10,939
841
11,965
11,591
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Eamon the Demon
Erlang Shen
16
6 / 5 / 21
11,085
853
7,976
19,573
15,537
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
HmmmmMercury
Izanami
18
11 / 3 / 19
11,362
874
22,044
15,815
6,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
IML007
Sun Wukong
19
12 / 2 / 16
11,622
894
16,676
20,107
15,828
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
17
3 / 4 / 23
10,257
789
10,982
9,329
4,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
136
16
Kills
38
38
Deaths
17
32
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
3
19
5.17
L
Guan Yu
Caioie
Guan Yu
0
8
10
0.63
W
Erlang Shen
Eamon the Demon
Erlang Shen
6
5
21
3.3
L
Skadi
Flux18
Skadi
2
9
4
0.44
L
Ne Zha
4
9
6
0.78
W
Izanami
HmmmmMercury
Izanami
11
3
19
6.83
W
Sun Wukong
IML007
Sun Wukong
12
2
16
10
L
4
5
7
1.5
L
Scylla
Sl4ing1
Scylla
6
7
5
1.21
W
Merlin
3
4
23
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,587
Damage
69,643
77,349
Taken
76,415
46,262
Mitigated
47,322
11,804
Healing
35,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,965
1,690
5,226
4,818
11,591
5,181
1,150
4,778
6,491
31,629
0
L
Guan Yu
Caioie
Guan Yu
7,730
1,228
1,933
3,299
18,282
21,470
0
5,763
12,519
0
17,963
W
Erlang Shen
Eamon the Demon
Erlang Shen
7,976
4,994
2,757
4,673
19,573
15,537
634
8,104
11,180
0
16,625
L
Skadi
Flux18
Skadi
13,408
6,086
679
1,107
16,433
6,259
0
3,449
12,984
0
24,458
L
Ne Zha
8,727
2,482
1,140
981
16,400
8,093
0
5,741
10,659
0
15,192
W
Izanami
HmmmmMercury
Izanami
22,044
14,440
908
4,193
15,815
6,693
4,785
6,603
8,952
0
46,985
W
Sun Wukong
IML007
Sun Wukong
16,676
2,251
2,728
8,239
20,107
15,828
842
6,054
13,667
0
27,283
L
14,617
4,468
92
881
13,701
5,375
0
4,293
9,408
30,281
0
L
Scylla
Sl4ing1
Scylla
16,105
825
879
813
12,533
5,065
0
3,701
8,832
27,043
0
W
Merlin
10,982
603
1,029
602
9,329
4,083
839
3,720
5,403
41,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,128
Gold Earned
55,265
102
Minions Killed
183
0
Camps Cleared
0
1,001,326
Distance Traveled
1,228,025
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,939
841
52
4
0
238,595
0
L
Guan Yu
8,397
646
9
1
0
239,345
4
W
Erlang Shen
11,085
853
7
1
0
258,576
0
L
Skadi
8,955
689
15
1
0
169,947
0
L
Ne Zha
9,333
718
11
1
0
165,250
0
W
Izanami
11,362
874
49
4
0
234,108
2
W
Sun Wukong
11,622
894
19
1
0
268,674
0
L
Nu Wa
9,445
727
37
3
0
211,570
0
L
Scylla
9,998
769
30
2
0
215,214
0
W
Merlin
10,257
789
56
4
0
228,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role