Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DashFD
Fenrir
Level 62
God Stats
1W - 3L
1,107 SR
Queue Stats
171W - 330L
1,318 Elo+
Party 1
Ymir
Ymir
FaD3xSWAGxB0Tx
Ymir
Level 116
God Stats
14W - 8L
1,637 SR
Queue Stats
233W - 226L
1,491 Elo+
Solo
Anubis
Anubis
Stërry
Anubis
Level 58
God Stats
8W - 8L
1,516 SR
Queue Stats
162W - 265L
1,354 Elo+
Party 1
Cernunnos
Cernunnos
YawnYawn
Cernunnos
Level 87
God Stats
25W - 14L
1,773 SR
Queue Stats
67W - 63L
1,532 Elo+
Solo
Team Averages
Level 76
1,506 SR
1,439 Elo+

VS

Team Averages
Level 87
1,504 SR
1,460 Elo+
Heimdallr
Heimdallr
Helios1097
Heimdallr
Level 79
God Stats
5W - 5L
1,651 SR
Queue Stats
127W - 155L
1,375 Elo+
Party 2
Atlas
Atlas
RelaxedW
Atlas
Level 88
God Stats
4W - 1L
1,868 SR
Queue Stats
84W - 88L
1,470 Elo+
Party 2
Tyr
Tyr
Yukipeko
Tyr
Level 85
God Stats
0W - 3L
1,167 SR
Queue Stats
36W - 44L
1,455 Elo+
Solo
Bakasura
Bakasura
alanlalo
Bakasura
Level 86
God Stats
2W - 4L
1,298 SR
Queue Stats
62W - 56L
1,565 Elo+
Solo
Nu Wa
Nu Wa
joshepet
Nu Wa
Level 95
God Stats
0W - 1L
1,536 SR
Queue Stats
22W - 31L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 3 / 4
10,328
516
8,735
12,468
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
DashFD
Fenrir
15
0 / 4 / 6
9,441
472
3,102
18,984
9,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

16
2 / 0 / 11
10,992
550
8,239
21,500
25,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Stërry
Anubis
18
4 / 2 / 2
11,522
576
10,087
10,840
6,157
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
YawnYawn
Cernunnos
17
12 / 0 / 3
11,695
585
20,193
12,036
5,399
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Helios1097
Heimdallr
12
0 / 8 / 1
7,401
370
5,691
17,454
6,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
RelaxedW
Atlas
12
1 / 3 / 3
8,062
403
10,063
16,708
16,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

1
0 / 0 / 0
5,228
261
0
0
0
Bakasura
alanlalo
Bakasura
14
6 / 6 / 3
9,385
469
11,822
18,282
8,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
joshepet
Nu Wa
16
2 / 4 / 1
9,497
475
12,113
12,625
5,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
21
Kills
9
9
Deaths
21
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
3
4
1.67
W
Fenrir
DashFD
Fenrir
0
4
6
0.75
W
2
0
11
7.5
L
Heimdallr
Helios1097
Heimdallr
0
8
1
0.06
L
Atlas
RelaxedW
Atlas
1
3
3
0.83
W
Anubis
Stërry
Anubis
4
2
2
2.5
W
Cernunnos
YawnYawn
Cernunnos
12
0
3
13.5
L
0
0
0
0
L
Bakasura
alanlalo
Bakasura
6
6
3
1.25
L
Nu Wa
joshepet
Nu Wa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,356
Damage
39,689
75,828
Taken
65,069
50,532
Mitigated
36,990
36,969
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,735
854
3,376
6,649
12,468
4,855
1,031
7,037
5,121
70,960
0
W
Fenrir
DashFD
Fenrir
3,102
524
0
7,538
18,984
9,043
0
4,351
13,663
0
64,007
W
8,239
2,173
466
5,523
21,500
25,078
165
5,296
16,015
51,528
0
L
Heimdallr
Helios1097
Heimdallr
5,691
2,691
0
3,318
17,454
6,865
0
2,973
14,481
0
41,354
L
Atlas
RelaxedW
Atlas
10,063
4,254
436
2,821
16,708
16,162
0
6,281
10,427
31,690
0
W
Anubis
Stërry
Anubis
10,087
1,233
0
7,105
10,840
6,157
1,360
3,218
7,259
92,289
0
W
Cernunnos
YawnYawn
Cernunnos
20,193
12,168
0
6,312
12,036
5,399
3,741
3,329
8,303
0
90,038
L
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
alanlalo
Bakasura
11,822
7,768
0
2,429
18,282
8,535
0
9,236
9,046
0
54,989
L
Nu Wa
joshepet
Nu Wa
12,113
3,251
23
2,736
12,625
5,428
413
8,927
3,698
92,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,978
Gold Earned
39,573
564
Minions Killed
348
0
Camps Cleared
0
1,905,555
Distance Traveled
1,426,138
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,328
516
136
7
0
393,230
1
W
Fenrir
9,441
472
95
5
0
344,018
0
W
Ymir
10,992
550
58
3
0
402,558
1
L
Heimdallr
7,401
370
73
4
0
320,478
4
L
Atlas
8,062
403
33
2
0
365,702
6
W
Anubis
11,522
576
149
7
0
310,941
8
W
Cernunnos
11,695
585
126
6
0
454,808
5
L
Tyr
5,228
261
0
0
0
5,395
0
L
Bakasura
9,385
469
101
5
0
404,126
0
L
Nu Wa
9,497
475
141
7
0
330,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role