Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CannierVlado
Nu Wa
Level 107
God Stats
6W - 6L
1,413 SR
Queue Stats
175W - 185L
1,346 Elo+
Solo
Hachiman
Hachiman
DIZCI_COCUK
Hachiman
Level 28
God Stats
2W - 5L
1,290 SR
Queue Stats
8W - 22L
1,083 Elo+
Party 3
Fenrir
Fenrir
DrivenCastle46
Fenrir
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 22L
1,083 Elo+
Party 3
Odin
Odin
xx loxt xx
Odin
Level 106
God Stats
12W - 6L
1,583 SR
Queue Stats
179W - 213L
1,392 Elo+
Solo
Team Averages
Level 78
1,457 SR
1,281 Elo+

VS

Team Averages
Level 79
1,517 SR
1,360 Elo+
Arachne
Arachne
CallsignGreeny
Arachne
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 66L
1,351 Elo+
Party 2
Hades
Hades
CallsignRicochet
Hades
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 56L
1,362 Elo+
Party 2
Athena
Athena
Mouillette2Pain
Athena
Level 54
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 52L
1,309 Elo+
Solo
Ullr
Ullr
SherlockJoemes
Ullr
Level 108
God Stats
25W - 17L
1,570 SR
Queue Stats
172W - 188L
1,385 Elo+
Party 1
Chiron
Chiron
pricey999
Chiron
Level 106
God Stats
20W - 19L
1,513 SR
Queue Stats
76W - 87L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 2 / 4
5,775
481
2,549
10,956
7,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 3 / 0
6,247
521
6,659
6,453
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
DIZCI_COCUK
Hachiman
8
1 / 4 / 2
5,346
446
3,364
8,400
2,208
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 3 / 3
4,796
400
2,222
9,322
3,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 2
6,820
568
5,241
8,356
4,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 3
6,820
568
7,329
8,763
3,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 3
5,139
428
2,181
8,259
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 4 / 5
5,645
470
2,037
8,535
6,696
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
1 / 0 / 4
6,228
519
2,493
6,870
2,453
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
pricey999
Chiron
13
6 / 0 / 3
7,451
621
8,207
5,514
2,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
8
Kills
16
16
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
2
4
2
W
6
1
3
7.5
W
0
3
3
0.5
L
4
3
0
1.33
L
Hachiman
DIZCI_COCUK
Hachiman
1
4
2
0.5
L
0
3
3
0.5
W
3
4
5
1.38
W
1
0
4
3
W
Chiron
pricey999
Chiron
6
0
3
7.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,035
Damage
22,247
43,487
Taken
37,941
19,260
Mitigated
17,487
9,567
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,549
335
304
2,755
10,956
7,403
229
448
10,508
24,011
0
W
7,329
5,654
0
1,185
8,763
3,117
0
1,996
6,767
0
30,761
W
2,181
131
46
2,685
8,259
3,143
215
4,159
4,100
24,743
0
L
6,659
2,159
0
440
6,453
2,002
180
1,164
5,289
39,186
0
L
Hachiman
DIZCI_COCUK
Hachiman
3,364
1,734
0
1,323
8,400
2,208
270
726
7,674
0
23,358
L
2,222
406
0
3,273
9,322
3,054
0
755
8,567
0
21,384
W
2,037
661
137
489
8,535
6,696
0
1,277
7,258
19,924
0
W
2,493
524
0
126
6,870
2,453
1,596
545
6,325
0
33,751
W
Chiron
pricey999
Chiron
8,207
3,328
405
2,504
5,514
2,078
188
1,231
4,283
0
52,103
L
5,241
1,526
0
1,472
8,356
4,593
0
1,125
7,231
0
44,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,984
Gold Earned
31,283
271
Minions Killed
259
0
Camps Cleared
0
1,032,919
Distance Traveled
1,010,013
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,775
481
31
3
0
216,137
1
W
Arachne
6,820
568
48
4
0
228,740
0
W
Hades
5,139
428
42
4
0
151,961
1
L
Nu Wa
6,247
521
63
5
0
186,498
1
L
Hachiman
5,346
446
40
3
0
194,281
0
L
Fenrir
4,796
400
36
3
0
214,279
2
W
Athena
5,645
470
27
2
0
226,917
0
W
Ullr
6,228
519
50
4
0
196,207
2
W
Chiron
7,451
621
92
8
0
206,188
3
L
Odin
6,820
568
101
8
0
221,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role