Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Dramiell
Arachne
Level 62
God Stats
9W - 11L
1,555 SR
Queue Stats
103W - 107L
1,455 Elo+
Solo
Chiron
Chiron
Gaucherider
Chiron
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
197W - 220L
1,417 Elo+
Party 1
Atlas
Atlas
KingGangster4-0
Atlas
Level 87
God Stats
1W - 1L
1,537 SR
Queue Stats
93W - 88L
1,489 Elo+
Solo
Team Averages
Level 86
1,518 SR
1,472 Elo+

VS

Team Averages
Level 105
1,495 SR
1,402 Elo+
Xing Tian
Xing Tian
BlackStallion919
Xing Tian
Level 108
God Stats
12W - 13L
1,459 SR
Queue Stats
186W - 210L
1,428 Elo+
Solo
Thor
Thor
Haymaker75889
Thor
Level 103
God Stats
16W - 18L
1,484 SR
Queue Stats
295W - 351L
1,358 Elo+
Party 2
Nu Wa
Nu Wa
NemoHead9137
Nu Wa
Level 143
God Stats
53W - 52L
1,469 SR
Queue Stats
865W - 925L
1,439 Elo+
Solo
Artemis
Artemis
ibunny2000
Artemis
Level 103
God Stats
19W - 13L
1,563 SR
Queue Stats
178W - 201L
1,336 Elo+
Party 2
Skadi
Skadi
talented_mole
Skadi
Level 68
God Stats
10W - 3L
1,500 SR
Queue Stats
228W - 224L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
1 / 3 / 0
5,702
475
4,527
11,614
6,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
 
Sol
9
2 / 2 / 0
5,629
469
4,833
8,886
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Dramiell
Arachne
9
0 / 3 / 1
5,417
451
2,674
13,595
4,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
9
0 / 2 / 2
5,609
467
6,095
9,472
2,823
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 0
5,900
492
4,436
10,006
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
9
0 / 1 / 7
6,244
520
4,520
11,202
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 0 / 1
7,426
619
6,012
8,362
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 5
6,454
538
8,111
4,399
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
ibunny2000
Artemis
10
3 / 0 / 4
6,461
538
9,814
8,026
2,769
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 2 / 0
6,995
583
7,816
8,796
3,659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
11
11
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
L
Sol
 
Sol
2
2
0
1
W
Xing Tian
0
1
7
3.5
L
Arachne
Dramiell
Arachne
0
3
1
0.17
L
Chiron
0
2
2
0.5
W
6
0
1
6.5
L
1
1
0
1
W
0
1
5
2.5
W
Artemis
ibunny2000
Artemis
3
0
4
5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,565
Damage
36,273
53,573
Taken
40,785
22,516
Mitigated
16,949
22,078
Healing
11,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,527
1,092
1,523
2,975
11,614
6,519
0
2,932
8,564
22,479
0
L
Sol
 
Sol
4,833
1,563
0
3,126
8,886
3,409
235
3,556
5,016
35,930
6,309
W
Xing Tian
4,520
658
0
3,445
11,202
5,530
208
2,079
8,573
16,511
0
L
Arachne
Dramiell
Arachne
2,674
1,565
0
7,330
13,595
4,906
0
2,372
11,033
0
31,107
L
Chiron
6,095
2,604
752
2,296
9,472
2,823
0
2,351
6,995
0
36,578
W
6,012
1,047
0
3,086
8,362
3,483
0
1,803
6,559
0
45,761
L
4,436
1,415
0
4,076
10,006
4,859
424
554
9,334
33,778
0
W
8,111
2,690
0
0
4,399
1,508
882
1,011
3,388
38,594
0
W
Artemis
ibunny2000
Artemis
9,814
5,605
0
3,569
8,026
2,769
835
2,386
5,640
0
39,407
W
7,816
4,601
0
929
8,796
3,659
908
5,974
2,822
0
38,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,257
Gold Earned
33,580
279
Minions Killed
292
0
Camps Cleared
0
1,089,707
Distance Traveled
1,195,607
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,702
475
25
2
0
204,755
2
L
Sol
5,629
469
74
6
0
189,601
1
W
Xing Tian
6,244
520
24
2
0
254,807
2
L
Arachne
5,417
451
55
5
0
250,541
0
L
Chiron
5,609
467
64
5
0
214,051
2
W
Thor
7,426
619
79
7
0
259,220
2
L
Atlas
5,900
492
61
5
0
230,759
0
W
Nu Wa
6,454
538
72
6
0
240,474
3
W
Artemis
6,461
538
51
4
0
214,987
0
W
Skadi
6,995
583
66
6
0
226,119
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role