Player Matchup

Merlin
Merlin
CebuBridge
Merlin
Level 46
God Stats
7W - 6L
1,402 SR
Queue Stats
83W - 108L
1,356 Elo+
Solo
Sylvanus
Sylvanus
Gui_MEMO
Sylvanus
Level 105
God Stats
1W - 1L
1,780 SR
Queue Stats
25W - 25L
1,528 Elo+
Party 2
Anhur
Anhur
Il Big E lI
Anhur
Level 29
God Stats
4W - 4L
1,455 SR
Queue Stats
54W - 75L
1,476 Elo+
Solo
Cthulhu
Cthulhu
Thevecingamer
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
adamavane123
Kukulkan
Level 28
God Stats
12W - 10L
1,538 SR
Queue Stats
31W - 42L
1,365 Elo+
Solo
Team Averages
Level 42
1,535 SR
1,445 Elo+

VS

Team Averages
Level 114
1,651 SR
1,629 Elo+
Ah Muzen Cab
Ah Muzen Cab
ItsByronNotBrian
Ah Muzen Cab
Level 100
God Stats
1W - 1L
1,410 SR
Queue Stats
52W - 55L
1,515 Elo+
Party 1
Horus
Horus
LXVIIII
Horus
Level 156
God Stats
5W - 3L
1,680 SR
Queue Stats
158W - 134L
1,579 Elo+
Party 1
Ra
Ra
WackAFish
Ra
Level 19
God Stats
13W - 3L
1,854 SR
Queue Stats
34W - 14L
1,717 Elo+
Party 1
Erlang Shen
Erlang Shen
bigmon25
Erlang Shen
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,703 Elo+
Party 1
Sol
Sol
xMikaylaa
Sol
Level 155
God Stats
3W - 2L
1,810 SR
Queue Stats
153W - 119L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CebuBridge
Merlin
15
2 / 5 / 3
8,752
729
8,172
16,751
6,516
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Gui_MEMO
Sylvanus
15
3 / 4 / 3
8,918
743
7,756
21,219
27,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 7 / 3
8,497
708
2,851
17,232
6,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
14
1 / 5 / 3
7,860
655
7,151
20,609
22,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
adamavane123
Kukulkan
15
1 / 10 / 1
8,519
710
6,251
14,511
7,285
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ItsByronNotBrian
Ah Muzen Cab
18
9 / 0 / 9
11,078
923
20,065
10,710
5,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
LXVIIII
Horus
17
5 / 1 / 18
10,021
835
15,940
15,794
14,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 2 / 15
10,369
864
14,600
9,936
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
bigmon25
Erlang Shen
17
7 / 5 / 10
10,762
897
11,976
18,716
18,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 0 / 16
10,445
870
18,250
13,771
6,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
99
8
Kills
31
31
Deaths
8
13
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Merlin
CebuBridge
Merlin
2
5
3
0.7
L
Sylvanus
Gui_MEMO
Sylvanus
3
4
3
1.13
L
1
7
3
0.36
W
Ah Muzen Cab
ItsByronNotBrian
Ah Muzen Cab
9
0
9
13.5
W
Horus
LXVIIII
Horus
5
1
18
14
L
Cthulhu
1
5
3
0.5
W
6
2
15
6.75
L
Kukulkan
adamavane123
Kukulkan
1
10
1
0.15
W
Erlang Shen
bigmon25
Erlang Shen
7
5
10
2.4
W
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,181
Damage
80,831
90,322
Taken
68,927
70,506
Mitigated
50,462
12,972
Healing
29,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CebuBridge
Merlin
8,172
360
222
2,315
16,751
6,516
0
3,389
12,936
36,009
0
L
Sylvanus
Gui_MEMO
Sylvanus
7,756
1,562
3,100
4,154
21,219
27,337
0
9,781
10,708
15,988
0
L
2,851
1,371
0
1,488
17,232
6,972
962
4,620
12,117
0
24,129
W
Ah Muzen Cab
ItsByronNotBrian
Ah Muzen Cab
20,065
12,092
0
5,262
10,710
5,604
2,394
4,620
6,026
0
62,128
W
Horus
LXVIIII
Horus
15,940
4,969
1,444
5,148
15,794
14,915
968
7,277
8,187
0
23,037
L
Cthulhu
7,151
887
65
600
20,609
22,396
0
9,080
10,911
13,276
0
W
14,600
2,111
3,745
3,081
9,936
4,981
1,583
5,798
3,940
35,445
0
L
Kukulkan
adamavane123
Kukulkan
6,251
1,085
494
534
14,511
7,285
179
4,711
9,442
27,250
0
W
Erlang Shen
bigmon25
Erlang Shen
11,976
6,098
0
4,290
18,716
18,620
500
5,741
12,780
0
27,847
W
18,250
10,392
0
6,553
13,771
6,342
7,489
5,103
8,525
59,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,546
Gold Earned
52,675
193
Minions Killed
256
0
Camps Cleared
0
1,026,891
Distance Traveled
1,273,810
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,752
729
69
6
0
203,957
2
L
Sylvanus
8,918
743
11
1
0
192,567
1
L
Anhur
8,497
708
48
4
0
207,713
1
W
Ah Muzen Cab
11,078
923
84
7
0
275,568
1
W
Horus
10,021
835
14
1
0
223,587
0
L
Cthulhu
7,860
655
16
1
0
237,917
0
W
Ra
10,369
864
48
4
0
254,405
1
L
Kukulkan
8,519
710
49
4
0
184,737
0
W
Erlang Shen
10,762
897
28
2
0
255,428
1
W
Sol
10,445
870
82
7
0
264,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role