Player Matchup

Chaac
Chaac
CH13FT41N36
Chaac
Level 128
God Stats
9W - 7L
1,759 SR
Queue Stats
68W - 101L
1,351 Elo+
Party 1
Neith
Neith
Deathwithafro
Neith
Level 105
God Stats
8W - 8L
1,560 SR
Queue Stats
96W - 120L
1,442 Elo+
Party 1
Merlin
Merlin
hustlin
Merlin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 136L
1,421 Elo+
Party 1
Team Averages
Level 107
1,606 SR
1,404 Elo+

VS

Team Averages
Level 63
1,729 SR
1,650 Elo+
Chaac
Chaac
AlexisGomez
Chaac
Level 55
God Stats
3W - 6L
1,331 SR
Queue Stats
206W - 293L
1,429 Elo+
Solo
Baron Samedi
Baron Samedi
KingsBait
Baron Samedi
Level 29
God Stats
7W - 0L
1,974 SR
Queue Stats
336W - 116L
1,874 Elo+
Party 2
Bastet
Bastet
ThE_KiiiD2004
Bastet
Level 106
God Stats
3W - 1L
1,881 SR
Queue Stats
195W - 92L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 10 / 5
13,406
670
11,342
31,424
17,801
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 9 / 5
14,370
719
22,374
23,604
10,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
hustlin
Merlin
17
2 / 12 / 4
13,267
663
11,959
23,277
9,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 10
14,653
733
11,057
26,797
28,691
Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
KingsBait
Baron Samedi
20
15 / 3 / 14
16,243
812
34,372
24,175
13,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
10 / 3 / 17
15,646
782
25,058
23,455
10,970
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
9
Kills
31
31
Deaths
9
14
Assists
41
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
3
10
5
0.55
L
4
9
5
0.72
W
Baron Samedi
KingsBait
Baron Samedi
15
3
14
7.33
W
10
3
17
6.17
L
Merlin
hustlin
Merlin
2
12
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,675
Damage
70,487
78,305
Taken
74,427
37,359
Mitigated
53,634
7,420
Healing
28,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,057
844
0
7,083
26,797
28,691
361
6,603
20,194
0
62,128
L
11,342
1,383
0
5,506
31,424
17,801
237
15,321
15,447
0
36,358
L
22,374
3,588
0
1,914
23,604
10,167
0
9,364
13,761
0
54,771
W
Baron Samedi
KingsBait
Baron Samedi
34,372
2,671
2,818
8,958
24,175
13,973
1,255
3,971
20,204
79,267
0
W
25,058
6,024
0
9,539
23,455
10,970
1,193
2,580
20,875
0
66,685
L
Merlin
hustlin
Merlin
11,959
857
0
0
23,277
9,391
781
8,563
14,384
45,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,043
Gold Earned
46,542
204
Minions Killed
259
2
Camps Cleared
16
859,378
Distance Traveled
1,103,800
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,653
733
81
4
6
358,765
4
L
Chaac
13,406
670
53
3
1
284,459
0
L
Neith
14,370
719
79
4
1
288,790
2
W
Baron Samedi
16,243
812
112
6
3
320,303
2
W
Bastet
15,646
782
66
3
7
424,732
1
L
Merlin
13,267
663
72
4
0
286,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role