Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Crossl3ones
Kumbhakarna
Level 105
God Stats
16W - 17L
1,506 SR
Queue Stats
141W - 148L
1,507 Elo+
Solo
Mercury
Mercury
Wokiki8780
Mercury
Level 100
God Stats
5W - 1L
1,671 SR
Queue Stats
106W - 92L
1,496 Elo+
Solo
Chronos
Chronos
joey_otakuboy17
Chronos
Level 114
God Stats
48W - 52L
1,604 SR
Queue Stats
281W - 310L
1,485 Elo+
Solo
Team Averages
Level 121
1,556 SR
1,498 Elo+

VS

Team Averages
Level 103
1,683 SR
1,496 Elo+
Janus
Janus
Cuy_Boy
Janus
Level 77
God Stats
0W - 1L
1,772 SR
Queue Stats
10W - 9L
1,499 Elo+
Solo
Hou Yi
Hou Yi
HyDrO_Hoodlum
Hou Yi
Level 127
God Stats
2W - 2L
1,782 SR
Queue Stats
18W - 12L
1,605 Elo+
Party 1
Khepri
Khepri
Manure_Massacre
Khepri
Level 160
God Stats
0W - 2L
1,838 SR
Queue Stats
50W - 45L
1,478 Elo+
Party 1
Fenrir
Fenrir
TianYu
Fenrir
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 212L
1,443 Elo+
Solo
Nike
Nike
shsrock
Nike
Level 85
God Stats
4W - 1L
1,522 SR
Queue Stats
97W - 105L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
6 / 1 / 0
8,694
669
10,102
11,359
5,831
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ra
 
Ra
11
0 / 3 / 2
6,629
510
5,861
7,518
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Crossl3ones
Kumbhakarna
9
1 / 2 / 4
6,153
473
4,182
8,425
5,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Wokiki8780
Mercury
11
1 / 2 / 3
6,940
534
3,436
10,401
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 1
7,154
550
5,381
10,020
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cuy_Boy
Janus
12
3 / 1 / 2
7,141
549
6,819
7,479
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 2
6,560
505
6,812
7,475
2,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 3 / 3
6,114
470
3,265
12,268
8,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
TianYu
Fenrir
13
5 / 0 / 2
7,556
581
7,004
10,115
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
shsrock
Nike
10
0 / 3 / 2
6,402
492
6,149
10,508
7,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
9
Kills
10
10
Deaths
9
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
1
0
6
W
Ra
 
Ra
0
3
2
0.33
W
Kumbhakarna
Crossl3ones
Kumbhakarna
1
2
4
1.5
L
Janus
Cuy_Boy
Janus
3
1
2
4
L
1
2
2
1
L
1
3
3
0.83
L
Fenrir
TianYu
Fenrir
5
0
2
6
W
Mercury
Wokiki8780
Mercury
1
2
3
1.25
W
1
2
1
0.75
L
Nike
shsrock
Nike
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,962
Damage
30,049
47,723
Taken
47,845
22,508
Mitigated
25,892
15,207
Healing
10,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,102
2,648
0
4,432
11,359
5,831
1,200
120
11,239
0
64,138
W
Ra
 
Ra
5,861
669
1,385
2,895
7,518
3,327
397
3,619
3,899
52,302
0
W
Kumbhakarna
Crossl3ones
Kumbhakarna
4,182
1,361
260
1,004
8,425
5,713
0
3,920
4,505
12,051
0
L
Janus
Cuy_Boy
Janus
6,819
386
59
1,370
7,479
2,823
168
2,612
4,867
58,900
0
L
6,812
3,697
394
616
7,475
2,949
460
3,408
3,867
0
39,752
L
3,265
319
249
2,375
12,268
8,553
0
6,689
5,417
22,765
0
L
Fenrir
TianYu
Fenrir
7,004
1,375
0
5,218
10,115
4,296
0
1,546
8,549
0
43,947
W
Mercury
Wokiki8780
Mercury
3,436
1,544
0
1,346
10,401
4,104
0
1,950
8,451
0
49,220
W
5,381
2,146
0
3,885
10,020
3,533
0
475
9,545
49,108
0
L
Nike
shsrock
Nike
6,149
857
0
400
10,508
7,271
475
787
9,721
0
38,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,570
Gold Earned
33,773
393
Minions Killed
336
0
Camps Cleared
0
1,265,299
Distance Traveled
1,250,311
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,694
669
110
8
0
260,442
5
W
Ra
6,629
510
95
7
0
245,965
1
W
Kumbhakarna
6,153
473
19
1
0
205,287
2
L
Janus
7,141
549
105
8
0
251,563
5
L
Hou Yi
6,560
505
59
5
0
241,921
3
L
Khepri
6,114
470
27
2
0
237,132
5
L
Fenrir
7,556
581
79
6
0
276,888
3
W
Mercury
6,940
534
86
7
0
285,878
0
W
Chronos
7,154
550
83
6
0
267,727
4
L
Nike
6,402
492
66
5
0
242,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role