Player Matchup

Apollo
Apollo
AshVega
Apollo
Level 146
God Stats
12W - 4L
2,008 SR
Queue Stats
359W - 401L
1,445 Elo+
Party 1
Sylvanus
Sylvanus
BloodFist101
Sylvanus
Level 108
God Stats
6W - 2L
1,400 SR
Queue Stats
191W - 194L
1,482 Elo+
Party 1
Yemoja
Yemoja
COAKL
Yemoja
Level 128
God Stats
4W - 6L
1,370 SR
Queue Stats
106W - 130L
1,438 Elo+
Party 1
Bellona
Bellona
Sovanca
Bellona
Level 56
God Stats
6W - 6L
1,589 SR
Queue Stats
40W - 38L
1,480 Elo+
Solo
Ravana
Ravana
TheFECKENING
Ravana
Level 125
God Stats
2W - 5L
1,079 SR
Queue Stats
193W - 245L
1,407 Elo+
Party 1
Team Averages
Level 113
1,489 SR
1,450 Elo+

VS

Team Averages
Level 107
1,580 SR
1,521 Elo+
Janus
Janus
Amok4skin
Janus
Level 148
God Stats
1W - 2L
1,685 SR
Queue Stats
74W - 58L
1,529 Elo+
Solo
King Arthur
King Arthur
D0PPELGANG
King Arthur
Level 128
God Stats
14W - 13L
1,501 SR
Queue Stats
241W - 255L
1,475 Elo+
Solo
Thanatos
Thanatos
KleineAnna
Thanatos
Level 60
God Stats
6W - 1L
1,710 SR
Queue Stats
57W - 40L
1,546 Elo+
Solo
Charybdis
Charybdis
ViTiaX
Charybdis
Level 108
God Stats
14W - 13L
1,507 SR
Queue Stats
314W - 311L
1,487 Elo+
Solo
Yemoja
Yemoja
blitzkrieger76
Yemoja
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AshVega
Apollo
14
5 / 1 / 4
8,396
646
5,962
9,267
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
BloodFist101
Sylvanus
11
0 / 0 / 4
6,224
479
5,359
8,855
5,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yemoja
COAKL
Yemoja
11
0 / 0 / 3
5,708
439
5,772
8,072
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Sovanca
Bellona
13
2 / 0 / 0
7,384
568
3,785
7,710
6,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
11
3 / 0 / 3
6,997
538
3,795
5,510
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Amok4skin
Janus
11
1 / 3 / 0
6,445
496
5,478
5,765
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
D0PPELGANG
King Arthur
12
0 / 2 / 0
7,084
545
4,993
8,428
6,577
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
KleineAnna
Thanatos
11
0 / 3 / 0
6,277
483
4,128
10,631
4,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
ViTiaX
Charybdis
10
0 / 2 / 0
5,861
451
7,190
12,434
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 0 / 0
6,003
462
3,330
4,770
2,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
10
Kills
1
1
Deaths
10
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
Amok4skin
Janus
1
3
0
0.33
W
Apollo
AshVega
Apollo
5
1
4
7
W
Sylvanus
BloodFist101
Sylvanus
0
0
4
2
W
Yemoja
COAKL
Yemoja
0
0
3
1.5
L
King Arthur
D0PPELGANG
King Arthur
0
2
0
0
L
Thanatos
KleineAnna
Thanatos
0
3
0
0
W
Bellona
Sovanca
Bellona
2
0
0
2
W
Ravana
3
0
3
4.5
L
Charybdis
ViTiaX
Charybdis
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,673
Damage
25,119
39,414
Taken
42,028
22,058
Mitigated
18,252
21,220
Healing
22,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Amok4skin
Janus
5,478
198
0
680
5,765
1,484
0
196
5,569
46,068
0
W
Apollo
AshVega
Apollo
5,962
3,223
0
2,945
9,267
3,989
0
3,761
5,506
0
71,118
W
Sylvanus
BloodFist101
Sylvanus
5,359
1,874
3,066
4,262
8,855
5,397
266
1,294
7,561
33,760
9,579
W
Yemoja
COAKL
Yemoja
5,772
1,403
1,835
1,787
8,072
3,595
0
2,907
5,165
36,475
0
L
King Arthur
D0PPELGANG
King Arthur
4,993
1,097
0
1,130
8,428
6,577
0
0
8,428
0
54,841
L
Thanatos
KleineAnna
Thanatos
4,128
694
0
9,601
10,631
4,007
0
924
9,707
0
43,302
W
Bellona
Sovanca
Bellona
3,785
2,190
0
4,227
7,710
6,751
0
0
7,710
0
49,048
W
Ravana
3,795
894
0
3,098
5,510
2,326
0
846
4,664
0
40,316
L
Charybdis
ViTiaX
Charybdis
7,190
4,280
0
6,243
12,434
3,720
0
6,410
6,024
0
57,231
L
3,330
656
2,925
1,974
4,770
2,464
0
2,805
1,965
14,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,709
Gold Earned
31,670
443
Minions Killed
400
0
Camps Cleared
0
1,198,351
Distance Traveled
1,231,213
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,445
496
76
6
0
261,037
4
W
Apollo
8,396
646
126
10
0
261,011
5
W
Sylvanus
6,224
479
75
6
0
210,076
5
W
Yemoja
5,708
439
60
5
0
214,094
4
L
King Arthur
7,084
545
106
8
0
244,842
4
L
Thanatos
6,277
483
81
6
0
263,141
3
W
Bellona
7,384
568
104
8
0
217,771
6
W
Ravana
6,997
538
78
6
0
295,399
0
L
Charybdis
5,861
451
107
8
0
221,341
2
L
Yemoja
6,003
462
30
2
0
240,852
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role