Player Matchup

Jing Wei
Jing Wei
Diamond V
 
Jing Wei
Diamond V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
ImSoNoobHelpMe
Bacchus
Diamond IV
Level 159
God Stats
23W - 34L
1,634 SR
Queue Stats
369W - 373L
2,147 MMR
Solo
Hera
Hera
Diamond V
ItsAntonio0069
Hera
Diamond V
Level 147
God Stats
9W - 3L
1,905 SR
Queue Stats
100W - 89L
2,057 MMR
Party 2
Tyr
Tyr
Diamond III
Killer_Javi41
Tyr
Diamond III
Level 152
God Stats
0W - 1L
1,737 SR
Queue Stats
149W - 123L
2,267 MMR
Party 2
Kali
Kali
Diamond III
V__Loki__V
Kali
Diamond III
Level 123
God Stats
1W - 6L
1,587 SR
Queue Stats
855W - 869L
2,231 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,673 SR
2,041 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,697 SR
2,164 MMR
Bakasura
Bakasura
Diamond IV
El_Fragilosaurus
Bakasura
Diamond IV
Level 146
God Stats
3W - 1L
1,698 SR
Queue Stats
51W - 35L
2,248 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
FIavell
Baron Samedi
Diamond IV
Level 124
God Stats
12W - 7L
1,690 SR
Queue Stats
193W - 183L
2,104 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
Keffertjuh-NL
Zhong Kui
Diamond V
Level 159
God Stats
15W - 6L
1,758 SR
Queue Stats
603W - 600L
2,106 MMR
Solo
Artio
Artio
Diamond IV
NvR-David-
Artio
Diamond IV
Level 125
God Stats
12W - 5L
1,746 SR
Queue Stats
159W - 147L
2,146 MMR
Party 1
Xbalanque
Xbalanque
Diamond III
TotalllyNotSmurf
Xbalanque
Diamond III
Level 52
God Stats
10W - 7L
1,592 SR
Queue Stats
71W - 55L
2,217 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 3 / 0
4,681
468
1,979
8,585
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 0
4,604
460
1,934
7,009
4,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 2 / 0
4,700
470
2,128
4,649
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 0 / 0
5,246
525
2,495
6,927
6,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 0 / 0
4,798
480
1,838
4,964
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ah Muzen CabAwilixFreyaPoseidon

VS

Bans
UllrLokiMercuryNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
6,039
604
1,908
6,445
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
FIavell
Baron Samedi
9
1 / 0 / 5
5,709
571
2,184
5,370
3,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Keffertjuh-NL
Zhong Kui
10
1 / 0 / 2
5,717
572
4,059
3,664
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
10
0 / 0 / 0
6,007
601
4,706
5,083
4,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
11
1 / 0 / 2
6,183
618
7,052
4,772
1,540
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
7
7
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
0
0
W
4
0
0
4
W
Baron Samedi
FIavell
Baron Samedi
1
0
5
3.5
L
0
2
0
0
L
0
2
0
0
W
Zhong Kui
Keffertjuh-NL
Zhong Kui
1
0
2
2
L
0
0
0
0
W
Artio
0
0
0
0
W
Xbalanque
1
0
2
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,374
Damage
19,909
32,134
Taken
25,334
17,017
Mitigated
14,399
11,675
Healing
14,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,979
1,689
0
3,313
8,585
2,283
0
720
7,865
0
32,406
W
1,908
1,553
0
2,787
6,445
2,498
0
816
5,553
0
40,198
W
Baron Samedi
FIavell
Baron Samedi
2,184
349
1,351
1,938
5,370
3,497
0
1,700
3,582
17,897
0
L
1,934
127
222
1,885
7,009
4,641
0
2,011
4,607
16,214
0
L
2,128
263
0
816
4,649
1,793
0
2,863
1,514
32,453
0
W
Zhong Kui
Keffertjuh-NL
Zhong Kui
4,059
527
0
2,665
3,664
2,342
0
686
2,928
40,316
0
L
2,495
505
0
4,214
6,927
6,356
0
4,050
2,318
0
30,808
W
Artio
4,706
672
0
3,493
5,083
4,522
0
261
4,822
36,274
0
W
Xbalanque
7,052
3,831
0
2,362
4,772
1,540
0
385
4,387
0
48,347
L
1,838
668
0
1,225
4,964
1,944
0
420
4,526
0
31,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,029
Gold Earned
29,655
273
Minions Killed
379
0
Camps Cleared
0
964,336
Distance Traveled
965,000
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,681
468
53
5
0
176,229
1
W
Bakasura
6,039
604
87
9
0
231,653
6
W
Baron Samedi
5,709
571
22
2
0
174,407
3
L
Bacchus
4,604
460
26
3
0
160,646
2
L
Hera
4,700
470
67
7
0
189,880
0
W
Zhong Kui
5,717
572
96
10
0
189,711
1
L
Tyr
5,246
525
62
6
0
202,014
0
W
Artio
6,007
601
87
9
0
201,127
2
W
Xbalanque
6,183
618
87
9
0
168,102
4
L
Kali
4,798
480
65
7
0
235,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role