Player Matchup

Nu Wa
Nu Wa
LuvvVelin
Nu Wa
Level 16
God Stats
2W - 0L
1,259 SR
Queue Stats
68W - 84L
1,332 Elo+
Party 1
Nox
Nox
OvenHut
Nox
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,358 Elo+
Party 3
Pele
Pele
Reavelan
Pele
Level 107
God Stats
1W - 0L
1,309 SR
Queue Stats
81W - 85L
1,454 Elo+
Party 1
Sylvanus
Sylvanus
TomPug007
Sylvanus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 96L
1,317 Elo+
Party 1
Ares
Ares
Vainlonesnipz
Ares
Level 69
God Stats
2W - 0L
1,705 SR
Queue Stats
38W - 34L
1,474 Elo+
Party 3
Team Averages
Level 55
1,455 SR
1,387 Elo+

VS

Team Averages
Level 56
1,409 SR
1,409 Elo+
Bacchus
Bacchus
DeadFool33
Bacchus
Level 69
God Stats
4W - 3L
1,583 SR
Queue Stats
327W - 340L
1,370 Elo+
Solo
Da Ji
Da Ji
MadHatterGames
Da Ji
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,615 Elo+
Party 2
Kali
Kali
MarcosJester
Kali
Level 78
God Stats
1W - 1L
1,273 SR
Queue Stats
32W - 21L
1,408 Elo+
Party 2
Hun Batz
Hun Batz
charlidam
Hun Batz
Level 61
God Stats
0W - 2L
1,190 SR
Queue Stats
68W - 75L
1,366 Elo+
Solo
Ra
Ra
imenttodothat
Ra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LuvvVelin
Nu Wa
17
0 / 4 / 16
10,299
644
15,510
13,861
7,921
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nox
18
4 / 4 / 13
11,101
694
12,916
11,455
6,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
20
13 / 4 / 8
12,887
805
17,994
22,599
13,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
TomPug007
Sylvanus
19
4 / 2 / 19
11,749
734
13,317
22,436
31,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
7 / 3 / 18
12,341
771
15,208
23,765
31,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DeadFool33
Bacchus
16
3 / 7 / 11
10,739
671
15,161
23,438
37,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 6 / 10
8,832
552
12,943
17,138
8,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
6 / 7 / 5
10,935
683
13,043
20,432
9,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
charlidam
Hun Batz
18
6 / 4 / 6
11,058
691
13,179
13,150
6,567
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 4 / 9
10,250
641
17,303
13,316
6,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
58
28
Kills
17
17
Deaths
28
74
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DeadFool33
Bacchus
3
7
11
1.21
W
Nu Wa
LuvvVelin
Nu Wa
0
4
16
2
L
0
6
10
0.83
L
6
7
5
1.21
W
Nox
4
4
13
2.63
W
Pele
13
4
8
4.25
W
Sylvanus
TomPug007
Sylvanus
4
2
19
6.75
W
7
3
18
5.33
L
Hun Batz
charlidam
Hun Batz
6
4
6
2.25
L
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,945
Damage
71,629
94,116
Taken
87,474
91,829
Mitigated
69,151
36,324
Healing
27,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DeadFool33
Bacchus
15,161
1,906
2,064
2,417
23,438
37,592
0
14,808
8,630
29,783
0
W
Nu Wa
LuvvVelin
Nu Wa
15,510
5,112
793
580
13,861
7,921
1,492
5,802
8,059
29,653
0
L
12,943
2,625
2,260
1,044
17,138
8,510
0
11,414
5,724
0
20,715
L
13,043
5,910
580
5,796
20,432
9,935
0
12,755
7,677
0
25,765
W
Nox
12,916
980
27
213
11,455
6,939
2,996
4,912
6,543
26,094
0
W
Pele
17,994
2,806
3,228
8,956
22,599
13,191
2,284
5,628
16,971
0
53,357
W
Sylvanus
TomPug007
Sylvanus
13,317
2,530
9,364
7,277
22,436
31,807
559
8,319
14,117
19,949
0
W
15,208
1,144
1,377
4,509
23,765
31,971
670
7,803
15,962
22,828
0
L
Hun Batz
charlidam
Hun Batz
13,179
993
1,198
2,356
13,150
6,567
0
9,404
3,746
0
24,311
L
17,303
1,348
6,237
3,389
13,316
6,547
0
8,570
4,746
49,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,377
Gold Earned
51,814
135
Minions Killed
171
0
Camps Cleared
0
1,431,024
Distance Traveled
1,383,253
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,739
671
24
2
0
262,705
0
W
Nu Wa
10,299
644
27
2
0
251,819
2
L
Da Ji
8,832
552
16
1
0
245,140
0
L
Kali
10,935
683
22
1
0
303,334
1
W
Nox
11,101
694
28
2
0
291,105
0
W
Pele
12,887
805
56
4
0
312,213
0
W
Sylvanus
11,749
734
15
1
0
263,415
0
W
Ares
12,341
771
9
1
0
312,472
0
L
Hun Batz
11,058
691
33
2
0
303,631
0
L
Ra
10,250
641
76
5
0
268,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role