Player Matchup

Danzaburou
Danzaburou
Getinmybelly73
Danzaburou
Level 18
God Stats
2W - 2L
1,720 SR
Queue Stats
196W - 191L
1,474 Elo+
Solo
Anhur
Anhur
SuperSalti
Anhur
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 8L
1,470 Elo+
Solo
Ganesha
Ganesha
deeznutkill200
Ganesha
Level 133
God Stats
4W - 1L
1,635 SR
Queue Stats
290W - 301L
1,466 Elo+
Solo
Da Ji
Da Ji
fgvf19
Da Ji
Level 123
God Stats
1W - 3L
1,079 SR
Queue Stats
146W - 160L
1,471 Elo+
Solo
Merlin
Merlin
moust013
Merlin
Level 85
God Stats
1W - 1L
1,377 SR
Queue Stats
15W - 9L
1,503 Elo+
Solo
Team Averages
Level 78
1,462 SR
1,477 Elo+

VS

Team Averages
Level 53
1,474 SR
1,498 Elo+
Janus
Janus
LuvvVelin
Janus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 84L
1,367 Elo+
Party 2
Ymir
Ymir
OneBigAssCookie
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,815 Elo+
Party 1
King Arthur
King Arthur
Reavelan
King Arthur
Level 107
God Stats
0W - 3L
1,376 SR
Queue Stats
81W - 85L
1,469 Elo+
Party 2
Erlang Shen
Erlang Shen
TomPug007
Erlang Shen
Level 39
God Stats
7W - 8L
1,241 SR
Queue Stats
87W - 96L
1,325 Elo+
Party 2
Hercules
Hercules
l DragonZero l
Hercules
Level 88
God Stats
0W - 1L
1,752 SR
Queue Stats
141W - 106L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Getinmybelly73
Danzaburou
17
7 / 2 / 17
11,658
833
19,094
12,460
7,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anhur
17
2 / 5 / 24
10,467
748
12,117
13,144
6,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 3 / 28
11,245
803
11,811
21,619
24,510
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
fgvf19
Da Ji
20
16 / 5 / 17
13,951
997
27,792
22,568
14,006
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
moust013
Merlin
19
13 / 5 / 15
12,476
891
24,776
11,476
5,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LuvvVelin
Janus
16
2 / 7 / 6
9,800
700
11,353
12,139
4,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 10 / 8
10,237
731
20,166
24,935
14,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
Reavelan
King Arthur
17
8 / 7 / 5
10,104
722
13,651
21,743
10,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
TomPug007
Erlang Shen
15
3 / 7 / 6
8,959
640
7,585
22,456
27,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
16
4 / 8 / 11
10,020
716
8,441
23,785
27,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
55
38
Kills
19
20
Deaths
39
101
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Getinmybelly73
Danzaburou
7
2
17
7.75
L
Janus
LuvvVelin
Janus
2
7
6
0.71
L
2
10
8
0.6
L
King Arthur
Reavelan
King Arthur
8
7
5
1.5
W
Anhur
2
5
24
2.8
L
Erlang Shen
TomPug007
Erlang Shen
3
7
6
0.86
W
0
3
28
4.67
W
Da Ji
fgvf19
Da Ji
16
5
17
4.9
L
Hercules
4
8
11
1.19
W
Merlin
moust013
Merlin
13
5
15
4.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,590
Damage
61,196
81,267
Taken
105,058
57,792
Mitigated
84,609
29,337
Healing
15,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Getinmybelly73
Danzaburou
19,094
7,582
361
3,569
12,460
7,045
5,797
4,986
7,254
0
35,149
L
Janus
LuvvVelin
Janus
11,353
607
847
549
12,139
4,604
0
3,563
8,576
19,223
0
L
20,166
3,816
0
1,800
24,935
14,728
0
7,722
17,213
33,798
0
L
King Arthur
Reavelan
King Arthur
13,651
2,004
528
3,543
21,743
10,682
176
8,701
13,042
0
25,972
W
Anhur
12,117
6,922
1,607
2,322
13,144
6,312
751
4,443
8,425
0
23,294
L
Erlang Shen
TomPug007
Erlang Shen
7,585
4,332
1,048
3,979
22,456
27,143
0
9,365
13,091
0
12,611
W
11,811
1,534
4,102
5,953
21,619
24,510
411
7,443
13,526
22,010
0
W
Da Ji
fgvf19
Da Ji
27,792
9,516
2,265
5,540
22,568
14,006
739
7,258
14,966
0
52,073
L
Hercules
8,441
1,673
250
2,561
23,785
27,452
37
7,236
16,549
566
13,491
W
Merlin
moust013
Merlin
24,776
2,680
2,723
895
11,476
5,919
573
6,119
5,013
40,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,797
Gold Earned
49,120
140
Minions Killed
109
0
Camps Cleared
0
1,182,836
Distance Traveled
995,552
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,658
833
26
2
0
242,309
0
L
Janus
9,800
700
22
2
0
170,725
1
L
Ymir
10,237
731
46
3
0
173,848
2
L
King Arthur
10,104
722
21
2
0
206,203
0
W
Anhur
10,467
748
26
2
0
233,863
0
L
Erlang Shen
8,959
640
11
1
0
237,259
0
W
Ganesha
11,245
803
2
0
0
260,571
1
W
Da Ji
13,951
997
47
3
0
236,517
2
L
Hercules
10,020
716
9
1
0
207,517
0
W
Merlin
12,476
891
39
3
0
209,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role