Player Matchup

Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ImSlaxyUwu
Horus
Level 29
God Stats
0W - 3L
1,141 SR
Queue Stats
9W - 31L
1,143 Elo+
Party 1
Nox
Nox
RevenantFQ
Nox
Level 47
God Stats
0W - 1L
1,643 SR
Queue Stats
7W - 24L
1,111 Elo+
Party 1
Atlas
Atlas
XnXD00MXuX
Atlas
Level 16
God Stats
0W - 6L
1,178 SR
Queue Stats
17W - 42L
1,085 Elo+
Party 1
Fenrir
Fenrir
XnXVEX4NAXuX
Fenrir
Level 65
God Stats
4W - 1L
1,500 SR
Queue Stats
21W - 46L
1,159 Elo+
Party 1
Team Averages
Level 49
1,392 SR
1,200 Elo+

VS

Team Averages
Level 76
1,404 SR
1,342 Elo+
Kali
Kali
AlexHurricane55
Kali
Level 108
God Stats
23W - 39L
1,330 SR
Queue Stats
264W - 315L
1,434 Elo+
Party 2
Lancelot
Lancelot
Flanderhoop
Lancelot
Level 87
God Stats
5W - 4L
1,461 SR
Queue Stats
168W - 195L
1,392 Elo+
Party 2
Skadi
Skadi
WaBBaN_WaBBaN
Skadi
Level 62
God Stats
84W - 82L
1,385 SR
Queue Stats
85W - 85L
1,294 Elo+
Solo
Ymir
Ymir
dariozgz
Ymir
Level 46
God Stats
72W - 96L
1,413 SR
Queue Stats
96W - 131L
1,323 Elo+
Party 2
Hades
Hades
nwarside
Hades
Level 79
God Stats
76W - 82L
1,431 SR
Queue Stats
219W - 396L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
0 / 1 / 0
5,182
370
3,452
3,442
1,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
9
1 / 3 / 0
5,863
419
3,553
8,007
3,328
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 4 / 1
6,252
447
4,862
7,290
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
10
0 / 2 / 2
6,000
429
5,135
8,736
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
11
4 / 4 / 1
6,659
476
5,781
12,200
5,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
7,629
545
3,362
11,923
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
Flanderhoop
Lancelot
13
3 / 1 / 1
8,134
581
6,060
7,251
4,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
1 / 3 / 2
6,940
496
4,988
10,082
3,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
11
2 / 0 / 2
7,042
503
3,097
6,284
4,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hades
nwarside
Hades
12
4 / 2 / 2
7,580
541
5,828
8,736
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
13
14
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
W
3
0
3
4.5
W
Lancelot
Flanderhoop
Lancelot
3
1
1
3.5
L
Horus
1
3
0
0.33
L
1
4
1
0.38
W
1
3
2
0.67
L
Atlas
0
2
2
0.5
L
Fenrir
4
4
1
1.13
W
Ymir
2
0
2
3
W
Hades
nwarside
Hades
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,783
Damage
23,335
39,675
Taken
44,276
18,275
Mitigated
20,696
7,871
Healing
17,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,452
705
0
650
3,442
1,081
208
1,108
2,334
0
26,256
W
3,362
1,481
0
3,878
11,923
4,989
27
1,196
10,727
0
52,628
W
Lancelot
Flanderhoop
Lancelot
6,060
1,445
0
3,682
7,251
4,028
46
627
6,624
0
47,959
L
Horus
3,553
2,507
109
1,259
8,007
3,328
0
850
7,157
0
23,992
L
4,862
260
0
250
7,290
3,109
0
2,275
5,015
36,954
0
W
4,988
1,643
0
2,183
10,082
3,385
698
2,343
7,739
281
50,557
L
Atlas
5,135
1,981
0
1,681
8,736
5,756
0
2,416
6,320
26,719
0
L
Fenrir
5,781
2,127
0
3,922
12,200
5,001
0
2,545
9,655
0
38,351
W
Ymir
3,097
436
325
2,925
6,284
4,181
406
2,424
3,860
27,274
0
W
Hades
nwarside
Hades
5,828
208
136
3,927
8,736
4,113
971
3,407
5,329
42,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,956
Gold Earned
37,325
258
Minions Killed
380
0
Camps Cleared
0
1,130,512
Distance Traveled
1,354,902
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,182
370
50
4
0
119,946
2
W
Kali
7,629
545
77
6
0
323,579
0
W
Lancelot
8,134
581
101
7
0
289,080
2
L
Horus
5,863
419
46
3
0
252,590
3
L
Nox
6,252
447
70
5
0
253,798
3
W
Skadi
6,940
496
77
6
0
235,769
5
L
Atlas
6,000
429
29
2
0
239,013
1
L
Fenrir
6,659
476
63
5
0
265,165
1
W
Ymir
7,042
503
52
4
0
274,190
2
W
Hades
7,580
541
73
5
0
232,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role