Player Matchup

Terra
Terra
 
Terra
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AntangoreX
Cthulhu
Level 111
God Stats
1W - 1L
1,751 SR
Queue Stats
109W - 115L
1,481 Elo+
Solo
Mulan
Mulan
DieHardFALCON28
Mulan
Level 108
God Stats
7W - 5L
1,750 SR
Queue Stats
671W - 659L
1,407 Elo+
Party 1
Zhong Kui
Zhong Kui
IllusoryCash138
Zhong Kui
Level 125
God Stats
1W - 7L
1,078 SR
Queue Stats
431W - 450L
1,508 Elo+
Solo
Thor
Thor
MoseyAir
Thor
Level 50
God Stats
10W - 9L
1,788 SR
Queue Stats
436W - 462L
1,387 Elo+
Party 1
Team Averages
Level 99
1,573 SR
1,456 Elo+

VS

Team Averages
Level 138
1,512 SR
1,486 Elo+
Apollo
Apollo
BaneBerryCake
Apollo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Solo
Raijin
Raijin
Brandonqqqqqqq
Raijin
Level 150
God Stats
1W - 2L
1,177 SR
Queue Stats
175W - 184L
1,569 Elo+
Solo
Atlas
Atlas
DontDoitAnakin
Atlas
Level 148
God Stats
14W - 5L
1,760 SR
Queue Stats
356W - 375L
1,440 Elo+
Solo
Chang'e
Chang'e
FemBoyHere
Chang'e
Level 106
God Stats
3W - 0L
1,805 SR
Queue Stats
21W - 37L
1,467 Elo+
Solo
Vamana
Vamana
illustratum
Vamana
Level 155
God Stats
6W - 7L
1,319 SR
Queue Stats
495W - 520L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
2 / 4 / 13
10,631
625
14,813
22,637
33,584
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
AntangoreX
Cthulhu
19
4 / 7 / 15
11,542
679
25,452
29,569
41,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
10 / 7 / 7
12,605
741
22,709
27,777
32,612
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
IllusoryCash138
Zhong Kui
20
5 / 3 / 11
11,918
701
26,164
19,052
16,863
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
17
3 / 7 / 10
10,607
624
14,249
19,303
11,042
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 22
11,535
679
17,484
17,840
9,212
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
9 / 5 / 14
14,104
830
21,740
17,648
8,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 3 / 21
13,114
771
16,270
27,765
40,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
FemBoyHere
Chang'e
20
10 / 7 / 13
13,574
798
18,712
24,349
12,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
20
5 / 4 / 17
12,958
762
20,428
32,975
43,676
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
115
24
Kills
28
28
Deaths
24
56
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
4
13
2.13
L
Cthulhu
AntangoreX
Cthulhu
4
7
15
1.64
W
1
5
22
2.4
W
9
5
14
3.2
L
10
7
7
1.93
W
3
3
21
4.5
W
Chang'e
FemBoyHere
Chang'e
10
7
13
2.36
L
Zhong Kui
IllusoryCash138
Zhong Kui
5
3
11
3.5
L
Thor
3
7
10
1.14
W
Vamana
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,387
Damage
94,634
118,338
Taken
120,577
135,439
Mitigated
115,609
49,441
Healing
54,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
14,813
1,386
8,885
6,063
22,637
33,584
34
11,061
11,576
27,598
0
L
Cthulhu
AntangoreX
Cthulhu
25,452
713
5,404
5,051
29,569
41,338
251
14,150
15,419
43,535
0
W
17,484
5,053
2,703
2,620
17,840
9,212
3,389
9,113
8,099
0
34,194
W
21,740
3,079
2,932
3,476
17,648
8,934
1,323
10,843
5,992
55,071
0
L
22,709
3,856
1,650
7,986
27,777
32,612
686
14,772
13,005
0
31,908
W
16,270
6,920
2,774
5,818
27,765
40,944
576
13,065
13,067
29,389
0
W
Chang'e
FemBoyHere
Chang'e
18,712
1,326
9,709
8,438
24,349
12,843
2,268
12,515
10,830
36,852
0
L
Zhong Kui
IllusoryCash138
Zhong Kui
26,164
2,695
3,271
5,225
19,052
16,863
2,228
9,481
9,571
38,282
0
L
Thor
14,249
1,371
3,691
2,215
19,303
11,042
231
7,258
12,045
0
25,879
W
Vamana
20,428
6,905
2,655
13,131
32,975
43,676
1,121
16,374
14,607
0
35,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,303
Gold Earned
65,285
152
Minions Killed
187
0
Camps Cleared
0
1,578,784
Distance Traveled
1,581,875
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,631
625
20
1
0
331,364
0
L
Cthulhu
11,542
679
47
3
0
311,523
3
W
Apollo
11,535
679
41
2
0
318,663
0
W
Raijin
14,104
830
63
4
0
306,262
2
L
Mulan
12,605
741
19
1
0
314,292
1
W
Atlas
13,114
771
22
1
0
356,185
1
W
Chang'e
13,574
798
37
2
0
270,498
1
L
Zhong Kui
11,918
701
48
3
0
297,124
0
L
Thor
10,607
624
18
1
0
324,481
5
W
Vamana
12,958
762
24
1
0
330,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role