Player Matchup

Jormungandr
Jormungandr
HoxtonCoxton
Jormungandr
Level 23
God Stats
10W - 4L
1,307 SR
Queue Stats
62W - 36L
1,598 Elo+
Party 1
Sol
Sol
KawaSlayer
Sol
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,739 Elo+
Party 1
Neith
Neith
Silventum
Neith
Level 107
God Stats
21W - 10L
1,582 SR
Queue Stats
147W - 104L
1,608 Elo+
Party 1
Team Averages
Level 77
1,463 SR
1,648 Elo+

VS

Team Averages
Level 55
1,422 SR
1,543 Elo+
Danzaburou
Danzaburou
Anyxart
Danzaburou
Level 8
God Stats
6W - 6L
1,422 SR
Queue Stats
10W - 8L
1,475 Elo+
Party 2
Sylvanus
Sylvanus
HeartzzFearr
Sylvanus
Level 17
God Stats
16W - 13L
1,563 SR
Queue Stats
16W - 14L
1,584 Elo+
Party 2
Scylla
Scylla
Plutagat
Scylla
Level 139
God Stats
0W - 1L
1,280 SR
Queue Stats
58W - 48L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HoxtonCoxton
Jormungandr
16
2 / 2 / 9
12,886
678
16,550
19,579
23,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 3 / 6
13,385
704
16,282
16,800
7,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Silventum
Neith
20
5 / 2 / 7
14,083
741
21,221
16,202
7,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anyxart
Danzaburou
16
2 / 6 / 5
11,840
623
13,546
17,515
9,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
HeartzzFearr
Sylvanus
15
0 / 4 / 7
11,735
618
4,734
22,253
29,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
Plutagat
Scylla
18
5 / 2 / 2
12,743
671
20,915
18,868
9,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
12
Kills
7
7
Deaths
12
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Anyxart
Danzaburou
2
6
5
0.75
L
Sylvanus
HeartzzFearr
Sylvanus
0
4
7
0.88
W
Jormungandr
HoxtonCoxton
Jormungandr
2
2
9
3.25
W
5
3
6
2.67
L
Scylla
Plutagat
Scylla
5
2
2
3
W
Neith
Silventum
Neith
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,053
Damage
39,195
52,581
Taken
58,636
37,493
Mitigated
48,573
14,295
Healing
15,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Anyxart
Danzaburou
13,546
4,188
0
1,115
17,515
9,968
781
8,809
8,706
0
50,717
L
Sylvanus
HeartzzFearr
Sylvanus
4,734
1,388
2,705
7,298
22,253
29,560
200
12,784
9,469
12,449
0
W
Jormungandr
HoxtonCoxton
Jormungandr
16,550
3,171
344
3,090
19,579
23,301
247
7,793
11,356
41,864
0
W
16,282
4,127
0
6,091
16,800
7,002
2,169
8,477
7,935
65,008
4,051
L
Scylla
Plutagat
Scylla
20,915
2,189
0
4,692
18,868
9,045
685
10,818
8,050
70,332
0
W
Neith
Silventum
Neith
21,221
7,721
0
4,770
16,202
7,190
1,018
8,326
7,428
0
80,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,354
Gold Earned
36,318
263
Minions Killed
210
12
Camps Cleared
6
1,030,382
Distance Traveled
1,020,912
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,840
623
69
4
0
381,262
0
L
Sylvanus
11,735
618
20
1
0
316,085
5
W
Jormungandr
12,886
678
62
3
1
341,988
3
W
Sol
13,385
704
77
4
7
353,273
4
L
Scylla
12,743
671
121
6
6
323,565
2
W
Neith
14,083
741
124
7
4
335,121
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role