Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Gliding-_-Waffle
Khepri
Level 160
God Stats
11W - 1L
1,847 SR
Queue Stats
551W - 268L
1,725 Elo+
Party 2
Loki
Loki
RoadWarrior552
Loki
Level 159
God Stats
19W - 6L
1,775 SR
Queue Stats
415W - 166L
1,782 Elo+
Party 2
Team Averages
Level 158
1,707 SR
1,669 Elo+

VS

Team Averages
Level 94
1,501 SR
1,448 Elo+
Hou Yi
Hou Yi
French_Toch
Hou Yi
Level 84
God Stats
13W - 15L
1,512 SR
Queue Stats
80W - 146L
1,384 Elo+
Party 1
Guan Yu
Guan Yu
SkyForgedBooty
Guan Yu
Level 124
God Stats
1W - 1L
1,599 SR
Queue Stats
211W - 142L
1,599 Elo+
Solo
Anubis
Anubis
Zachikidate
Anubis
Level 74
God Stats
14W - 28L
1,393 SR
Queue Stats
114W - 198L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
6 / 0 / 6
8,501
850
8,236
5,297
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 12
7,980
798
2,486
8,127
5,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
8 / 0 / 5
8,520
852
15,198
7,822
3,313
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 4 / 0
6,669
667
3,579
7,828
3,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
0 / 2 / 1
5,914
591
4,086
10,939
9,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
10
0 / 8 / 2
6,326
633
3,101
12,335
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
0
6
9
L
Hou Yi
2
4
0
0.5
W
0
2
12
3
W
8
0
5
10.5
L
0
2
1
0.25
L
Anubis
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,920
Damage
10,766
21,246
Taken
31,102
12,090
Mitigated
17,709
8,093
Healing
4,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,236
1,613
0
2,716
5,297
3,575
641
1,059
4,134
29,922
0
L
Hou Yi
3,579
1,390
0
213
7,828
3,143
0
3,612
4,216
0
20,290
W
2,486
324
378
2,399
8,127
5,202
124
957
7,111
11,125
0
W
15,198
5,206
0
2,600
7,822
3,313
640
1,630
6,020
0
45,008
L
4,086
638
502
2,709
10,939
9,180
0
4,075
6,864
0
11,418
L
Anubis
3,101
31
118
648
12,335
5,386
0
3,758
8,577
14,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,001
Gold Earned
18,909
130
Minions Killed
90
6
Camps Cleared
4
573,240
Distance Traveled
490,883
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,501
850
58
6
5
175,762
1
L
Hou Yi
6,669
667
37
4
1
178,260
6
W
Khepri
7,980
798
26
3
0
196,165
4
W
Loki
8,520
852
46
5
1
201,313
4
L
Guan Yu
5,914
591
22
2
1
177,625
3
L
Anubis
6,326
633
31
3
2
134,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role