Player Matchup

Sol
Sol
LionKiron
Sol
Level 51
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 15L
1,264 Elo+
Party 1
Rama
Rama
StreamStar77
Rama
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 69L
1,405 Elo+
Solo
Fafnir
Fafnir
uchiiwa_leo
Fafnir
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 103L
1,346 Elo+
Party 1
Team Averages
Level 58
1,500 SR
1,338 Elo+

VS

Team Averages
Level 63
1,404 SR
1,435 Elo+
Achilles
Achilles
StarDragoon4429
Achilles
Level 58
God Stats
1W - 3L
1,393 SR
Queue Stats
19W - 46L
1,237 Elo+
Solo
Ra
Ra
aster29
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,215 Elo+
Party 2
Heimdallr
Heimdallr
car11jor26
Heimdallr
Level 127
God Stats
0W - 1L
1,318 SR
Queue Stats
36W - 12L
1,852 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 5
9,634
803
14,796
12,979
5,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 4 / 5
9,146
762
7,448
11,511
4,098
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fafnir
13
3 / 1 / 9
9,082
757
6,908
12,548
15,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
1 / 5 / 3
7,542
629
9,082
17,649
21,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 3
7,267
606
3,269
8,784
3,718
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
car11jor26
Heimdallr
13
5 / 4 / 1
8,857
738
16,413
12,468
5,814
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
14
Kills
6
6
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
Achilles
1
5
3
0.5
W
4
4
5
1.63
L
0
5
3
0.3
L
Heimdallr
car11jor26
Heimdallr
5
4
1
1.38
W
Fafnir
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,152
Damage
28,764
37,038
Taken
38,901
25,085
Mitigated
30,736
12,698
Healing
5,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,796
5,736
363
6,215
12,979
5,612
954
1,118
11,512
32,203
4,369
L
Achilles
9,082
1,841
528
3,420
17,649
21,204
0
7,581
9,718
0
19,733
W
7,448
6,881
0
2,250
11,511
4,098
1,317
1,028
10,288
0
27,804
L
3,269
658
132
514
8,784
3,718
0
5,735
2,929
12,785
0
L
Heimdallr
car11jor26
Heimdallr
16,413
6,266
0
1,176
12,468
5,814
0
5,940
6,226
0
39,544
W
Fafnir
6,908
1,935
674
3,196
12,548
15,375
44
1,486
10,852
22,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,862
Gold Earned
23,666
131
Minions Killed
83
5
Camps Cleared
3
703,123
Distance Traveled
605,387
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,634
803
51
4
2
253,478
4
L
Achilles
7,542
629
19
2
2
225,236
3
W
Rama
9,146
762
50
4
2
215,675
1
L
Ra
7,267
606
22
2
0
162,500
1
L
Heimdallr
8,857
738
42
4
1
217,651
2
W
Fafnir
9,082
757
30
3
1
233,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role