Player Matchup

Merlin
Merlin
Atenzaa
Merlin
Level 127
God Stats
2W - 0L
1,689 SR
Queue Stats
109W - 89L
1,507 Elo+
Party 2
Serqet
Serqet
Mazzdabator
Serqet
Level 141
God Stats
1W - 6L
1,140 SR
Queue Stats
179W - 214L
1,512 Elo+
Party 2
Hercules
Hercules
RomeoB4B4
Hercules
Level 145
God Stats
2W - 0L
1,715 SR
Queue Stats
28W - 40L
1,471 Elo+
Solo
Team Averages
Level 138
1,515 SR
1,497 Elo+

VS

Team Averages
Level 111
1,500 SR
1,324 Elo+
Skadi
Skadi
SebasaurasRex
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 34L
1,304 Elo+
Party 1
Hera
Hera
TSGLucky
Hera
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 29L
1,355 Elo+
Party 1
Thor
Thor
TSGZarack
Thor
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Atenzaa
Merlin
16
5 / 1 / 11
10,460
747
15,151
8,201
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
15
5 / 1 / 8
10,825
773
9,833
12,339
6,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
RomeoB4B4
Hercules
16
7 / 0 / 10
10,554
754
11,877
18,244
19,565
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 2
7,884
563
7,111
15,872
5,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
13
1 / 3 / 0
8,372
598
8,856
8,802
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
12
1 / 4 / 0
7,960
569
9,419
16,123
5,806
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
17
Kills
2
2
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
Atenzaa
Merlin
5
1
11
10.5
W
Serqet
5
1
8
9
W
Hercules
RomeoB4B4
Hercules
7
0
10
12
L
0
10
2
0.1
L
Hera
1
3
0
0.33
L
Thor
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,861
Damage
25,386
38,784
Taken
40,797
29,496
Mitigated
14,006
10,578
Healing
2,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Atenzaa
Merlin
15,151
563
222
2,540
8,201
3,334
1,774
2,807
5,394
61,052
0
W
Serqet
9,833
1,528
0
1,192
12,339
6,597
263
2,259
10,080
0
35,613
W
Hercules
RomeoB4B4
Hercules
11,877
1,935
0
6,624
18,244
19,565
294
4,238
14,006
0
18,267
L
7,111
3,055
0
830
15,872
5,089
0
7,282
7,706
0
28,352
L
Hera
8,856
2,033
0
630
8,802
3,111
0
2,852
5,219
31,494
0
L
Thor
9,419
1,144
0
549
16,123
5,806
0
4,519
10,802
0
21,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,839
Gold Earned
24,216
166
Minions Killed
135
9
Camps Cleared
3
853,515
Distance Traveled
685,935
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,460
747
108
8
3
239,669
0
W
Serqet
10,825
773
50
4
6
304,649
4
W
Hercules
10,554
754
8
1
0
309,197
2
L
Skadi
7,884
563
49
4
0
200,341
3
L
Hera
8,372
598
56
4
1
252,944
5
L
Thor
7,960
569
30
2
2
232,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role