Player Matchup

Mulan
Mulan
SebasaurasRex
Mulan
Level 87
God Stats
3W - 1L
1,618 SR
Queue Stats
12W - 34L
1,299 Elo+
Party 2
Agni
Agni
TSGLucky
Agni
Level 127
God Stats
1W - 3L
1,108 SR
Queue Stats
12W - 29L
1,351 Elo+
Party 2
Lancelot
Lancelot
TSGZarack
Lancelot
Level 120
God Stats
1W - 1L
1,285 SR
Queue Stats
9W - 26L
1,307 Elo+
Party 2
Team Averages
Level 111
1,337 SR
1,319 Elo+

VS

Team Averages
Level 82
1,436 SR
984 Elo+
Ymir
Ymir
Muggins2462
Ymir
Level 88
God Stats
0W - 2L
1,410 SR
Queue Stats
23W - 81L
986 Elo+
Party 1
Janus
Janus
ShrimpBoyyyyy
Janus
Level 129
God Stats
0W - 4L
1,399 SR
Queue Stats
27W - 111L
976 Elo+
Party 1
Lancelot
Lancelot
udonotrock
Lancelot
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 90L
991 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 15
10,267
790
14,808
15,385
16,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
16
9 / 3 / 10
11,055
850
16,049
9,105
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
TSGZarack
Lancelot
16
10 / 3 / 8
11,246
865
14,875
16,071
7,708
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 4
9,593
738
6,144
21,553
29,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 8 / 3
9,243
711
12,803
13,326
5,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
udonotrock
Lancelot
11
2 / 10 / 3
8,266
636
6,156
15,732
7,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
23
Kills
8
8
Deaths
23
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
W
4
2
15
5.75
L
3
8
3
0.56
W
Agni
9
3
10
4.67
W
Lancelot
TSGZarack
Lancelot
10
3
8
4.67
L
Lancelot
udonotrock
Lancelot
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,732
Damage
25,103
40,561
Taken
50,611
28,186
Mitigated
42,074
12,327
Healing
3,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,144
1,629
0
1,927
21,553
29,070
0
7,873
13,276
13,895
0
W
14,808
1,536
0
5,899
15,385
16,350
220
6,480
8,583
1,028
31,019
L
12,803
285
0
999
13,326
5,188
0
4,672
8,423
38,633
0
W
Agni
16,049
1,919
88
2,572
9,105
4,128
700
4,589
4,314
46,883
0
W
Lancelot
TSGZarack
Lancelot
14,875
3,995
0
3,768
16,071
7,708
344
7,371
8,422
0
47,571
L
Lancelot
udonotrock
Lancelot
6,156
628
0
866
15,732
7,816
0
4,005
11,532
0
11,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,568
Gold Earned
27,102
161
Minions Killed
95
9
Camps Cleared
1
728,877
Distance Traveled
670,655
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,593
738
17
1
0
222,954
4
W
Mulan
10,267
790
35
3
3
229,709
1
L
Janus
9,243
711
64
5
1
227,846
3
W
Agni
11,055
850
74
6
2
218,125
1
W
Lancelot
11,246
865
52
4
4
281,043
1
L
Lancelot
8,266
636
14
1
0
219,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role