Player Matchup

Cthulhu
Cthulhu
TehColonel
Cthulhu
Level 77
God Stats
19W - 12L
1,628 SR
Queue Stats
19W - 12L
1,574 Elo+
Solo
Scylla
Scylla
bad_-papi
Scylla
Level 120
God Stats
14W - 12L
1,637 SR
Queue Stats
172W - 181L
1,459 Elo+
Solo
Arachne
Arachne
cea115
Arachne
Level 40
God Stats
2W - 5L
1,300 SR
Queue Stats
178W - 190L
1,517 Elo+
Solo
Cliodhna
Cliodhna
sunWuMonkeyking
Cliodhna
Level 64
God Stats
11W - 14L
1,455 SR
Queue Stats
316W - 307L
1,519 Elo+
Solo
Lancelot
Lancelot
xxWOLFMAN
Lancelot
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,690 Elo+
Solo
Team Averages
Level 86
1,504 SR
1,552 Elo+

VS

Team Averages
Level 98
1,603 SR
1,454 Elo+
Freya
Freya
 
Freya
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Angelo0607_
Morgan Le Fay
Level 149
God Stats
8W - 3L
1,638 SR
Queue Stats
157W - 124L
1,523 Elo+
Solo
Geb
Geb
GreyFox227
Geb
Level 66
God Stats
7W - 2L
1,814 SR
Queue Stats
33W - 33L
1,501 Elo+
Solo
Loki
Loki
LucianoL292
Loki
Level 89
God Stats
17W - 9L
1,703 SR
Queue Stats
232W - 262L
1,503 Elo+
Solo
Nemesis
Nemesis
ScrubSlay3r
Nemesis
Level 36
God Stats
8W - 13L
1,359 SR
Queue Stats
39W - 71L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TehColonel
Cthulhu
20
3 / 1 / 9
18,200
1,011
18,496
40,111
50,264
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
bad_-papi
Scylla
20
1 / 4 / 8
15,737
874
24,711
24,751
9,812
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
cea115
Arachne
20
3 / 5 / 5
16,565
920
19,340
37,510
17,278
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
20
4 / 8 / 6
16,377
910
43,128
43,319
24,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
xxWOLFMAN
Lancelot
20
2 / 4 / 6
15,520
862
20,624
33,268
16,197
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

62

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
20
5 / 2 / 10
17,846
991
33,401
26,083
28,783
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
Angelo0607_
Morgan Le Fay
20
2 / 2 / 12
17,110
951
54,915
28,899
13,944
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
1 / 0 / 9
16,033
891
26,376
19,510
26,710
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

20
8 / 3 / 8
18,589
1,033
30,456
23,316
11,658
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
ScrubSlay3r
Nemesis
20
6 / 6 / 12
17,689
983
26,496
36,149
16,036
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
73
13
Kills
22
22
Deaths
13
34
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
5
2
10
5
W
Morgan Le Fay
Angelo0607_
Morgan Le Fay
2
2
12
4
W
1
0
9
5.5
W
8
3
8
4
W
Nemesis
ScrubSlay3r
Nemesis
6
6
12
2
L
Cthulhu
TehColonel
Cthulhu
3
1
9
7.5
L
Scylla
bad_-papi
Scylla
1
4
8
1.25
L
Arachne
cea115
Arachne
3
5
5
1.1
L
Cliodhna
4
8
6
0.88
L
Lancelot
xxWOLFMAN
Lancelot
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,299
Damage
171,644
178,959
Taken
133,957
117,767
Mitigated
97,131
21,940
Healing
22,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
33,401
11,532
2,930
5,065
26,083
28,783
0
7,267
18,816
60,635
0
W
Morgan Le Fay
Angelo0607_
Morgan Le Fay
54,915
4,522
805
5,644
28,899
13,944
0
12,892
16,007
101,680
0
W
26,376
1,745
0
24
19,510
26,710
0
6,006
13,504
55,949
0
W
30,456
5,305
0
363
23,316
11,658
0
4,555
18,761
0
76,143
W
Nemesis
ScrubSlay3r
Nemesis
26,496
11,870
760
6,678
36,149
16,036
0
12,954
23,195
0
40,293
L
Cthulhu
TehColonel
Cthulhu
18,496
1,761
748
7,107
40,111
50,264
0
27,397
12,714
84,138
0
L
Scylla
bad_-papi
Scylla
24,711
953
0
499
24,751
9,812
0
14,642
10,109
47,574
0
L
Arachne
cea115
Arachne
19,340
10,495
175
5,737
37,510
17,278
0
22,878
14,632
1,199
39,285
L
Cliodhna
43,128
2,178
0
7,328
43,319
24,216
0
29,217
14,102
0
63,501
L
Lancelot
xxWOLFMAN
Lancelot
20,624
3,337
0
346
33,268
16,197
0
20,558
12,710
0
28,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,399
Gold Earned
87,267
342
Minions Killed
405
8
Camps Cleared
17
1,965,522
Distance Traveled
2,003,599
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
17,846
991
68
4
0
368,375
0
W
Morgan Le Fay
17,110
951
158
9
5
380,055
1
W
Geb
16,033
891
52
3
1
450,760
0
W
Loki
18,589
1,033
93
5
6
408,118
0
W
Nemesis
17,689
983
34
2
5
396,291
1
L
Cthulhu
18,200
1,011
170
9
0
383,516
0
L
Scylla
15,737
874
58
3
1
366,865
0
L
Arachne
16,565
920
37
2
5
377,187
0
L
Cliodhna
16,377
910
51
3
2
399,000
1
L
Lancelot
15,520
862
26
1
0
438,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role