Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
AFCPaulAFC
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,265 Elo+
Solo
Achilles
Achilles
Cranberrybadger
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,329 Elo+
Solo
Tiamat
Tiamat
HappyTrade
Tiamat
Level 28
God Stats
0W - 1L
1,528 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 1
Team Averages
Level 70
1,506 SR
1,372 Elo+

VS

Team Averages
Level 67
1,517 SR
1,425 Elo+
Hercules
Hercules
Akinosx
Hercules
Level 105
God Stats
1W - 3L
1,282 SR
Queue Stats
129W - 133L
1,448 Elo+
Solo
Cthulhu
Cthulhu
Chief565
Cthulhu
Level 104
God Stats
1W - 0L
1,546 SR
Queue Stats
59W - 57L
1,449 Elo+
Solo
Ares
Ares
Essfero8869
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Poeckel
Atlas
Level 87
God Stats
1W - 0L
1,757 SR
Queue Stats
108W - 106L
1,449 Elo+
Solo
Medusa
Medusa
simbanssi
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 5 / 6
9,569
797
16,974
12,819
6,089
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
 
Ratatoskr
16
6 / 5 / 2
9,163
764
8,596
12,319
6,076
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 8 / 4
8,458
705
6,027
15,980
8,271
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
13
1 / 6 / 3
7,784
649
8,366
16,354
12,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
HappyTrade
Tiamat
15
2 / 3 / 6
8,300
692
11,389
9,898
6,643
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Akinosx
Hercules
17
9 / 3 / 16
10,521
877
13,311
21,110
18,117
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Chief565
Cthulhu
16
5 / 2 / 15
10,342
862
12,096
11,940
12,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 14
8,756
730
4,476
14,127
12,141
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atlas
Poeckel
Atlas
17
3 / 4 / 18
10,059
838
13,031
16,197
17,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
simbanssi
Medusa
18
9 / 2 / 16
10,722
894
16,507
10,400
5,698
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
106
14
Kills
27
27
Deaths
16
21
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
6
1.4
L
Ratatoskr
 
Ratatoskr
6
5
2
1.4
L
1
8
4
0.38
W
Hercules
Akinosx
Hercules
9
3
16
5.67
W
Cthulhu
Chief565
Cthulhu
5
2
15
6.25
L
Achilles
1
6
3
0.42
W
1
5
14
1.6
L
Tiamat
HappyTrade
Tiamat
2
3
6
1.67
W
Atlas
Poeckel
Atlas
3
4
18
3
W
Medusa
simbanssi
Medusa
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,352
Damage
59,421
67,370
Taken
73,774
39,279
Mitigated
65,374
18,223
Healing
22,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
16,974
5,247
1,419
4,092
12,819
6,089
0
6,479
6,340
34,430
0
L
Ratatoskr
 
Ratatoskr
8,596
2,320
2,103
2,893
12,319
6,076
0
5,493
6,826
0
17,476
L
6,027
2,418
0
1,005
15,980
8,271
0
6,096
9,884
0
11,365
W
Hercules
Akinosx
Hercules
13,311
4,318
1,245
8,171
21,110
18,117
635
8,234
12,876
0
20,138
W
Cthulhu
Chief565
Cthulhu
12,096
685
2,887
3,188
11,940
12,282
1,198
5,889
6,051
29,520
0
L
Achilles
8,366
1,727
965
3,283
16,354
12,200
0
7,872
8,482
0
18,024
W
4,476
0
0
0
14,127
12,141
722
3,758
10,369
7,400
0
L
Tiamat
HappyTrade
Tiamat
11,389
1,324
0
2,463
9,898
6,643
0
3,663
6,235
16,740
0
W
Atlas
Poeckel
Atlas
13,031
4,016
1,329
1,124
16,197
17,136
1,170
5,443
10,754
29,842
0
W
Medusa
simbanssi
Medusa
16,507
9,582
903
3,256
10,400
5,698
3,576
5,039
5,361
0
36,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,274
Gold Earned
50,400
90
Minions Killed
127
0
Camps Cleared
0
1,028,797
Distance Traveled
1,140,809
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,569
797
30
3
0
202,157
1
L
Ratatoskr
9,163
764
12
1
0
237,019
3
L
Kali
8,458
705
10
1
0
163,136
1
W
Hercules
10,521
877
14
1
0
216,679
4
W
Cthulhu
10,342
862
41
3
0
251,868
0
L
Achilles
7,784
649
25
2
0
226,979
2
W
Ares
8,756
730
2
0
0
216,742
0
L
Tiamat
8,300
692
13
1
0
199,506
1
W
Atlas
10,059
838
34
3
0
213,611
1
W
Medusa
10,722
894
36
3
0
241,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role