Player Matchup

Thanatos
Thanatos
Gold III
 
Thanatos
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum III
IlV1ncyIl
Rama
Platinum III
Level 123
God Stats
1W - 1L
1,776 SR
Queue Stats
105W - 100L
1,776 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Loruzar
Baron Samedi
Gold III
Level 160
God Stats
2W - 1L
1,329 SR
Queue Stats
73W - 82L
1,342 MMR
Solo
Artio
Artio
Platinum V
Nekomig
Artio
Platinum V
Level 144
God Stats
1W - 3L
1,411 SR
Queue Stats
144W - 141L
1,776 MMR
Solo
Pele
Pele
Platinum III
SmurfSixtyNine
Pele
Platinum III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 125L
1,817 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,503 SR
1,642 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,591 SR
1,640 MMR
Khepri
Khepri
Silver I
Bombi03
Khepri
Silver I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,681 MMR
Solo
Bastet
Bastet
Platinum III
CwazyChris
Bastet
Platinum III
Level 160
God Stats
3W - 1L
1,709 SR
Queue Stats
141W - 121L
1,767 MMR
Party 1
Thoth
Thoth
Gold IV
TsuToNami
Thoth
Gold IV
Level 159
God Stats
2W - 2L
1,665 SR
Queue Stats
38W - 29L
1,691 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
Wreckreativac
Sun Wukong
Silver III
Level 160
God Stats
1W - 3L
1,131 SR
Queue Stats
15W - 18L
1,335 MMR
Solo
Chernobog
Chernobog
Gold IV
juhelak
Chernobog
Gold IV
Level 119
God Stats
8W - 4L
1,951 SR
Queue Stats
74W - 62L
1,727 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
3 / 4 / 0
10,467
436
8,674
21,886
8,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
14
0 / 2 / 1
9,881
412
7,597
12,198
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Loruzar
Baron Samedi
18
1 / 6 / 1
11,388
475
9,509
23,928
11,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
Nekomig
Artio
15
0 / 2 / 2
10,008
417
3,826
20,411
18,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

19
1 / 4 / 3
12,788
533
22,350
32,857
21,804
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebAh Muzen CabUllrRavana

VS

Bans
KaliCliodhnaScyllaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bombi03
Khepri
17
1 / 0 / 11
12,088
504
6,395
16,531
25,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
CwazyChris
Bastet
20
4 / 2 / 7
12,934
539
11,688
19,375
9,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
TsuToNami
Thoth
20
6 / 0 / 4
13,635
568
23,214
8,404
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Wreckreativac
Sun Wukong
19
2 / 2 / 4
13,491
562
17,874
26,375
26,965
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chernobog
juhelak
Chernobog
20
5 / 1 / 7
14,390
600
20,473
24,806
11,395
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
5
Kills
18
18
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
0
0.75
W
Khepri
Bombi03
Khepri
1
0
11
6.5
W
Bastet
CwazyChris
Bastet
4
2
7
3.75
L
Rama
0
2
1
0.25
L
Baron Samedi
Loruzar
Baron Samedi
1
6
1
0.25
L
Artio
Nekomig
Artio
0
2
2
0.5
L
1
4
3
0.63
W
Thoth
TsuToNami
Thoth
6
0
4
8
W
Sun Wukong
Wreckreativac
Sun Wukong
2
2
4
2
W
Chernobog
juhelak
Chernobog
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,956
Damage
79,644
111,280
Taken
95,491
64,056
Mitigated
77,710
50,160
Healing
39,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,674
1,263
0
15,465
21,886
8,767
0
5,177
16,709
0
100,942
W
Khepri
Bombi03
Khepri
6,395
1,098
0
4,902
16,531
25,067
535
4,864
11,667
25,451
0
W
Bastet
CwazyChris
Bastet
11,688
3,774
0
12,354
19,375
9,809
3,342
3,166
16,209
0
121,201
L
Rama
7,597
6,385
0
6,198
12,198
3,942
0
1,545
10,653
0
72,133
L
Baron Samedi
Loruzar
Baron Samedi
9,509
340
908
5,822
23,928
11,018
0
8,635
15,293
97,370
0
L
Artio
Nekomig
Artio
3,826
364
1,393
6,545
20,411
18,525
0
6,995
13,416
41,449
0
L
22,350
5,487
0
13,829
32,857
21,804
654
7,257
25,600
0
134,811
W
Thoth
TsuToNami
Thoth
23,214
863
0
1,497
8,404
4,474
3,900
2,702
5,702
147,425
0
W
Sun Wukong
Wreckreativac
Sun Wukong
17,874
3,835
0
4,376
26,375
26,965
302
2,177
24,198
0
101,388
W
Chernobog
juhelak
Chernobog
20,473
13,375
0
16,037
24,806
11,395
5,030
4,100
19,727
0
140,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,532
Gold Earned
66,538
677
Minions Killed
765
0
Camps Cleared
0
2,059,659
Distance Traveled
2,468,464
38
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,467
436
105
4
0
478,353
7
W
Khepri
12,088
504
21
1
0
474,691
8
W
Bastet
12,934
539
145
6
0
508,594
6
L
Rama
9,881
412
133
6
0
284,378
7
L
Baron Samedi
11,388
475
164
7
0
372,862
8
L
Artio
10,008
417
52
2
0
508,899
12
L
Pele
12,788
533
223
9
0
415,167
4
W
Thoth
13,635
568
212
9
0
505,467
10
W
Sun Wukong
13,491
562
173
7
0
482,930
12
W
Chernobog
14,390
600
214
9
0
496,782
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role