Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Naarcoo
Charybdis
Level 49
God Stats
1W - 4L
1,365 SR
Queue Stats
142W - 150L
1,434 Elo+
Party 1
Odin
Odin
Whyzardi
Odin
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,479 Elo+
Solo
Persephone
Persephone
armandoml
Persephone
Level 43
God Stats
2W - 4L
1,534 SR
Queue Stats
163W - 76L
1,571 Elo+
Solo
Kali
Kali
killervswild
Kali
Level 45
God Stats
5W - 3L
1,707 SR
Queue Stats
138W - 138L
1,392 Elo+
Party 1
Team Averages
Level 42
1,521 SR
1,475 Elo+

VS

Team Averages
Level 59
1,507 SR
1,495 Elo+
Da Ji
Da Ji
Liliphia
Da Ji
Level 38
God Stats
1W - 1L
1,280 SR
Queue Stats
14W - 16L
1,554 Elo+
Party 2
Sobek
Sobek
Llixo
Sobek
Level 26
God Stats
4W - 1L
1,773 SR
Queue Stats
12W - 12L
1,575 Elo+
Party 2
Nu Wa
Nu Wa
MsGameKitten
Nu Wa
Level 68
God Stats
18W - 28L
1,502 SR
Queue Stats
212W - 236L
1,458 Elo+
Solo
Danzaburou
Danzaburou
deadsilence2
Danzaburou
Level 109
God Stats
12W - 5L
1,480 SR
Queue Stats
115W - 120L
1,398 Elo+
Solo
Athena
Athena
dgxd1973
Athena
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 37L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
1
0 / 1 / 0
2,551
510
246
957
129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Naarcoo
Charybdis
6
0 / 1 / 0
3,439
688
992
3,218
723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
5
0 / 0 / 0
3,312
662
1,631
3,332
1,269
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Persephone
armandoml
Persephone
5
0 / 2 / 0
3,467
693
761
2,333
584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 1 / 0
3,178
636
1,303
3,939
1,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Liliphia
Da Ji
6
2 / 0 / 1
3,749
750
1,943
3,763
1,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Llixo
Sobek
6
0 / 0 / 0
3,436
687
1,473
2,946
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
1 / 0 / 2
3,608
722
814
1,638
458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
deadsilence2
Danzaburou
6
1 / 0 / 1
3,660
732
1,995
2,079
544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Athena
dgxd1973
Athena
6
1 / 0 / 1
3,843
769
625
2,814
1,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
5
5
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
Da Ji
Liliphia
Da Ji
2
0
1
2.5
W
Sobek
Llixo
Sobek
0
0
0
0
W
1
0
2
2
L
Charybdis
Naarcoo
Charybdis
0
1
0
0
L
Odin
0
0
0
0
L
Persephone
armandoml
Persephone
0
2
0
0
W
Danzaburou
deadsilence2
Danzaburou
1
0
1
1.5
W
Athena
dgxd1973
Athena
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,933
Damage
6,850
13,779
Taken
13,240
3,929
Mitigated
4,922
4,198
Healing
6,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
246
170
0
0
957
129
0
92
853
0
1,192
W
Da Ji
Liliphia
Da Ji
1,943
678
0
2,010
3,763
1,229
0
213
3,550
0
14,749
W
Sobek
Llixo
Sobek
1,473
437
0
1,431
2,946
1,447
0
0
2,946
10,329
0
W
814
341
0
750
1,638
458
36
548
1,090
12,746
0
L
Charybdis
Naarcoo
Charybdis
992
705
0
1,626
3,218
723
0
625
2,593
0
15,696
L
Odin
1,631
622
0
975
3,332
1,269
0
1,142
1,960
0
10,825
L
Persephone
armandoml
Persephone
761
77
0
464
2,333
584
0
383
1,926
16,206
0
W
Danzaburou
deadsilence2
Danzaburou
1,995
1,344
0
1,401
2,079
544
203
0
2,079
0
15,513
W
Athena
dgxd1973
Athena
625
248
0
1,035
2,814
1,244
42
0
2,814
8,570
0
L
1,303
714
0
1,133
3,939
1,224
0
361
3,534
0
13,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,947
Gold Earned
18,296
111
Minions Killed
132
0
Camps Cleared
0
431,962
Distance Traveled
522,085
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
2,551
510
2
0
0
36,120
0
W
Da Ji
3,749
750
44
9
0
112,480
0
W
Sobek
3,436
687
19
4
0
96,291
0
W
Nu Wa
3,608
722
26
5
0
95,571
2
L
Charybdis
3,439
688
28
6
0
86,023
0
L
Odin
3,312
662
20
4
0
109,177
3
L
Persephone
3,467
693
33
7
0
94,199
1
W
Danzaburou
3,660
732
24
5
0
97,454
1
W
Athena
3,843
769
19
4
0
120,289
2
L
Kali
3,178
636
28
6
0
106,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role