Player Matchup

Achilles
Achilles
Platinum II
 
Achilles
Platinum II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond V
BabyJesus2019
Athena
Diamond V
Level 153
God Stats
7W - 6L
1,646 SR
Queue Stats
80W - 71L
1,939 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
JD_OWNZ
Baron Samedi
Diamond V
Level 155
God Stats
62W - 55L
1,613 SR
Queue Stats
501W - 517L
2,062 MMR
Solo
Yu Huang
Yu Huang
Platinum I
StuckStepmum69
Yu Huang
Platinum I
Level 146
God Stats
6W - 0L
1,673 SR
Queue Stats
46W - 32L
1,890 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
Zegxy
Heimdallr
Diamond IV
Level 160
God Stats
23W - 30L
1,761 SR
Queue Stats
334W - 333L
1,989 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,639 SR
1,876 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,575 SR
1,826 MMR
Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum V
Cremieux
Hachiman
Platinum V
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 63L
2,036 MMR
Solo
Zeus
Zeus
Platinum V
Dasquinty
Zeus
Platinum V
Level 155
God Stats
6W - 3L
1,790 SR
Queue Stats
114W - 106L
1,770 MMR
Solo
Awilix
Awilix
Diamond IV
TickleMySchmeat
Awilix
Diamond IV
Level 99
God Stats
22W - 20L
1,699 SR
Queue Stats
180W - 163L
2,111 MMR
Solo
Xing Tian
Xing Tian
Platinum V
vvv Dee
Xing Tian
Platinum V
Level 157
God Stats
19W - 32L
1,386 SR
Queue Stats
557W - 543L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
1 / 1 / 4
11,984
599
12,240
12,292
15,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 2 / 7
10,443
522
4,654
19,358
21,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
JD_OWNZ
Baron Samedi
16
3 / 2 / 7
10,659
533
12,436
14,321
11,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
18
1 / 1 / 5
11,589
579
11,247
10,047
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
Zegxy
Heimdallr
18
5 / 2 / 1
11,758
588
13,454
12,790
7,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CliodhnaYemojaBastetKing Arthur

VS

Bans
BakasuraMercuryKaliPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
1 / 3 / 1
10,184
509
7,359
23,828
25,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Cremieux
Hachiman
14
1 / 2 / 1
8,692
435
8,719
10,638
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
15
1 / 5 / 0
8,966
448
9,437
11,592
4,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 2 / 1
9,626
481
7,909
14,076
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
vvv Dee
Xing Tian
10
0 / 1 / 2
6,664
333
3,650
11,371
7,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
13
Kills
8
8
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
4
3
L
Hercules
 
Hercules
1
3
1
0.5
W
3
2
7
3.25
L
Hachiman
Cremieux
Hachiman
1
2
1
0.75
L
Zeus
1
5
0
0.2
W
Baron Samedi
JD_OWNZ
Baron Samedi
3
2
7
3.25
W
Yu Huang
1
1
5
3.5
L
5
2
1
2.75
W
Heimdallr
Zegxy
Heimdallr
5
2
1
2.75
L
Xing Tian
vvv Dee
Xing Tian
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,031
Damage
37,074
68,808
Taken
71,505
61,387
Mitigated
48,218
27,303
Healing
19,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,240
5,578
0
7,532
12,292
15,646
108
0
12,292
0
103,197
L
Hercules
 
Hercules
7,359
2,763
0
10,142
23,828
25,301
0
6,317
17,511
0
85,470
W
4,654
1,478
0
2,391
19,358
21,015
22
6,102
13,059
28,621
0
L
Hachiman
Cremieux
Hachiman
8,719
4,844
0
4,962
10,638
4,023
0
1,307
9,327
0
63,617
L
Zeus
9,437
1,458
0
602
11,592
4,952
0
7,855
3,737
76,949
0
W
Baron Samedi
JD_OWNZ
Baron Samedi
12,436
1,180
2,964
7,467
14,321
11,637
324
1,662
12,576
79,831
0
W
Yu Huang
11,247
1,284
0
3,918
10,047
5,224
0
4,622
5,392
128,358
0
L
7,909
3,005
0
1,541
14,076
6,209
0
5,743
8,333
0
83,863
W
Heimdallr
Zegxy
Heimdallr
13,454
7,069
0
3,031
12,790
7,865
3,408
1,053
11,667
0
116,724
L
Xing Tian
vvv Dee
Xing Tian
3,650
335
146
2,468
11,371
7,733
0
7,115
4,256
19,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,433
Gold Earned
44,132
736
Minions Killed
567
0
Camps Cleared
0
1,880,964
Distance Traveled
1,705,792
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,984
599
199
10
0
389,234
4
L
Hercules
10,184
509
158
8
0
363,679
3
W
Athena
10,443
522
35
2
0
409,793
6
L
Hachiman
8,692
435
113
6
0
299,114
2
L
Zeus
8,966
448
159
8
0
320,775
7
W
Baron Samedi
10,659
533
111
6
0
373,466
3
W
Yu Huang
11,589
579
224
11
0
360,623
8
L
Awilix
9,626
481
116
6
0
449,298
3
W
Heimdallr
11,758
588
167
8
0
347,848
8
L
Xing Tian
6,664
333
21
1
0
272,926
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role