Player Matchup

Hel
Hel
Dead-scorpio88
Hel
Level 123
God Stats
6W - 11L
1,328 SR
Queue Stats
510W - 598L
1,482 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jabber229
Kumbhakarna
Level 108
God Stats
5W - 10L
1,433 SR
Queue Stats
274W - 391L
1,360 Elo+
Solo
Danzaburou
Danzaburou
LuigiMuscle12
Danzaburou
Level 37
God Stats
6W - 16L
1,227 SR
Queue Stats
37W - 68L
1,286 Elo+
Party 1
Team Averages
Level 89
1,329 SR
1,376 Elo+

VS

Team Averages
Level 108
1,705 SR
1,666 Elo+
Bakasura
Bakasura
AnnulBlaster
Bakasura
Level 151
God Stats
9W - 1L
1,773 SR
Queue Stats
320W - 149L
1,644 Elo+
Party 2
Geb
Geb
ExpectMurder
Geb
Level 157
God Stats
5W - 3L
1,540 SR
Queue Stats
516W - 212L
1,699 Elo+
Party 2
Nu Wa
Nu Wa
ImTheGayest
Nu Wa
Level 16
God Stats
9W - 2L
1,801 SR
Queue Stats
361W - 110L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,578
660
7,569
14,947
5,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Jabber229
Kumbhakarna
13
3 / 6 / 2
9,975
767
7,597
18,696
14,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
LuigiMuscle12
Danzaburou
11
1 / 9 / 3
8,144
626
5,736
14,635
4,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AnnulBlaster
Bakasura
16
12 / 1 / 6
11,066
851
16,054
12,280
6,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 1 / 12
9,072
698
7,952
11,422
12,378
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 4 / 7
9,950
765
17,331
9,397
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
20
20
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AnnulBlaster
Bakasura
12
1
6
15
L
2
5
2
0.6
W
2
1
12
8
W
6
4
7
2.38
L
Kumbhakarna
Jabber229
Kumbhakarna
3
6
2
0.67
L
Danzaburou
LuigiMuscle12
Danzaburou
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,902
Damage
41,337
48,278
Taken
33,099
25,584
Mitigated
22,266
9,385
Healing
8,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AnnulBlaster
Bakasura
16,054
10,093
0
4,132
12,280
6,065
1,110
6,456
5,824
0
40,801
L
7,569
901
2,177
4,647
14,947
5,874
0
8,522
5,653
29,112
0
W
7,952
1,291
0
2,467
11,422
12,378
192
4,271
7,151
18,805
0
W
17,331
8,131
0
1,878
9,397
3,823
1,417
5,547
3,850
43,284
0
L
Kumbhakarna
Jabber229
Kumbhakarna
7,597
1,728
0
2,216
18,696
14,950
0
9,164
7,934
25,025
0
L
Danzaburou
LuigiMuscle12
Danzaburou
5,736
2,512
0
345
14,635
4,760
0
7,726
5,738
0
32,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,697
Gold Earned
30,088
107
Minions Killed
144
3
Camps Cleared
9
531,276
Distance Traveled
677,327
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,066
851
75
6
9
250,794
0
L
Hel
8,578
660
40
3
1
209,154
3
W
Geb
9,072
698
18
1
0
238,589
0
W
Nu Wa
9,950
765
51
4
0
187,944
2
L
Kumbhakarna
9,975
767
18
1
1
179,934
0
L
Danzaburou
8,144
626
49
4
1
142,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role