Player Matchup

Vulcan
Vulcan
Altamese
Vulcan
Level 158
God Stats
18W - 22L
1,561 SR
Queue Stats
167W - 172L
1,459 Elo+
Solo
Da Ji
Da Ji
DF2117
Da Ji
Level 40
God Stats
3W - 0L
1,832 SR
Queue Stats
18W - 16L
1,426 Elo+
Solo
Horus
Horus
Serrynn
Horus
Level 104
God Stats
1W - 2L
1,729 SR
Queue Stats
49W - 24L
1,491 Elo+
Solo
Merlin
Merlin
SleepyZeez
Merlin
Level 159
God Stats
33W - 58L
1,690 SR
Queue Stats
1,005W - 1,010L
1,621 Elo+
Solo
Hou Yi
Hou Yi
virtueone
Hou Yi
Level 133
God Stats
25W - 13L
1,721 SR
Queue Stats
122W - 132L
1,503 Elo+
Solo
Team Averages
Level 119
1,707 SR
1,500 Elo+

VS

Team Averages
Level 58
1,531 SR
1,494 Elo+
Shiva
Shiva
Drrester12
Shiva
Level 7
God Stats
3W - 6L
1,348 SR
Queue Stats
8W - 12L
1,444 Elo+
Party 1
Chronos
Chronos
Frenkman
Chronos
Level 49
God Stats
2W - 2L
1,627 SR
Queue Stats
33W - 43L
1,442 Elo+
Party 1
Sobek
Sobek
Ierriuqs
Sobek
Level 83
God Stats
4W - 5L
1,311 SR
Queue Stats
195W - 206L
1,529 Elo+
Solo
Nemesis
Nemesis
ProdigyX5
Nemesis
Level 49
God Stats
19W - 26L
1,480 SR
Queue Stats
401W - 359L
1,550 Elo+
Solo
Medusa
Medusa
Snekadid
Medusa
Level 100
God Stats
1W - 1L
1,891 SR
Queue Stats
108W - 111L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Altamese
Vulcan
20
6 / 2 / 19
13,729
1,056
33,703
13,887
8,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Da Ji
DF2117
Da Ji
19
9 / 1 / 15
14,178
1,091
19,758
13,453
7,952
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
Serrynn
Horus
20
2 / 2 / 23
13,177
1,014
15,786
26,710
37,422
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
SleepyZeez
Merlin
20
11 / 0 / 16
15,051
1,158
33,851
6,698
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
virtueone
Hou Yi
19
2 / 2 / 16
12,843
988
13,397
12,332
6,473
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

201

VS

Team 2 Tickets

54

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
17
0 / 9 / 4
11,532
887
14,574
34,860
39,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Frenkman
Chronos
18
1 / 4 / 5
12,593
969
7,877
17,236
7,348
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
Ierriuqs
Sobek
17
2 / 3 / 3
12,034
926
12,308
23,811
32,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
ProdigyX5
Nemesis
17
1 / 7 / 5
12,089
930
17,375
26,337
11,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Snekadid
Medusa
17
3 / 7 / 3
12,535
964
16,061
19,953
7,776
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
27
30
Kills
7
7
Deaths
30
89
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Altamese
Vulcan
6
2
19
7.75
W
Da Ji
DF2117
Da Ji
9
1
15
16.5
L
Shiva
0
9
4
0.22
L
Chronos
Frenkman
Chronos
1
4
5
0.88
L
Sobek
Ierriuqs
Sobek
2
3
3
1.17
L
Nemesis
ProdigyX5
Nemesis
1
7
5
0.5
W
Horus
Serrynn
Horus
2
2
23
6.75
W
Merlin
SleepyZeez
Merlin
11
0
16
19
L
Medusa
Snekadid
Medusa
3
7
3
0.64
W
Hou Yi
virtueone
Hou Yi
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,495
Damage
68,195
73,080
Taken
122,197
63,685
Mitigated
98,489
18,082
Healing
11,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Altamese
Vulcan
33,703
8,170
607
2,548
13,887
8,098
0
4,966
8,488
66,703
0
W
Da Ji
DF2117
Da Ji
19,758
6,379
0
415
13,453
7,952
0
4,911
8,134
0
23,054
L
Shiva
14,574
1,197
277
1,000
34,860
39,702
0
21,007
13,298
4,858
31,016
L
Chronos
Frenkman
Chronos
7,877
952
0
1,045
17,236
7,348
0
7,794
9,214
27,802
0
L
Sobek
Ierriuqs
Sobek
12,308
756
0
4,893
23,811
32,115
0
15,016
8,468
22,731
0
L
Nemesis
ProdigyX5
Nemesis
17,375
7,685
0
3,167
26,337
11,548
0
13,672
12,287
0
41,352
W
Horus
Serrynn
Horus
15,786
5,359
3,897
8,221
26,710
37,422
0
5,510
20,283
4,484
23,526
W
Merlin
SleepyZeez
Merlin
33,851
1,222
147
657
6,698
3,740
0
1,740
4,841
63,681
0
L
Medusa
Snekadid
Medusa
16,061
6,641
0
825
19,953
7,776
0
10,297
9,306
0
53,711
W
Hou Yi
virtueone
Hou Yi
13,397
6,695
0
1,590
12,332
6,473
0
3,335
8,701
0
32,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,978
Gold Earned
60,783
256
Minions Killed
262
13
Camps Cleared
5
1,356,450
Distance Traveled
1,353,251
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,729
1,056
88
7
2
291,499
0
W
Da Ji
14,178
1,091
8
1
1
250,654
1
L
Shiva
11,532
887
33
3
0
260,416
0
L
Chronos
12,593
969
57
4
1
265,949
0
L
Sobek
12,034
926
19
1
0
258,904
0
L
Nemesis
12,089
930
71
5
2
297,582
0
W
Horus
13,177
1,014
31
2
0
282,949
0
W
Merlin
15,051
1,158
88
7
5
285,742
0
L
Medusa
12,535
964
82
6
2
270,400
1
W
Hou Yi
12,843
988
41
3
5
245,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role