Player Matchup

Hercules
Hercules
D1ss3d3n7
Hercules
Level 107
God Stats
1W - 0L
1,199 SR
Queue Stats
15W - 14L
1,521 Elo+
Party 2
Scylla
Scylla
bluedev
Scylla
Level 146
God Stats
3W - 2L
1,588 SR
Queue Stats
77W - 90L
1,536 Elo+
Solo
Guan Yu
Guan Yu
iEatUrAzra
Guan Yu
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Team Averages
Level 92
1,429 SR
1,519 Elo+

VS

Team Averages
Level 30
1,439 SR
1,500 Elo+
Hachiman
Hachiman
MasterRawDawg
Hachiman
Level 2
God Stats
0W - 1L
1,318 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
PhillTheAsian
Cthulhu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Thor
Thor
Raspvaria
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D1ss3d3n7
Hercules
17
10 / 0 / 13
11,728
782
18,299
17,739
22,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
bluedev
Scylla
16
8 / 1 / 15
11,514
768
21,204
8,035
3,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Guan Yu
iEatUrAzra
Guan Yu
17
6 / 1 / 15
11,285
752
8,529
17,720
25,304
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MasterRawDawg
Hachiman
12
0 / 6 / 1
8,411
561
8,375
13,531
5,605
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
14
2 / 6 / 0
10,538
703
10,819
22,782
24,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
11
0 / 12 / 1
8,098
540
6,363
19,007
7,288
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
4
24
Kills
2
2
Deaths
24
43
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
D1ss3d3n7
Hercules
10
0
13
16.5
L
Hachiman
MasterRawDawg
Hachiman
0
6
1
0.08
L
Cthulhu
2
6
0
0.33
L
Thor
0
12
1
0.04
W
Scylla
bluedev
Scylla
8
1
15
15.5
W
Guan Yu
iEatUrAzra
Guan Yu
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,032
Damage
25,557
43,494
Taken
55,320
51,871
Mitigated
37,360
18,132
Healing
3,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
D1ss3d3n7
Hercules
18,299
4,431
0
4,726
17,739
22,614
277
3,618
14,121
0
33,551
L
Hachiman
MasterRawDawg
Hachiman
8,375
5,230
0
500
13,531
5,605
0
4,718
8,603
0
28,846
L
Cthulhu
10,819
848
634
1,988
22,782
24,467
0
9,344
13,006
36,733
0
L
Thor
6,363
1,656
12
308
19,007
7,288
0
6,322
12,315
0
16,374
W
Scylla
bluedev
Scylla
21,204
1,381
0
0
8,035
3,953
1,623
3,472
4,563
54,787
0
W
Guan Yu
iEatUrAzra
Guan Yu
8,529
987
5,203
8,203
17,720
25,304
165
4,449
13,271
0
36,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,527
Gold Earned
27,047
173
Minions Killed
111
11
Camps Cleared
1
846,476
Distance Traveled
639,562
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,728
782
36
2
3
299,483
3
L
Hachiman
8,411
561
43
3
0
212,464
2
L
Cthulhu
10,538
703
50
3
1
246,913
4
L
Thor
8,098
540
18
1
0
180,185
2
W
Scylla
11,514
768
87
6
4
259,294
7
W
Guan Yu
11,285
752
50
3
4
287,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role