Player Matchup

Achilles
Achilles
 
Achilles
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
BatmansNoodes
Scylla
Level 109
God Stats
7W - 8L
1,577 SR
Queue Stats
265W - 231L
1,490 Elo+
Party 2
Medusa
Medusa
MadCowDisorder
Medusa
Level 44
God Stats
8W - 3L
1,500 SR
Queue Stats
239W - 175L
1,484 Elo+
Party 2
Team Averages
Level 55
1,526 SR
1,491 Elo+

VS

Team Averages
Level 33
1,475 SR
1,260 Elo+
Mercury
Mercury
AccessDenied02
Mercury
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,222 Elo+
Party 1
Chaac
Chaac
Chaparra1775
Chaac
Level 41
God Stats
41W - 60L
1,317 SR
Queue Stats
56W - 88L
1,245 Elo+
Party 1
Cthulhu
Cthulhu
CommanderPasta1
Cthulhu
Level 5
God Stats
1W - 4L
1,609 SR
Queue Stats
1W - 5L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
6 / 1 / 9
10,887
680
4,916
7,465
8,764
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 1 / 11
10,917
682
12,640
7,857
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 0 / 10
11,297
706
15,058
8,195
4,086
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,727
545
5,592
11,286
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 5 / 1
9,067
567
5,402
13,507
10,478
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 1
9,844
615
7,101
15,953
16,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
15
Kills
2
2
Deaths
15
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
9
10.5
L
0
4
2
0.25
W
4
1
11
9.5
L
1
5
1
0.3
L
1
6
1
0.25
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,614
Damage
18,095
23,517
Taken
40,746
16,632
Mitigated
32,010
4,019
Healing
3,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,916
1,145
0
376
7,465
8,764
185
2,051
5,414
0
11,921
L
5,592
816
0
230
11,286
4,539
0
3,715
7,571
0
16,062
W
12,640
1,483
0
2,294
7,857
3,782
58
2,893
4,964
50,050
0
L
5,402
655
576
1,698
13,507
10,478
29
5,024
8,483
0
36,589
L
7,101
499
0
741
15,953
16,993
0
5,096
10,857
26,141
0
W
15,058
7,030
0
1,349
8,195
4,086
2,181
2,697
5,498
0
66,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,101
Gold Earned
27,638
202
Minions Killed
145
11
Camps Cleared
3
888,890
Distance Traveled
791,177
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,887
680
13
1
2
315,831
6
L
Mercury
8,727
545
25
2
2
341,128
1
W
Scylla
10,917
682
88
6
4
281,464
3
L
Chaac
9,067
567
93
6
1
224,530
3
L
Cthulhu
9,844
615
27
2
0
225,519
0
W
Medusa
11,297
706
101
6
5
291,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role