Player Matchup

Susano
Susano
FallenLucifer420
Susano
Level 145
God Stats
4W - 4L
1,472 SR
Queue Stats
274W - 284L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
Ho211
Zhong Kui
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 29L
1,564 Elo+
Solo
Nemesis
Nemesis
Necorick
Nemesis
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,500 Elo+
Solo
Apollo
Apollo
SniffyOyster9
Apollo
Level 93
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 133L
1,485 Elo+
Solo
Anubis
Anubis
YeSuSChRoNO
Anubis
Level 158
God Stats
4W - 1L
1,556 SR
Queue Stats
110W - 148L
1,467 Elo+
Solo
Team Averages
Level 115
1,506 SR
1,501 Elo+

VS

Team Averages
Level 148
1,516 SR
1,455 Elo+
Athena
Athena
GlibELMINTY
Athena
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 62L
1,439 Elo+
Party 1
Fenrir
Fenrir
LILSaVaGe392
Fenrir
Level 158
God Stats
5W - 10L
1,518 SR
Queue Stats
215W - 248L
1,482 Elo+
Solo
Da Ji
Da Ji
TheAverageKaz
Da Ji
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 81L
1,469 Elo+
Party 1
Artio
Artio
TheLooneyLion93
Artio
Level 150
God Stats
5W - 2L
1,673 SR
Queue Stats
209W - 216L
1,434 Elo+
Party 1
Chiron
Chiron
drawvividly
Chiron
Level 157
God Stats
8W - 17L
1,389 SR
Queue Stats
265W - 275L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 8 / 17
12,674
746
16,265
17,561
7,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Ho211
Zhong Kui
20
10 / 8 / 16
14,516
854
35,155
27,420
17,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Necorick
Nemesis
18
1 / 6 / 22
12,282
722
13,484
24,701
19,134
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
6 / 6 / 12
13,470
792
22,327
19,786
9,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
20
7 / 6 / 13
12,258
721
21,097
17,631
8,714
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
20
3 / 3 / 23
11,998
706
12,142
30,389
43,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
19
12 / 7 / 11
12,442
732
18,396
26,429
18,989
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 9 / 11
9,683
570
9,483
21,106
12,471
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
1 / 6 / 24
11,798
694
13,085
32,290
51,168
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chiron
20
18 / 4 / 14
15,918
936
40,102
22,385
13,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
117
29
Kills
34
34
Deaths
29
80
Assists
83
Player
Kills
Deaths
Assists
KDA
W
5
8
17
1.69
L
Athena
3
3
23
4.83
W
Zhong Kui
Ho211
Zhong Kui
10
8
16
2.25
L
Fenrir
12
7
11
2.5
W
Nemesis
Necorick
Nemesis
1
6
22
2
W
6
6
12
2
L
0
9
11
0.61
L
1
6
24
2.17
W
Anubis
7
6
13
2.25
L
Chiron
18
4
14
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,328
Damage
93,208
107,099
Taken
132,599
62,172
Mitigated
140,337
34,426
Healing
40,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,265
3,120
1,351
1,989
17,561
7,064
1,456
4,108
12,857
0
27,481
L
Athena
12,142
1,382
1,983
4,124
30,389
43,955
783
13,662
16,727
26,065
0
W
Zhong Kui
Ho211
Zhong Kui
35,155
4,181
416
8,256
27,420
17,973
1,366
6,256
21,164
60,896
0
L
Fenrir
18,396
4,203
2,001
3,424
26,429
18,989
1,071
10,634
15,795
0
25,602
W
Nemesis
Necorick
Nemesis
13,484
4,521
3,151
7,118
24,701
19,134
1,384
6,183
18,518
0
18,285
W
22,327
10,735
736
4,655
19,786
9,287
2,201
4,806
14,980
0
55,331
L
9,483
1,549
2,155
1,979
21,106
12,471
52
10,184
10,922
0
14,172
L
13,085
1,207
8,970
6,381
32,290
51,168
600
13,133
19,157
21,073
0
W
Anubis
21,097
1,335
1,643
5,111
17,631
8,714
1,450
3,874
13,757
41,163
0
L
Chiron
40,102
15,418
6,355
3,342
22,385
13,754
4,865
8,639
13,745
0
85,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,200
Gold Earned
61,839
182
Minions Killed
172
0
Camps Cleared
0
1,320,837
Distance Traveled
1,504,376
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
12,674
746
16
1
0
244,668
0
L
Athena
11,998
706
18
1
0
344,600
0
W
Zhong Kui
14,516
854
52
3
0
240,820
0
L
Fenrir
12,442
732
17
1
0
300,765
0
W
Nemesis
12,282
722
7
0
0
329,792
0
W
Apollo
13,470
792
68
4
0
253,897
0
L
Da Ji
9,683
570
15
1
0
272,072
0
L
Artio
11,798
694
12
1
0
309,335
2
W
Anubis
12,258
721
39
2
0
251,660
1
L
Chiron
15,918
936
110
6
0
277,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role