Player Matchup

Skadi
Skadi
AchyChaff565335
Skadi
Level 61
God Stats
10W - 3L
1,784 SR
Queue Stats
76W - 77L
1,391 Elo+
Party 2
Ymir
Ymir
ProphetObama
Ymir
Level 28
God Stats
6W - 3L
1,768 SR
Queue Stats
54W - 60L
1,258 Elo+
Party 2
Hades
Hades
Rxvert4598
Hades
Level 63
God Stats
3W - 0L
1,905 SR
Queue Stats
54W - 46L
1,392 Elo+
Party 2
Team Averages
Level 51
1,819 SR
1,347 Elo+

VS

Team Averages
Level 70
1,542 SR
1,265 Elo+
Bakasura
Bakasura
Chiroptera-Deus
Bakasura
Level 63
God Stats
0W - 1L
1,706 SR
Queue Stats
10W - 17L
1,351 Elo+
Party 1
Kuzenbo
Kuzenbo
EndaNumbaFo
Kuzenbo
Level 118
God Stats
0W - 2L
1,659 SR
Queue Stats
52W - 62L
1,399 Elo+
Party 1
Ao Kuang
Ao Kuang
lilnardo72
Ao Kuang
Level 28
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 6L
1,046 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 3 / 5
12,187
812
26,129
17,143
7,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 6 / 10
11,257
750
15,151
17,703
9,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
16
4 / 5 / 11
11,464
764
16,520
19,255
12,547
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
4 / 6 / 7
10,508
701
9,388
21,138
11,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
EndaNumbaFo
Kuzenbo
15
5 / 7 / 9
12,060
804
15,971
29,234
43,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
lilnardo72
Ao Kuang
16
5 / 6 / 7
11,004
734
9,976
21,712
11,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
19
Kills
14
14
Deaths
19
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
12
3
5
4.83
L
Bakasura
4
6
7
1.25
L
Kuzenbo
EndaNumbaFo
Kuzenbo
5
7
9
1.36
W
3
6
10
1.33
W
Hades
4
5
11
1.9
L
Ao Kuang
lilnardo72
Ao Kuang
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,800
Damage
35,335
54,101
Taken
72,084
28,965
Mitigated
65,840
12,301
Healing
13,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,129
12,019
318
2,583
17,143
7,196
1,152
9,482
6,962
0
58,799
L
Bakasura
9,388
5,330
1,647
4,670
21,138
11,066
448
9,534
11,332
129
20,410
L
Kuzenbo
EndaNumbaFo
Kuzenbo
15,971
5,055
178
2,028
29,234
43,343
169
12,574
16,272
32,911
0
W
15,151
3,371
763
2,250
17,703
9,222
562
7,354
9,825
30,861
0
W
Hades
16,520
2,998
2,051
4,336
19,255
12,547
405
8,406
10,291
49,867
0
L
Ao Kuang
lilnardo72
Ao Kuang
9,976
3,825
336
4,768
21,712
11,431
343
8,923
12,463
23,333
4,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,908
Gold Earned
33,572
186
Minions Killed
97
6
Camps Cleared
5
732,725
Distance Traveled
778,807
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,187
812
67
4
2
251,064
1
L
Bakasura
10,508
701
47
3
0
278,605
0
L
Kuzenbo
12,060
804
26
2
1
255,435
2
W
Ymir
11,257
750
38
3
1
232,593
1
W
Hades
11,464
764
81
5
3
249,068
1
L
Ao Kuang
11,004
734
24
2
4
244,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role