Player Matchup

Zhong Kui
Zhong Kui
ClingyEwok714
Zhong Kui
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 38L
1,565 Elo+
Party 1
Cerberus
Cerberus
Toph714
Cerberus
Level 146
God Stats
1W - 2L
1,680 SR
Queue Stats
55W - 37L
1,568 Elo+
Party 1
Awilix
Awilix
WyllieCoyote7
Awilix
Level 109
God Stats
8W - 10L
1,463 SR
Queue Stats
55W - 37L
1,568 Elo+
Party 1
Team Averages
Level 131
1,548 SR
1,567 Elo+

VS

Team Averages
Level 127
1,643 SR
1,557 Elo+
Lancelot
Lancelot
NWA MASAMUNE
Lancelot
Level 154
God Stats
5W - 0L
1,962 SR
Queue Stats
70W - 62L
1,649 Elo+
Party 2
Baron Samedi
Baron Samedi
Nocturne5066
Baron Samedi
Level 127
God Stats
3W - 4L
1,178 SR
Queue Stats
56W - 55L
1,575 Elo+
Party 2
Odin
Odin
SilverFusion115
Odin
Level 99
God Stats
4W - 6L
1,790 SR
Queue Stats
31W - 41L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ClingyEwok714
Zhong Kui
16
2 / 6 / 4
12,035
633
16,611
18,675
12,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Toph714
Cerberus
17
1 / 3 / 6
12,558
661
12,005
27,144
34,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
4 / 4 / 3
12,102
637
12,481
19,380
8,898
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
NWA MASAMUNE
Lancelot
20
6 / 3 / 5
13,144
692
24,225
17,467
8,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Nocturne5066
Baron Samedi
20
6 / 3 / 6
13,560
714
21,832
13,507
6,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 8
11,800
621
9,849
19,455
20,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
7
Kills
13
13
Deaths
7
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ClingyEwok714
Zhong Kui
2
6
4
0.67
W
Lancelot
NWA MASAMUNE
Lancelot
6
3
5
2.83
W
Baron Samedi
Nocturne5066
Baron Samedi
6
3
6
3
W
1
1
8
5
L
Cerberus
Toph714
Cerberus
1
3
6
1.33
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,097
Damage
55,906
65,199
Taken
50,429
56,006
Mitigated
35,599
14,144
Healing
16,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ClingyEwok714
Zhong Kui
16,611
2,324
0
5,574
18,675
12,685
44
6,544
12,131
54,576
0
W
Lancelot
NWA MASAMUNE
Lancelot
24,225
7,373
0
1,996
17,467
8,259
1,602
9,210
7,897
0
74,040
W
Baron Samedi
Nocturne5066
Baron Samedi
21,832
4,024
3,412
5,509
13,507
6,583
668
9,051
4,293
70,708
0
W
9,849
2,310
0
5,784
19,455
20,757
461
9,842
9,165
0
23,713
L
Cerberus
Toph714
Cerberus
12,005
767
0
6,228
27,144
34,423
333
7,938
19,206
28,119
0
L
12,481
4,412
0
2,342
19,380
8,898
310
7,557
11,823
0
44,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,695
Gold Earned
38,504
215
Minions Killed
218
7
Camps Cleared
9
980,634
Distance Traveled
1,105,793
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,035
633
118
6
4
298,367
7
W
Lancelot
13,144
692
98
5
7
416,963
1
W
Baron Samedi
13,560
714
98
5
2
332,831
2
W
Odin
11,800
621
22
1
0
355,999
0
L
Cerberus
12,558
661
51
3
0
315,901
3
L
Awilix
12,102
637
46
2
3
366,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role