Player Matchup

Kali
Kali
BrenK2000
Kali
Level 62
God Stats
21W - 7L
1,749 SR
Queue Stats
496W - 454L
1,455 Elo+
Party 1
Charybdis
Charybdis
Futhu
Charybdis
Level 49
God Stats
86W - 65L
1,421 SR
Queue Stats
406W - 351L
1,481 Elo+
Party 1
Guan Yu
Guan Yu
OblivionAllDay
Guan Yu
Level 29
God Stats
3W - 5L
1,518 SR
Queue Stats
13W - 20L
1,516 Elo+
Party 3
Ganesha
Ganesha
TheOG Negan
Ganesha
Level 28
God Stats
7W - 7L
1,431 SR
Queue Stats
411W - 370L
1,438 Elo+
Party 1
Ra
Ra
wayofzay
Ra
Level 129
God Stats
11W - 10L
1,549 SR
Queue Stats
422W - 434L
1,495 Elo+
Party 3
Team Averages
Level 59
1,534 SR
1,477 Elo+

VS

Team Averages
Level 40
1,567 SR
1,342 Elo+
Danzaburou
Danzaburou
CheakClapper107
Danzaburou
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,271 Elo+
Party 2
Baron Samedi
Baron Samedi
DJSMC
Baron Samedi
Level 115
God Stats
2W - 0L
1,945 SR
Queue Stats
59W - 59L
1,485 Elo+
Party 2
Loki
Loki
PopDragon3000
Loki
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
251W - 279L
1,413 Elo+
Solo
Ullr
Ullr
rumbleshade123
Ullr
Level 16
God Stats
1W - 1L
1,658 SR
Queue Stats
3W - 3L
1,271 Elo+
Party 2
Cthulhu
Cthulhu
supermanman1991
Cthulhu
Level 8
God Stats
5W - 3L
1,230 SR
Queue Stats
6W - 3L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
6 / 9 / 2
10,937
497
16,033
25,876
12,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
Futhu
Charybdis
15
3 / 8 / 6
9,793
445
17,006
25,686
11,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 6 / 1
10,238
465
6,245
20,847
22,087
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
TheOG Negan
Ganesha
13
0 / 6 / 10
9,267
421
8,528
22,147
24,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 6 / 1
9,492
431
5,790
13,333
5,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CheakClapper107
Danzaburou
20
11 / 3 / 4
13,926
633
20,437
21,940
11,275
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
DJSMC
Baron Samedi
18
1 / 1 / 11
12,009
546
10,203
12,157
11,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
7 / 3 / 9
12,321
560
14,687
17,787
9,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
15 / 1 / 11
13,726
624
33,296
17,820
8,742
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 4 / 10
10,230
465
5,470
14,361
13,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
12
Kills
35
35
Deaths
12
20
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Kali
6
9
2
0.78
W
Danzaburou
CheakClapper107
Danzaburou
11
3
4
4.33
W
Baron Samedi
DJSMC
Baron Samedi
1
1
11
6.5
L
Charybdis
Futhu
Charybdis
3
8
6
0.75
L
3
6
1
0.58
W
7
3
9
3.83
L
Ganesha
TheOG Negan
Ganesha
0
6
10
0.83
W
15
1
11
20.5
W
1
4
10
1.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,602
Damage
84,093
107,889
Taken
84,065
75,951
Mitigated
54,255
25,622
Healing
31,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
16,033
8,644
0
4,182
25,876
12,704
0
1,483
24,393
0
80,381
W
Danzaburou
CheakClapper107
Danzaburou
20,437
12,428
0
10,821
21,940
11,275
6,861
2,488
19,452
0
117,967
W
Baron Samedi
DJSMC
Baron Samedi
10,203
1,147
2,170
6,237
12,157
11,614
645
1,104
11,053
82,411
0
L
Charybdis
Futhu
Charybdis
17,006
11,071
0
11,676
25,686
11,261
878
2,634
22,839
0
78,619
L
6,245
832
434
3,691
20,847
22,087
0
7,498
13,349
0
53,654
W
14,687
5,882
0
4,910
17,787
9,333
1,470
1,899
15,888
0
96,287
L
Ganesha
TheOG Negan
Ganesha
8,528
1,130
234
2,868
22,147
24,041
256
3,688
17,883
28,662
0
W
33,296
14,513
0
2,894
17,820
8,742
2,528
6,759
11,061
0
113,729
W
5,470
285
2,867
1,932
14,361
13,291
0
2,754
11,607
11,682
0
L
5,790
287
291
2,246
13,333
5,858
0
370
12,963
74,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,727
Gold Earned
62,212
490
Minions Killed
568
0
Camps Cleared
0
1,768,680
Distance Traveled
2,011,018
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,937
497
110
5
0
395,741
0
W
Danzaburou
13,926
633
168
8
0
402,055
5
W
Baron Samedi
12,009
546
139
6
0
336,911
0
L
Charybdis
9,793
445
144
7
0
326,066
4
L
Guan Yu
10,238
465
98
4
0
369,033
6
W
Loki
12,321
560
118
5
0
482,070
4
L
Ganesha
9,267
421
7
0
0
375,137
2
W
Ullr
13,726
624
134
6
0
430,198
0
W
Cthulhu
10,230
465
9
0
0
359,784
0
L
Ra
9,492
431
131
6
0
302,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role