Player Matchup

Thor
Thor
AmplifiedAsf
Thor
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,339 Elo+
Solo
Ymir
Ymir
BreakingCereal
Ymir
Level 123
God Stats
22W - 24L
1,483 SR
Queue Stats
282W - 281L
1,494 Elo+
Solo
Lancelot
Lancelot
Dragon11Slayer
Lancelot
Level 134
God Stats
16W - 8L
1,602 SR
Queue Stats
102W - 86L
1,469 Elo+
Solo
Danzaburou
Danzaburou
HardToChooseOne
Danzaburou
Level 100
God Stats
14W - 3L
1,623 SR
Queue Stats
168W - 176L
1,522 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jack-D-Atlas
Morgan Le Fay
Level 121
God Stats
179W - 133L
1,550 SR
Queue Stats
392W - 403L
1,512 Elo+
Party 1
Team Averages
Level 117
1,551 SR
1,467 Elo+

VS

Team Averages
Level 116
1,433 SR
1,489 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Jahummuslol
Achilles
Level 89
God Stats
4W - 8L
1,327 SR
Queue Stats
281W - 295L
1,531 Elo+
Solo
Sobek
Sobek
NovaDrake653
Sobek
Level 86
God Stats
2W - 3L
1,525 SR
Queue Stats
53W - 49L
1,486 Elo+
Solo
Ra
Ra
Ttato Flores 33
Ra
Level 149
God Stats
1W - 2L
1,266 SR
Queue Stats
127W - 119L
1,451 Elo+
Solo
Cupid
Cupid
mightytwist
Cupid
Level 128
God Stats
2W - 5L
1,549 SR
Queue Stats
200W - 230L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,115
612
4,104
7,941
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 1 / 1
5,022
502
3,746
5,456
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lancelot
11
1 / 1 / 0
6,205
621
4,129
6,707
2,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
HardToChooseOne
Danzaburou
10
1 / 0 / 2
5,564
556
5,064
5,619
1,716
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
Jack-D-Atlas
Morgan Le Fay
10
3 / 0 / 1
5,898
590
6,381
4,309
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 3 / 1
5,089
509
4,847
7,468
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Jahummuslol
Achilles
3
0 / 0 / 0
3,765
377
412
1,525
779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
1 / 3 / 1
5,024
502
3,155
10,336
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 0 / 0
5,575
558
1,509
4,494
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
2 / 1 / 0
5,874
587
5,103
9,420
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
3
3
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
W
2
1
3
3.5
W
0
1
1
0.5
W
Lancelot
1
1
0
1
W
Danzaburou
HardToChooseOne
Danzaburou
1
0
2
2
W
Morgan Le Fay
Jack-D-Atlas
Morgan Le Fay
3
0
1
3.5
L
Achilles
Jahummuslol
Achilles
0
0
0
0
L
1
3
1
0.5
L
0
0
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,424
Damage
15,026
30,032
Taken
33,243
13,199
Mitigated
14,666
12,521
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,847
2,807
0
1,731
7,468
2,216
178
2,334
5,134
0
43,987
W
4,104
1,366
0
3,481
7,941
3,157
204
866
7,027
0
41,345
W
3,746
1,082
212
2,174
5,456
3,911
182
1,652
3,727
19,035
0
W
Lancelot
4,129
1,051
0
2,148
6,707
2,800
330
0
6,707
0
39,856
W
Danzaburou
HardToChooseOne
Danzaburou
5,064
2,522
0
2,905
5,619
1,716
1,150
662
4,957
0
36,259
W
Morgan Le Fay
Jack-D-Atlas
Morgan Le Fay
6,381
834
0
1,601
4,309
1,615
0
1,257
2,950
35,650
0
L
Achilles
Jahummuslol
Achilles
412
144
0
875
1,525
779
0
0
1,525
0
5,408
L
3,155
656
223
2,675
10,336
6,653
0
4,500
5,836
8,615
0
L
1,509
270
80
1,064
4,494
1,832
0
2,982
1,512
40,305
0
L
5,103
3,154
77
1,364
9,420
3,186
0
311
9,109
0
38,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,804
Gold Earned
25,327
298
Minions Killed
260
0
Camps Cleared
0
978,774
Distance Traveled
812,358
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,089
509
82
8
0
161,800
2
W
Thor
6,115
612
81
8
0
204,404
5
W
Ymir
5,022
502
25
3
0
178,971
3
W
Lancelot
6,205
621
75
8
0
202,965
2
W
Danzaburou
5,564
556
62
6
0
180,102
3
W
Morgan Le Fay
5,898
590
55
6
0
212,332
0
L
Achilles
3,765
377
9
1
0
37,418
0
L
Sobek
5,024
502
14
1
0
184,983
2
L
Ra
5,575
558
89
9
0
212,416
2
L
Cupid
5,874
587
66
7
0
215,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role