Player Matchup

Loki
Loki
Cookie_Duster789
Loki
Level 121
God Stats
6W - 10L
1,300 SR
Queue Stats
169W - 172L
1,524 Elo+
Party 1
Atlas
Atlas
Shrloc
Atlas
Level 121
God Stats
3W - 14L
1,136 SR
Queue Stats
208W - 206L
1,526 Elo+
Party 1
Erlang Shen
Erlang Shen
TP DOG 304
Erlang Shen
Level 148
God Stats
5W - 5L
1,626 SR
Queue Stats
155W - 143L
1,551 Elo+
Party 3
Sylvanus
Sylvanus
XGrimReaperX108
Sylvanus
Level 103
God Stats
25W - 9L
1,693 SR
Queue Stats
632W - 632L
1,469 Elo+
Solo
Freya
Freya
oSweet Justice
Freya
Level 119
God Stats
17W - 15L
1,499 SR
Queue Stats
93W - 90L
1,466 Elo+
Party 3
Team Averages
Level 122
1,451 SR
1,507 Elo+

VS

Team Averages
Level 125
1,575 SR
1,489 Elo+
Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Br206uno
Chaac
Level 124
God Stats
55W - 31L
1,687 SR
Queue Stats
221W - 235L
1,514 Elo+
Party 2
Nu Wa
Nu Wa
Sirius774
Nu Wa
Level 61
God Stats
18W - 17L
1,523 SR
Queue Stats
250W - 260L
1,413 Elo+
Party 2
Skadi
Skadi
SpawnOfHades13
Skadi
Level 123
God Stats
21W - 14L
1,665 SR
Queue Stats
631W - 661L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
7,531
538
5,048
10,747
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Shrloc
Atlas
11
2 / 0 / 6
7,547
539
5,173
9,579
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
TP DOG 304
Erlang Shen
14
3 / 2 / 3
7,946
568
6,795
14,287
8,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
12
4 / 0 / 5
7,909
565
7,474
8,369
4,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 2 / 2
7,594
542
9,802
13,044
5,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 3 / 1
7,254
518
5,777
10,754
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
 
Ymir
8
0 / 1 / 2
5,555
397
2,696
5,428
3,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
Br206uno
Chaac
13
1 / 0 / 2
7,682
549
10,914
14,568
11,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Sirius774
Nu Wa
9
0 / 7 / 2
5,618
401
4,339
8,716
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 2 / 1
6,803
486
6,817
11,137
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
13
Kills
5
5
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
3
1
0.83
L
Ymir
 
Ymir
0
1
2
1
L
Chaac
Br206uno
Chaac
1
0
2
2
W
4
1
3
5.5
W
Atlas
Shrloc
Atlas
2
0
6
5
L
Nu Wa
Sirius774
Nu Wa
0
7
2
0.14
L
2
2
1
1.25
W
Erlang Shen
TP DOG 304
Erlang Shen
3
2
3
2.25
W
Sylvanus
4
0
5
6.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,292
Damage
30,543
56,026
Taken
50,603
32,950
Mitigated
24,570
25,443
Healing
13,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,777
1,446
0
722
10,754
3,852
0
2,980
7,622
0
55,100
L
Ymir
 
Ymir
2,696
715
0
1,122
5,428
3,109
0
1,981
3,390
15,640
0
L
Chaac
Br206uno
Chaac
10,914
3,842
0
7,876
14,568
11,254
0
10,298
4,250
0
64,650
W
5,048
1,187
0
1,562
10,747
4,708
386
534
10,155
0
58,367
W
Atlas
Shrloc
Atlas
5,173
2,387
587
2,619
9,579
9,561
435
1,631
7,790
27,044
0
L
Nu Wa
Sirius774
Nu Wa
4,339
1,061
0
240
8,716
2,769
0
4,463
3,953
27,875
0
L
6,817
3,758
0
3,858
11,137
3,586
0
2,151
8,939
0
46,426
W
Erlang Shen
TP DOG 304
Erlang Shen
6,795
3,514
0
7,590
14,287
8,109
0
2,022
12,213
0
63,971
W
Sylvanus
7,474
1,449
2,814
4,958
8,369
4,702
0
2,093
6,102
41,795
0
W
9,802
3,444
0
5,313
13,044
5,870
390
271
12,731
55,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,527
Gold Earned
32,912
437
Minions Killed
349
0
Camps Cleared
0
1,319,305
Distance Traveled
1,223,579
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,254
518
98
7
0
324,368
6
L
Ymir
5,555
397
26
2
0
129,384
3
L
Chaac
7,682
549
112
8
0
308,170
2
W
Loki
7,531
538
81
6
0
292,229
7
W
Atlas
7,547
539
33
2
0
275,723
0
L
Nu Wa
5,618
401
41
3
0
228,226
2
L
Skadi
6,803
486
72
5
0
233,431
3
W
Erlang Shen
7,946
568
112
8
0
269,002
3
W
Sylvanus
7,909
565
97
7
0
249,692
2
W
Freya
7,594
542
114
8
0
232,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role