Player Matchup

Artemis
Artemis
Jrusty
Artemis
Level 29
God Stats
2W - 0L
1,736 SR
Queue Stats
26W - 24L
1,679 Elo+
Party 2
Atlas
Atlas
Natediggitydawg
Atlas
Level 86
God Stats
2W - 2L
1,677 SR
Queue Stats
88W - 91L
1,478 Elo+
Party 2
Fenrir
Fenrir
Skedd
Fenrir
Level 69
God Stats
2W - 0L
1,554 SR
Queue Stats
103W - 93L
1,596 Elo+
Party 2
Kuzenbo
Kuzenbo
Skonieski
Kuzenbo
Level 17
God Stats
3W - 0L
1,843 SR
Queue Stats
6W - 2L
1,797 Elo+
Party 2
Ne Zha
Ne Zha
lukester73
Ne Zha
Level 146
God Stats
6W - 6L
1,454 SR
Queue Stats
83W - 68L
1,636 Elo+
Party 2
Team Averages
Level 69
1,653 SR
1,637 Elo+

VS

Team Averages
Level 70
1,374 SR
1,416 Elo+
Janus
Janus
 
Janus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Danaruski13
Thanatos
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
49W - 43L
1,639 Elo+
Party 3
Vamana
Vamana
EATEN THE BACON
Vamana
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 49L
1,495 Elo+
Party 3
Fenrir
Fenrir
SenSama
Fenrir
Level 29
God Stats
0W - 2L
1,125 SR
Queue Stats
4W - 12L
1,188 Elo+
Party 1
Loki
Loki
z6nolicn
Loki
Level 67
God Stats
0W - 1L
1,244 SR
Queue Stats
5W - 12L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jrusty
Artemis
16
6 / 2 / 6
9,126
830
13,642
8,382
4,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 3 / 10
7,868
715
8,331
11,029
5,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
Skedd
Fenrir
17
9 / 3 / 5
9,450
859
11,745
14,065
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Skonieski
Kuzenbo
15
3 / 2 / 19
9,284
844
6,309
10,378
13,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
lukester73
Ne Zha
16
5 / 4 / 11
9,224
839
12,611
12,858
6,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 5 / 5
8,279
753
14,086
10,657
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Danaruski13
Thanatos
14
3 / 7 / 6
7,919
720
10,557
15,070
7,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 2 / 6
8,502
773
6,739
14,640
11,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
SenSama
Fenrir
13
5 / 5 / 2
7,775
707
6,252
12,019
6,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
12
0 / 6 / 1
6,880
625
1,844
10,364
3,909
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
25
Kills
14
14
Deaths
25
51
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
5
5
1.3
L
Thanatos
Danaruski13
Thanatos
3
7
6
0.86
L
2
2
6
2.5
W
Artemis
Jrusty
Artemis
6
2
6
4.5
W
2
3
10
2.33
L
Fenrir
SenSama
Fenrir
5
5
2
1.2
W
Fenrir
Skedd
Fenrir
9
3
5
3.83
W
Kuzenbo
Skonieski
Kuzenbo
3
2
19
6.25
W
Ne Zha
lukester73
Ne Zha
5
4
11
2.63
L
Loki
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,638
Damage
39,478
56,712
Taken
62,750
37,030
Mitigated
33,661
16,887
Healing
13,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
14,086
1,491
0
265
10,657
4,115
0
1,404
9,253
33,611
0
L
Thanatos
Danaruski13
Thanatos
10,557
2,669
0
6,332
15,070
7,534
0
3,444
11,626
0
21,821
L
6,739
2,245
1,520
5,047
14,640
11,833
87
4,537
10,103
0
19,435
W
Artemis
Jrusty
Artemis
13,642
9,536
495
3,425
8,382
4,083
902
2,376
5,866
0
36,360
W
8,331
2,186
0
1,700
11,029
5,988
0
2,484
8,397
15,657
0
L
Fenrir
SenSama
Fenrir
6,252
1,204
0
89
12,019
6,270
270
3,553
8,466
0
7,310
W
Fenrir
Skedd
Fenrir
11,745
3,196
0
3,954
14,065
7,166
439
2,619
11,312
0
22,505
W
Kuzenbo
Skonieski
Kuzenbo
6,309
2,623
380
1,069
10,378
13,699
190
3,689
6,346
9,688
0
W
Ne Zha
lukester73
Ne Zha
12,611
4,085
0
5,864
12,858
6,094
0
1,993
10,705
0
44,636
L
Loki
1,844
395
0
177
10,364
3,909
140
1,702
8,662
0
13,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,952
Gold Earned
39,355
162
Minions Killed
135
0
Camps Cleared
0
1,143,854
Distance Traveled
1,030,933
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,279
753
60
5
0
211,906
0
L
Thanatos
7,919
720
30
3
0
211,031
1
L
Vamana
8,502
773
23
2
0
240,561
2
W
Artemis
9,126
830
56
5
0
198,242
0
W
Atlas
7,868
715
10
1
0
213,218
2
L
Fenrir
7,775
707
4
0
0
203,512
0
W
Fenrir
9,450
859
25
2
0
246,726
0
W
Kuzenbo
9,284
844
14
1
0
244,622
2
W
Ne Zha
9,224
839
57
5
0
241,046
1
L
Loki
6,880
625
18
2
0
163,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role