Player Matchup

Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
Foopish
Ravana
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
245W - 230L
1,503 Elo+
Solo
Neith
Neith
Gleqii
Neith
Level 21
God Stats
9W - 19L
1,490 SR
Queue Stats
154W - 200L
1,257 Elo+
Party 2
Sol
Sol
VERKROUK
Sol
Level 109
God Stats
0W - 1L
1,663 SR
Queue Stats
82W - 70L
1,465 Elo+
Solo
Team Averages
Level 82
1,531 SR
1,445 Elo+

VS

Team Averages
Level 60
1,490 SR
1,537 Elo+
Ravana
Ravana
Dvocean
Ravana
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 5L
1,813 Elo+
Party 3
Nox
Nox
Glowbrimm
Nox
Level 145
God Stats
12W - 8L
1,553 SR
Queue Stats
235W - 255L
1,416 Elo+
Party 1
Baron Samedi
Baron Samedi
JerryDaMousse
Baron Samedi
Level 4
God Stats
7W - 1L
1,500 SR
Queue Stats
83W - 9L
1,767 Elo+
Party 3
Danzaburou
Danzaburou
VanillicAldehyde
Danzaburou
Level 28
God Stats
27W - 35L
1,397 SR
Queue Stats
50W - 69L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
k1rij0
Cthulhu
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 37L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 4 / 4
7,379
738
6,076
8,038
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
 
Horus
12
0 / 3 / 4
6,715
672
5,444
11,368
9,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ravana
Foopish
Ravana
14
1 / 2 / 2
7,288
729
5,752
10,140
7,192
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Gleqii
Neith
13
1 / 3 / 2
7,153
715
2,875
6,268
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 1
7,395
740
9,135
10,134
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Dvocean
Ravana
15
5 / 2 / 7
8,340
834
12,070
10,050
4,764
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 0 / 3
7,906
791
4,266
5,701
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
JerryDaMousse
Baron Samedi
15
3 / 1 / 8
8,022
802
13,846
8,330
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
VanillicAldehyde
Danzaburou
14
2 / 2 / 2
7,582
758
6,908
7,648
3,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
k1rij0
Cthulhu
13
1 / 1 / 7
7,656
766
5,083
10,837
7,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
6
Kills
13
13
Deaths
6
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
4
0.5
L
Horus
 
Horus
0
3
4
0.67
W
Ravana
Dvocean
Ravana
5
2
7
4.25
L
Ravana
Foopish
Ravana
1
2
2
1
L
Neith
Gleqii
Neith
1
3
2
0.67
W
2
0
3
3.5
W
Baron Samedi
JerryDaMousse
Baron Samedi
3
1
8
7
L
4
1
1
4.5
W
Danzaburou
VanillicAldehyde
Danzaburou
2
2
2
1.5
W
Cthulhu
k1rij0
Cthulhu
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,282
Damage
42,173
45,948
Taken
42,566
26,302
Mitigated
22,999
13,101
Healing
17,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,076
581
815
1,092
8,038
3,203
0
3,065
4,973
24,260
0
L
Horus
 
Horus
5,444
1,875
1,368
3,531
11,368
9,392
0
7,678
3,690
0
12,624
W
Ravana
Dvocean
Ravana
12,070
4,493
0
1,415
10,050
4,764
0
4,311
5,620
0
24,924
L
Ravana
Foopish
Ravana
5,752
1,635
0
2,237
10,140
7,192
0
5,726
4,414
0
23,245
L
Neith
Gleqii
Neith
2,875
1,214
0
494
6,268
3,021
0
3,164
3,104
0
16,810
W
4,266
438
351
2,436
5,701
2,549
1,045
1,051
4,593
31,580
0
W
Baron Samedi
JerryDaMousse
Baron Samedi
13,846
1,200
2,322
3,764
8,330
4,695
163
3,698
4,545
33,833
0
L
9,135
3,267
0
3,564
10,134
3,494
39
3,562
6,572
22,806
0
W
Danzaburou
VanillicAldehyde
Danzaburou
6,908
1,890
0
2,373
7,648
3,284
311
2,929
4,611
0
22,029
W
Cthulhu
k1rij0
Cthulhu
5,083
224
207
4,169
10,837
7,707
31
3,222
7,455
14,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,930
Gold Earned
39,506
178
Minions Killed
220
0
Camps Cleared
0
956,888
Distance Traveled
1,107,488
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,379
738
45
5
0
160,971
4
L
Horus
6,715
672
21
2
0
207,347
3
W
Ravana
8,340
834
43
4
0
235,642
4
L
Ravana
7,288
729
47
5
0
216,202
2
L
Neith
7,153
715
37
4
0
171,122
3
W
Nox
7,906
791
72
7
0
228,014
4
W
Baron Samedi
8,022
802
51
5
0
220,241
2
L
Sol
7,395
740
28
3
0
201,246
1
W
Danzaburou
7,582
758
35
4
0
198,170
0
W
Cthulhu
7,656
766
19
2
0
225,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role