Player Matchup

Nemesis
Nemesis
CinnamonJaz
Nemesis
Level 148
God Stats
1W - 2L
1,584 SR
Queue Stats
70W - 77L
1,498 Elo+
Party 2
Cliodhna
Cliodhna
Mewikyo
Cliodhna
Level 137
God Stats
2W - 2L
1,549 SR
Queue Stats
125W - 141L
1,474 Elo+
Party 2
Bacchus
Bacchus
Ne0n_Wind
Bacchus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,526 Elo+
Party 2
Ganesha
Ganesha
Vanillite
Ganesha
Level 128
God Stats
0W - 1L
1,619 SR
Queue Stats
91W - 91L
1,500 Elo+
Party 2
Olorun
Olorun
Waba
Olorun
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,553 Elo+
Party 2
Team Averages
Level 125
1,550 SR
1,510 Elo+

VS

Team Averages
Level 125
1,360 SR
1,524 Elo+
Cupid
Cupid
Celtay
Cupid
Level 154
God Stats
2W - 1L
1,452 SR
Queue Stats
225W - 219L
1,511 Elo+
Solo
Hou Yi
Hou Yi
DonkeyPaste1
Hou Yi
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 189L
1,471 Elo+
Solo
Chronos
Chronos
InvadeMana
Chronos
Level 144
God Stats
1W - 4L
1,098 SR
Queue Stats
105W - 94L
1,517 Elo+
Party 1
Camazotz
Camazotz
YettiSpagetti
Camazotz
Level 111
God Stats
4W - 9L
1,381 SR
Queue Stats
644W - 693L
1,527 Elo+
Solo
Zeus
Zeus
tm SmexyTadpole
Zeus
Level 132
God Stats
1W - 0L
1,369 SR
Queue Stats
28W - 17L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CinnamonJaz
Nemesis
18
10 / 6 / 7
12,223
719
19,519
22,669
18,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Mewikyo
Cliodhna
17
4 / 6 / 12
11,596
682
14,565
22,099
17,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Ne0n_Wind
Bacchus
18
2 / 8 / 14
11,408
671
11,269
26,422
36,912
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ganesha
Vanillite
Ganesha
19
1 / 7 / 18
11,873
698
9,644
25,650
42,689
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
Waba
Olorun
20
7 / 8 / 12
13,370
786
16,552
21,975
13,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Celtay
Cupid
20
13 / 2 / 15
13,936
820
26,170
14,005
7,428
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
19
2 / 5 / 23
11,665
686
16,582
14,905
7,642
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chronos
InvadeMana
Chronos
19
3 / 5 / 21
11,880
699
17,386
19,247
9,224
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Camazotz
YettiSpagetti
Camazotz
18
4 / 7 / 21
12,058
709
14,332
25,593
15,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
12 / 5 / 14
13,943
820
26,461
14,346
6,833
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
128
24
Kills
34
35
Deaths
24
63
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Cupid
Celtay
Cupid
13
2
15
10.25
L
Nemesis
CinnamonJaz
Nemesis
10
6
7
2.25
W
Hou Yi
2
5
23
2.7
W
Chronos
InvadeMana
Chronos
3
5
21
2.7
L
Cliodhna
Mewikyo
Cliodhna
4
6
12
1.67
L
Bacchus
Ne0n_Wind
Bacchus
2
8
14
1.13
L
Ganesha
Vanillite
Ganesha
1
7
18
1.43
L
Olorun
Waba
Olorun
7
8
12
1.63
W
Camazotz
YettiSpagetti
Camazotz
4
7
21
2.07
W
12
5
14
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,549
Damage
100,931
118,815
Taken
88,096
128,479
Mitigated
46,671
35,983
Healing
34,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Celtay
Cupid
26,170
12,562
2,779
4,458
14,005
7,428
2,569
6,927
7,078
0
48,705
L
Nemesis
CinnamonJaz
Nemesis
19,519
10,192
673
4,134
22,669
18,211
2,554
7,601
15,068
0
28,212
W
Hou Yi
16,582
6,729
1,424
1,538
14,905
7,642
2,096
4,582
10,323
0
32,308
W
Chronos
InvadeMana
Chronos
17,386
8,377
1,744
4,167
19,247
9,224
3,220
10,089
9,158
28,494
1,100
L
Cliodhna
Mewikyo
Cliodhna
14,565
2,103
2,217
7,654
22,099
17,191
1,209
9,411
12,688
0
36,241
L
Bacchus
Ne0n_Wind
Bacchus
11,269
863
1,668
1,231
26,422
36,912
677
7,886
18,536
22,555
0
L
Ganesha
Vanillite
Ganesha
9,644
606
1,212
3,400
25,650
42,689
531
9,994
15,656
16,487
0
L
Olorun
Waba
Olorun
16,552
10,235
7,527
6,267
21,975
13,476
2,787
8,295
13,680
36,918
0
W
Camazotz
YettiSpagetti
Camazotz
14,332
4,102
857
12,033
25,593
15,544
924
10,536
15,057
0
25,435
W
26,461
2,788
2,188
3,655
14,346
6,833
1,348
5,331
9,015
63,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,470
Gold Earned
63,482
136
Minions Killed
177
0
Camps Cleared
0
1,293,037
Distance Traveled
1,442,471
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,936
820
44
3
0
297,738
1
L
Nemesis
12,223
719
25
1
0
243,734
0
W
Hou Yi
11,665
686
36
2
0
282,752
1
W
Chronos
11,880
699
30
2
0
280,349
1
L
Cliodhna
11,596
682
35
2
0
254,265
1
L
Bacchus
11,408
671
23
1
0
269,603
3
L
Ganesha
11,873
698
3
0
0
284,411
0
L
Olorun
13,370
786
50
3
0
241,024
0
W
Camazotz
12,058
709
17
1
0
313,175
1
W
Zeus
13,943
820
50
3
0
268,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role