Player Matchup

Neith
Neith
LoneVC
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
Weepxr
Hercules
Level 122
God Stats
6W - 6L
1,391 SR
Queue Stats
178W - 157L
1,578 Elo+
Party 1
Eset
Eset
ajaydrag0n
Eset
Level 137
God Stats
8W - 12L
1,401 SR
Queue Stats
201W - 245L
1,424 Elo+
Solo
Team Averages
Level 87
1,431 SR
1,501 Elo+

VS

Team Averages
Level 126
1,554 SR
1,322 Elo+
He Bo
He Bo
Ray2511
He Bo
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 41L
1,394 Elo+
Party 2
Fenrir
Fenrir
seveg14
Fenrir
Level 118
God Stats
2W - 0L
1,663 SR
Queue Stats
17W - 32L
1,256 Elo+
Party 2
Cthulhu
Cthulhu
stoutpython
Cthulhu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 39L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LoneVC
Neith
10
0 / 6 / 3
7,266
606
8,298
10,583
5,290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Weepxr
Hercules
13
3 / 0 / 3
8,268
689
13,094
14,927
13,701
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 3 / 3
8,787
732
9,890
7,637
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ray2511
He Bo
13
6 / 2 / 3
9,015
751
9,739
10,450
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
seveg14
Fenrir
12
2 / 3 / 6
8,005
667
8,343
15,576
11,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
stoutpython
Cthulhu
13
1 / 1 / 6
8,612
718
9,794
13,149
11,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
9
9
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
LoneVC
Neith
0
6
3
0.25
W
He Bo
Ray2511
He Bo
6
2
3
3.75
L
Hercules
Weepxr
Hercules
3
0
3
4.5
L
3
3
3
1.5
W
Fenrir
seveg14
Fenrir
2
3
6
1.67
W
Cthulhu
stoutpython
Cthulhu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,282
Damage
27,876
33,147
Taken
39,175
22,851
Mitigated
26,371
4,298
Healing
8,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
LoneVC
Neith
8,298
4,674
0
250
10,583
5,290
0
6,121
4,251
0
18,528
W
He Bo
Ray2511
He Bo
9,739
531
0
3,090
10,450
3,908
300
2,757
7,693
26,795
0
L
Hercules
Weepxr
Hercules
13,094
5,007
0
2,803
14,927
13,701
32
9,412
5,200
0
22,738
L
9,890
547
734
511
7,637
3,860
0
4,314
3,197
40,465
0
W
Fenrir
seveg14
Fenrir
8,343
1,990
0
1,586
15,576
11,019
0
4,091
11,485
0
15,195
W
Cthulhu
stoutpython
Cthulhu
9,794
818
844
2,908
13,149
11,444
0
3,440
9,709
26,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,321
Gold Earned
25,632
118
Minions Killed
95
5
Camps Cleared
3
635,355
Distance Traveled
700,809
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,266
606
36
3
0
167,678
0
W
He Bo
9,015
751
39
3
2
229,685
0
L
Hercules
8,268
689
16
1
0
248,252
0
L
Eset
8,787
732
66
6
5
219,425
2
W
Fenrir
8,005
667
16
1
0
224,844
2
W
Cthulhu
8,612
718
40
3
1
246,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role