Player Matchup

Kali
Kali
Dragon_ball_gold
Kali
Level 6
God Stats
0W - 5L
1,212 SR
Queue Stats
0W - 10L
1,044 Elo+
Party 2
Geb
Geb
LoudPackGang22
Geb
Level 36
God Stats
6W - 6L
1,662 SR
Queue Stats
90W - 109L
1,576 Elo+
Party 2
Achilles
Achilles
catch22always
Achilles
Level 128
God Stats
0W - 2L
1,249 SR
Queue Stats
171W - 213L
1,559 Elo+
Party 2
Team Averages
Level 57
1,374 SR
1,393 Elo+

VS

Team Averages
Level 56
1,697 SR
1,502 Elo+
Baron Samedi
Baron Samedi
Simply Ezral
Baron Samedi
Level 82
God Stats
2W - 3L
1,669 SR
Queue Stats
22W - 33L
1,505 Elo+
Party 1
Shiva
Shiva
Simply Flsh
Shiva
Level 67
God Stats
3W - 0L
1,811 SR
Queue Stats
8W - 8L
1,501 Elo+
Party 1
Anubis
Anubis
xXspadeXx48
Anubis
Level 18
God Stats
8W - 9L
1,610 SR
Queue Stats
15W - 16L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,349
612
2,803
10,449
4,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 7 / 1
8,068
672
5,680
14,496
6,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
catch22always
Achilles
12
3 / 5 / 2
8,216
685
10,009
15,915
16,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Simply Ezral
Baron Samedi
14
10 / 2 / 6
9,879
823
12,073
9,103
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 2 / 10
9,656
805
13,120
13,275
12,258
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
12
2 / 2 / 13
8,716
726
9,184
7,225
3,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
17
17
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
2
7
1
0.36
W
Baron Samedi
Simply Ezral
Baron Samedi
10
2
6
6.5
W
5
2
10
5
L
Achilles
catch22always
Achilles
3
5
2
0.8
W
Anubis
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,492
Damage
34,377
40,860
Taken
29,603
27,550
Mitigated
20,524
6,869
Healing
9,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,803
1,235
0
747
10,449
4,690
73
4,180
6,269
0
11,085
L
5,680
190
338
1,286
14,496
6,712
333
9,712
4,784
15,962
0
W
Baron Samedi
Simply Ezral
Baron Samedi
12,073
1,311
1,765
2,838
9,103
4,845
602
2,179
6,666
33,972
0
W
13,120
3,756
560
2,407
13,275
12,258
773
2,807
10,165
0
29,890
L
Achilles
catch22always
Achilles
10,009
1,716
0
4,498
15,915
16,148
360
7,641
8,274
0
25,000
W
Anubis
9,184
1,355
0
1,638
7,225
3,421
441
1,254
5,751
25,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,633
Gold Earned
28,251
75
Minions Killed
99
2
Camps Cleared
5
556,698
Distance Traveled
573,024
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,349
612
33
3
0
154,165
0
L
Geb
8,068
672
16
1
0
195,223
3
W
Baron Samedi
9,879
823
39
3
2
193,322
3
W
Shiva
9,656
805
28
2
2
193,849
1
L
Achilles
8,216
685
26
2
2
207,310
4
W
Anubis
8,716
726
32
3
1
185,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role