Player Matchup

Nemesis
Nemesis
ACRtistik
Nemesis
Level 23
God Stats
0W - 9L
1,290 SR
Queue Stats
2W - 15L
1,275 Elo+
Party 1
Jormungandr
Jormungandr
Aeonsnake
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
Crag3n
Cthulhu
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 11L
1,189 Elo+
Party 1
Hou Yi
Hou Yi
SparkTotie
Hou Yi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,189 Elo+
Party 1
Chaac
Chaac
iStampede
Chaac
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 17L
1,189 Elo+
Party 1
Team Averages
Level 34
1,458 SR
1,206 Elo+

VS

Team Averages
Level 101
1,508 SR
1,512 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AmazingCarp0643
Hercules
Level 119
God Stats
8W - 5L
1,585 SR
Queue Stats
184W - 158L
1,591 Elo+
Party 2
Atlas
Atlas
B4L_DODOBUTTER
Atlas
Level 80
God Stats
3W - 1L
1,505 SR
Queue Stats
111W - 117L
1,463 Elo+
Solo
Charybdis
Charybdis
JovenIzguerra
Charybdis
Level 143
God Stats
1W - 1L
1,248 SR
Queue Stats
224W - 201L
1,535 Elo+
Party 2
Sol
Sol
xxSUPERSELFANxx
Sol
Level 39
God Stats
3W - 0L
1,703 SR
Queue Stats
46W - 47L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ACRtistik
Nemesis
13
0 / 4 / 0
7,552
629
4,823
11,988
5,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Aeonsnake
Jormungandr
14
0 / 6 / 0
7,770
648
15,333
16,194
15,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
Crag3n
Cthulhu
13
0 / 6 / 0
7,288
607
5,964
13,230
9,455
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
SparkTotie
Hou Yi
13
0 / 4 / 0
7,309
609
7,409
10,209
4,569
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
iStampede
Chaac
14
0 / 4 / 0
7,871
656
7,482
12,943
12,876
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
3 / 0 / 16
10,223
852
6,368
9,000
7,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
15
0 / 0 / 17
8,799
733
7,556
15,160
15,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
10 / 0 / 10
10,723
894
14,790
12,304
7,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
JovenIzguerra
Charybdis
18
9 / 0 / 9
11,142
929
13,591
8,627
4,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 0 / 15
9,716
810
12,589
11,625
5,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
91
0
Kills
24
24
Deaths
0
0
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
16
11
L
Nemesis
ACRtistik
Nemesis
0
4
0
0
L
Jormungandr
Aeonsnake
Jormungandr
0
6
0
0
W
Hercules
0
0
17
8.5
W
10
0
10
15
L
Cthulhu
Crag3n
Cthulhu
0
6
0
0
W
Charybdis
JovenIzguerra
Charybdis
9
0
9
13.5
L
Hou Yi
SparkTotie
Hou Yi
0
4
0
0
L
Chaac
iStampede
Chaac
0
4
0
0
W
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,011
Damage
54,894
64,564
Taken
56,716
47,459
Mitigated
40,822
4,848
Healing
18,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,368
1,687
0
2,583
9,000
7,719
793
3,981
5,019
0
39,544
L
Nemesis
ACRtistik
Nemesis
4,823
1,347
0
1,164
11,988
5,400
0
3,427
8,166
0
15,792
L
Jormungandr
Aeonsnake
Jormungandr
15,333
3,221
0
250
16,194
15,159
0
7,434
8,382
36,962
0
W
Hercules
7,556
2,299
0
6,507
15,160
15,497
125
4,232
10,928
0
14,836
W
14,790
6,011
0
3,249
12,304
7,642
126
5,595
6,709
42,028
0
L
Cthulhu
Crag3n
Cthulhu
5,964
634
302
0
13,230
9,455
0
7,617
5,339
10,665
0
W
Charybdis
JovenIzguerra
Charybdis
13,591
8,617
0
1,379
8,627
4,637
3,542
3,571
5,056
0
52,111
L
Hou Yi
SparkTotie
Hou Yi
7,409
1,993
0
835
10,209
4,569
0
3,035
6,916
0
19,164
L
Chaac
iStampede
Chaac
7,482
361
0
2,297
12,943
12,876
0
5,164
7,354
0
32,988
W
12,589
7,712
0
4,394
11,625
5,327
5,480
3,918
7,707
41,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,790
Gold Earned
50,603
158
Minions Killed
306
0
Camps Cleared
0
1,115,490
Distance Traveled
1,301,954
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,223
852
70
6
0
255,871
0
L
Nemesis
7,552
629
29
2
0
251,914
0
L
Jormungandr
7,770
648
35
3
0
216,319
0
W
Hercules
8,799
733
17
1
0
240,654
3
W
Atlas
10,723
894
77
6
0
280,422
0
L
Cthulhu
7,288
607
13
1
0
208,835
0
W
Charybdis
11,142
929
86
7
0
268,328
1
L
Hou Yi
7,309
609
27
2
0
210,837
1
L
Chaac
7,871
656
54
5
0
227,585
0
W
Sol
9,716
810
56
5
0
256,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role