Player Matchup

Cthulhu
Cthulhu
GoldViper1999
Cthulhu
Level 124
God Stats
5W - 1L
1,529 SR
Queue Stats
22W - 16L
1,537 Elo+
Party 2
Anhur
Anhur
Zequry
Anhur
Level 108
God Stats
6W - 2L
1,507 SR
Queue Stats
36W - 20L
1,534 Elo+
Party 2
Merlin
Merlin
itsJDL
Merlin
Level 27
God Stats
15W - 6L
1,717 SR
Queue Stats
41W - 28L
1,520 Elo+
Party 2
Team Averages
Level 86
1,585 SR
1,530 Elo+

VS

Team Averages
Level 26
1,410 SR
1,256 Elo+
Bellona
Bellona
LordSquirrels
Bellona
Level 8
God Stats
1W - 1L
1,675 SR
Queue Stats
2W - 4L
1,282 Elo+
Party 1
Ao Kuang
Ao Kuang
ShutrStyl
Ao Kuang
Level 62
God Stats
1W - 4L
1,204 SR
Queue Stats
22W - 30L
1,196 Elo+
Party 1
Olorun
Olorun
bignoseburgie
Olorun
Level 8
God Stats
1W - 6L
1,351 SR
Queue Stats
2W - 7L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
4 / 1 / 12
8,651
865
9,129
11,660
10,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Zequry
Anhur
13
6 / 1 / 9
8,145
815
11,644
8,867
3,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
itsJDL
Merlin
13
7 / 2 / 8
8,253
825
9,737
4,706
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
2 / 4 / 0
7,006
701
5,805
11,864
9,373
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
ShutrStyl
Ao Kuang
10
2 / 7 / 2
7,812
781
8,025
15,483
6,890
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 6 / 3
6,703
670
5,079
10,667
4,122
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
17
Kills
4
4
Deaths
17
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
1
12
10
L
Bellona
2
4
0
0.5
L
Ao Kuang
ShutrStyl
Ao Kuang
2
7
2
0.43
W
Anhur
Zequry
Anhur
6
1
9
10.5
L
0
6
3
0.25
W
Merlin
itsJDL
Merlin
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,510
Damage
18,909
25,233
Taken
38,014
16,280
Mitigated
20,385
4,032
Healing
8,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
9,129
885
0
2,749
11,660
10,472
352
5,988
5,672
27,768
0
L
Bellona
5,805
2,348
105
2,843
11,864
9,373
0
6,431
5,433
0
16,486
L
Ao Kuang
ShutrStyl
Ao Kuang
8,025
2,774
285
3,513
15,483
6,890
0
7,622
7,861
12,607
0
W
Anhur
Zequry
Anhur
11,644
7,060
0
1,283
8,867
3,846
0
5,120
3,747
0
25,421
L
5,079
2,646
310
1,702
10,667
4,122
0
5,397
5,270
24,031
0
W
Merlin
itsJDL
Merlin
9,737
892
0
0
4,706
1,962
425
2,469
2,237
22,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,049
Gold Earned
21,521
102
Minions Killed
76
7
Camps Cleared
2
557,287
Distance Traveled
464,532
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,651
865
31
3
2
197,343
4
L
Bellona
7,006
701
22
2
2
172,348
0
L
Ao Kuang
7,812
781
16
2
0
152,934
0
W
Anhur
8,145
815
32
3
4
176,610
2
L
Olorun
6,703
670
38
4
0
139,250
0
W
Merlin
8,253
825
39
4
1
183,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role