Player Matchup

Xing Tian
Xing Tian
Bolt The Dragon
Xing Tian
Level 48
God Stats
7W - 5L
1,370 SR
Queue Stats
25W - 25L
1,294 Elo+
Party 2
Cthulhu
Cthulhu
Frackter55556
Cthulhu
Level 36
God Stats
38W - 21L
1,447 SR
Queue Stats
128W - 114L
1,311 Elo+
Party 2
Apollo
Apollo
SpudMans
Apollo
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 179L
1,346 Elo+
Solo
Sol
Sol
jolinaaxx
Sol
Level 60
God Stats
3W - 11L
1,308 SR
Queue Stats
67W - 81L
1,333 Elo+
Solo
Thanatos
Thanatos
jostyv009
Thanatos
Level 67
God Stats
6W - 15L
1,424 SR
Queue Stats
441W - 473L
1,390 Elo+
Solo
Team Averages
Level 55
1,410 SR
1,335 Elo+

VS

Team Averages
Level 57
1,423 SR
1,266 Elo+
Scylla
Scylla
Chatorbate
Scylla
Level 48
God Stats
7W - 11L
1,398 SR
Queue Stats
33W - 44L
1,258 Elo+
Solo
Loki
Loki
FranksRedHot268
Loki
Level 70
God Stats
6W - 6L
1,402 SR
Queue Stats
18W - 25L
1,242 Elo+
Party 1
Baron Samedi
Baron Samedi
JDhardONem
Baron Samedi
Level 87
God Stats
13W - 16L
1,648 SR
Queue Stats
755W - 799L
1,332 Elo+
Solo
Ymir
Ymir
KCT553
Ymir
Level 48
God Stats
1W - 6L
1,221 SR
Queue Stats
57W - 78L
1,273 Elo+
Solo
Chaac
Chaac
TheArb1ter3984
Chaac
Level 31
God Stats
8W - 7L
1,445 SR
Queue Stats
15W - 20L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bolt The Dragon
Xing Tian
9
3 / 0 / 2
5,621
562
4,220
5,811
3,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
9
3 / 2 / 1
5,678
568
4,030
7,941
6,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
SpudMans
Apollo
10
5 / 2 / 2
6,260
626
4,912
7,155
2,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 0 / 1
5,258
526
1,791
4,883
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
jostyv009
Thanatos
10
2 / 2 / 3
5,897
590
4,123
8,060
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chatorbate
Scylla
9
0 / 2 / 0
5,050
505
2,675
3,643
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 2
4,662
466
2,870
5,650
2,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
JDhardONem
Baron Samedi
8
2 / 3 / 1
5,308
531
5,283
6,483
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
KCT553
Ymir
8
1 / 3 / 0
5,205
521
1,547
9,033
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 3 / 1
5,226
523
4,198
9,679
5,816
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
4
6
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Bolt The Dragon
Xing Tian
3
0
2
4
L
Scylla
Chatorbate
Scylla
0
2
0
0
W
Cthulhu
3
2
1
1.75
L
0
2
2
0.5
L
Baron Samedi
JDhardONem
Baron Samedi
2
3
1
0.83
L
Ymir
KCT553
Ymir
1
3
0
0.33
W
Apollo
SpudMans
Apollo
5
2
2
3
L
1
3
1
0.5
W
0
0
1
0.5
W
Thanatos
jostyv009
Thanatos
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,076
Damage
16,573
33,850
Taken
34,488
16,366
Mitigated
16,860
11,563
Healing
8,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Bolt The Dragon
Xing Tian
4,220
429
0
758
5,811
3,016
395
2,260
3,321
23,153
0
L
Scylla
Chatorbate
Scylla
2,675
164
0
684
3,643
1,304
0
1,926
1,717
30,014
0
W
Cthulhu
4,030
500
0
2,732
7,941
6,094
454
0
7,941
25,892
0
L
2,870
680
0
946
5,650
2,203
0
848
4,796
0
18,601
L
Baron Samedi
JDhardONem
Baron Samedi
5,283
594
197
1,864
6,483
2,341
182
1,225
5,258
23,415
0
L
Ymir
KCT553
Ymir
1,547
544
60
1,672
9,033
5,196
171
2,037
6,996
25,457
0
W
Apollo
SpudMans
Apollo
4,912
3,379
0
310
7,155
2,413
0
782
6,324
0
36,271
L
4,198
555
0
2,931
9,679
5,816
0
3,548
5,760
0
22,990
W
1,791
285
0
2,467
4,883
2,012
1,124
2,878
2,005
26,376
3,302
W
Thanatos
jostyv009
Thanatos
4,123
1,671
0
5,296
8,060
2,831
0
3,006
4,754
0
35,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,714
Gold Earned
25,451
253
Minions Killed
209
0
Camps Cleared
0
935,410
Distance Traveled
903,114
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,621
562
28
3
0
190,941
2
L
Scylla
5,050
505
53
5
0
167,832
3
W
Cthulhu
5,678
568
49
5
0
188,467
3
L
Loki
4,662
466
34
3
0
193,643
1
L
Baron Samedi
5,308
531
37
4
0
165,957
3
L
Ymir
5,205
521
43
4
0
183,932
0
W
Apollo
6,260
626
63
6
0
188,020
3
L
Chaac
5,226
523
42
4
0
191,750
0
W
Sol
5,258
526
50
5
0
166,678
2
W
Thanatos
5,897
590
63
6
0
201,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role